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Jango40

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Posts posted by Jango40

  1. Yes, completely. Has nothing to do with the main instigator of all the drama regarding removal of the torso freeze not attending a test session for 2 months prior to release to even voice his concerns while he was on the beta team. 60% of beta testers thought the removal was needed, which is why it was removed. We listened to the majority. It has nothing to do with the fact that torso freeze is a BUG that allows you to bypass animations to instantly kata/grapple or do other things to players without their knowledge. Several of us have already stated and even voted on your threads saying that we would be okay with torso freeze returning as a gesture, or when we remove the ability to bypass animations with it. Several of us stated it was a TEMPORARY solution that you and the community are not listening to. We removed a bug that impacted gameplay NEGATIVELY, god for bid it impacted something considered time wasting and for the lulz that has no impact on actual gameplay as well. Were such nazis! There were other bugs for the recent patch that we had to focus on, like sabers lagging when in contact with another saber in idle. We didn't have time to fix the animation-bypass but keep hug before release of the patch. I am one of the ones that support bringing torso freeze back, without insta kata and other issues and I am now having a harder and harder time supporting that out of sheer annoyance. If you want to continue saying our arguments are flawed, then good luck getting us to actually listen to you. The amount of energy we are having to expel to just try and get you guys to have some patience, and understand our side, is taking development time away from fixing the issue. Saying that the majority of the community support keeping torso freeze as it was in V0 is absolute false and your own poll on the MB2 forums followed that, where most people supported keeping torso freeze once the other bugs with it were removed.

     

    The air support voice command served no purpose, which is why it was removed. Charge was too loud, so what? Is it really that big of a deal that you, Jango40, and others complain about an entire release for weeks causing drama everywhere over something completely minuscule? None of these things you complain about have anything to do with the core gameplay. They're things you spam to screw around and waste peoples time who are waiting in spectator after they died, and to murder their ears.

     

    We have already addressed this issue multiple times to you and others on the MB forums, and continuing it here will not help us fix the bug. So please, lets stop this here.

     

    Remember, we work on this for free in our free time. We aren't a paid team that works 24/7. For example, the past two weeks I have been trying to get back to school for the first time in 2 years and haven't touched a single things related to MB. We're busy, give us time.

    Eh. First of all - bringing torso freeze back would take a few minutes, and blocking Secondary/Primary fire while pressing USE_HELD_ITEM would make instakata impossible. (And also take practically no time)

    Second - Where the hell did any of you state that this was only a temporary solution? I have seen practically every torso freeze related thread, and never seen anyone mentioning it was a temporary solution. Link?

    Third - The poll is not false. 37 people voted yes, 27 voted no (At the time it was closed). If you decide that insta kata won't be brought back, people won't suddenly want to keep torso freeze away, therefore they overflow to torso freeze w/o kata.

    Fourth - Yes, I know a lot of developers want torso freeze, but Sxx (Leader) said it won't come back. How were we supposed to know it was only a temporary solution?

    Fifth - If you communicated with us better, this wouldn't ever have become a problem! You can't blame us for making a drama when you are not ever clarifying what you want to do. A post in some other non-torso freeze related thread can easily slip by and go unnoticed.

     

    Uh, and also, I think you devs should communicate better with each other too. While you say it is a temporary solution, Sxx is basically saying torso freeze is cancer and will never return. I don't know who to believe.

  2. Challenging at least compared to the rest of the game. Even on Jedi Master difficulty, the game was easy. I thought Korriban was the only level which stood out as somewhat challenging; the key word here being 'somewhat'.

     

    Also, I really hated fighting in the those tight tomb rooms that had the two Jedi Masters and Jedi Knight. It's easy enough when you abuse force choke, but without it, I thought it was a pain in the ass.

    They're still easier than some other maps. t2_dpred, for example. Hell, even the taspir levels were harder...

  3. You couldn't be any more wrong. JA was a stripped down version of JO, most of everything in JA's assets is copy/pasted from JO with some things stripped out. JA was very obviously a rushed game catering to the small part of the fan base that thought the first 6 levels of JO were too hard.

    It is rushed because of LucasArts. They did the same thing with Kotor2. It was supposed to have more animations, features, space battles (That's why there are ships), etc. Raven simply didn't have time. And saying it is just a stripped down version of JKO is wrong, They did add features JKO didn't have.

     

    RancorSNP was saying that he maybe would've made a mod that added the features, but he never did. http://jedibetrayal.com/forum/viewtopic.php?f=10&t=129

    BruceJohnJenner likes this
  4. Korriban 1+2 Dark side, not only because of the satisfaction gained from killing both the Jedi and Sith that stand in your way, but because I find these two levels the only really challenging levels in the entire game, besides maybe the Chandrila level. I also think that the dark side ending seems more proper for the story, considering all that Jaden has been through, but that's just my opinion. Kyle also fits the role of Final Boss perfectly, I think.

    Challenging? Found them really easy.

  5. I have not searched the forum, because the answers shouldn't be lying burried around. I know some of the answers for these questions myself, but getting these answered here should be helpful for others.

     

    -How to run rend2? Is it a seperate download, or what..?

    -Do you install openjk the same way for JKO?

    -What to do when the game crashes to desktop without any errors?

     

    More questions coming later.

    Grab likes this
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