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Wolfeye

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  1. Wolfeye

    Hello!

    That moment when a game is so old, you can have generations of modders. Impressive. On that note, welcome!
  2. 1000/10, lovely work Art. Never enjoyed testing a map so much.
  3. The results were consistent in terms that the Katarn hilt was vastly lower than the Firebrand hilt as far as landing hits in every trial. I consider any variation from the very few hits that Katarn actually got to likely have been the result of unaccounted for variables, but there was a very strong lean in the evidence. In this case visuals matter. If the saber tag is lower on one, of course the saber will actually be shorter. That said, the visual was just for the sake of checking it, we're vastly more concerned about the impact it actually has in combat. When one saber is scoring sufficiently higher than another, that has a strong implication. So we have: 1. Visual representation support 2. Saber tag support 3. Effective impact (higher hit ratio of longer vs shorter) support. By no means was the slightly inconclusive test meant to serve as absolute fact, but I'd say the theory is very well supported right now. The goal was to provide some degree of physical evidence for the claim Circa made. The demos were meant to serve as information to show the results we were getting and how the test was conducted, so that people may run their own experiments or may suggest reasons why the results we got were not consistent. You'd be right to some degree. What it has to mean is that there is a variable unaccounted for somewhere. Which is why, since every important in-game variable was accounted for (all with centered view, same facing position, unmoving, same swing, same dummy position..) I would posit that the variable missing lies in JKA's netcode--that you and every other coder for the game would admit is horrible--which could cause oddities in how often the saber generates a successful hit. Most likely do to whether or not it lines up with a snapshot from the server, I'd assume. Because the hits differ in quantity from saber to saber, I'd be tempted to argue that our dummy wasn't perfectly positioned completely out of range of the shorter saber (probably because the additional length is very minimal) and that both were technically hitting it, but the fact that one saber was hitting with slightly more of the blade increased the chance of it registering properly. It's likely that both were hitting, and the hits that weren't counted remained unregistered because of how little of the blade hit and for how short of a duration it was. The hits registering from the longer saber more often would make sense, because it held a slightly more significant impact. That said, my alternative to fixing that variable would be to increase the sv_fps of the server to something much higher to try and force every hit, regardless of how small, to be registered. Then run a second test. This is all just a hypothesis, mind you. I'm not really a coder, so some of that could be wildly off, but to the extent of my understanding of the game, this would be my expectations.
  4. Phantom Academy tested and can confirm there are varying degrees of impact from differing sabers. For purposes of testing, we compared the shortest (Katarn hilt) to one of the longest (Firebrand). We made sure to remove as many variables as we could (zero movement, centerview set, and a keybind for attack so that mouse movement wouldn't impact location of the hit). We also had testers of varying pings run the same test to see if that had a significant impact on it, which as far as we can tell, it did not. First, we looked at the visual elements, which do support this: https://cdn.discordapp.com/attachments/229382650069123073/315950084418174988/shot0218.jpg https://cdn.discordapp.com/attachments/229382650069123073/315946584875597826/shot0216.jpg https://cdn.discordapp.com/attachments/246858019231498240/315948836696752140/shot0012.jpg All show a significant length difference in Katarn v. Firebrand. Then, we took to our formal range testing. At the edge of range for the Firebrand, it was scoring about 6/15 swings. Each test differed in the number of hits though, it wasn't really a strictly consistent thing. (I did an unrecorded test with Defender which is approximately the same, and got 10/25). For the same distance, Katarn was much less consistent. I believe there was a 3/15 one, but then we had at least one instance of 0/20. In most tests, Katarn proved to be almost incapable of landing a hit. Demos provided here for reference: https://www.dropbox.com/s/twvt48jzk93vnbe/Saber_Legnth_Test_%28Wolf%29.dm_26?dl=0 (My perspective) https://www.dropbox.com/s/60o1zix0pai7p7h/Saber_Length_Test_%28Art%29.dm_26?dl=0 (Art's perspective) We would conclude that this finding is accurate, though the consistency of the usefulness of the extended range is still up for debate. It is without a doubt that Firebrand/Defender scored better overall than Katarn did, but the hits still were not 100% every time. The only known variables that could impact this would be networking things (snapshots/packets/rate and such). (Credit to everyone involved in testing where it is due, especially to Frost for being so patient in being our test dummy )
  5. I mean, as far as beating Alora flawlessly, it's not hard at all. Most SP npcs aren't, to be fair. If you're a perfectionist for an easy battle with no damage, I'd suggest watching 40:00-40:13 in a JKA speedrun here: If you're looking for an entertaining battle though, well... MP is really where the entertainment from fights come in if you want to learn all the best tactics in the game and be able to do basically what that guy does in the video (much harder in player v player). I'd say for just general SP entertainment value, you should do your own thing and just have fun with it. Once someone teaches you all the combat elements of the game, SP loses most of its value because its just too easy, and MP is the only great entertainment the game offers (don't mistake me-- MP is amazing for what it provides. But JKA's SP just can't hold up to what the engine itself can allow you to do). I can't imagine why MP wouldn't be working o.O But if you decide you want that fixed, I'm sure there are plenty of people here on the Hub that can help (I might be able to too, but I'm not entirely sure I'll have the answer for whatever may be broken).
  6. I'd strongly disagree with.. pretty much everything stated. Soresu is, conceptually, a maximized defense. While fast style (blue) has the best defense against blasters, it is absolutely useless against virtually everything else. What you're looking for is strong style (red) for the best available defense. "There's no defense button and it has auto defense system but it is not useful." here if you want to read and get an idea of how complicated (and how effective) blocking can be. You'll mostly wanna look to sections 1-3 for all the essentials. Minimal of 1-2 for swing stage and defensive/offensive stances. "Medium and Heavy are not fast enough to block and counter." "With this, you can catch the opponent's weak points easier than before. You can slash enemy's weak points when he or she attacks while running." "So I want to emphasis on dodging with the Force Jump." here for an explanation of how strafe jumping works or here for how it is realistically applied, I'd suggest the former since I haven't updated the latter in a while. Alternatively, there are fancy videos at the end of both those posts that show key presses and how it works so you don't have to read my wall of text. "You have to switch from walking to running in order to avoid siege attacks" Hope some of that helps! I might have spent way too much time learning how JKA works so if you have questions about any of it I can probably answer. It could also help if you mentioned if this was for SP fighting or MP fighting because that makes a bit of a difference.
  7. I'm fine with being tagged, but I'd just like to clarify that I am not a coder. I'm just a combat researcher and really, really bad mapper. so Idk why I was tagged o.o
  8. First of all, thank you! I don't think you can even possibly begin to understand how much our community as a whole appreciates a developer taking time to come talk to us, let alone answer all our questions. On that note, you say you designed the saber combat. I'm actually a writer for a database archiving.. well, everything focused around saber combat. So, naturally, I have about a thousand questions about specific combat elements. I'll do my best to restrain myself and only ask one question for now though. I know this isn't a specific code question, but I did want to ask a sort of overall: Were things like poking (turning to keep the saber in someone longer for extended damage), wiggling (exiting & re-entering the hitbox multiple times to cause more damage) and delays (basically interrupts in a swing to force it into a later stage) all in the plan, or completely unexpected exploits? I know they were somewhat present in JKO which makes me wonder if they were just anticipated and considered part of JKA when developed. Obviously the mantra goes that all these things are exploits that were discovered and abused, but I was curious if they were really exploits, or if the dev team had any knowledge of it prior and let it go, since it also wasn't fixed in the 1.01 patch.
  9. Always happy to see new people around. Let me be the first to say that the multiplayer of both JKO and JKA are a vastly different experience from their respective singleplayers. I think what Circa says is a pretty good way to go about it. I will say this though, and as a JKA MP player I may have a rather distinct bias: If you play JKA and you don't play the multiplayer, you're really missing out on pretty much all the good stuff the game actually has to offer. Not getting your money's worth if you don't go into MP. To be fair, the SP isn't really all to super amazing, but the MP is the kind of work that deserves the 13 years of life that the game has had. You definitely want to play through the SP first though so you still have that newbie experience. It's an exciting feeling, being a jedi in a game so free. Once you hit the MP, your whole view of the game will completely change (not in a bad way, but you wont be able to look at the game the same way anymore) so take your time and really enjoy it. If and when you do get to that MP part, feel free to give me a poke here on the hub or discord as well. Or on steam. I have a really bad habit of friending basically anyone on steam who requests. Probably shouldn't, but curiosity always gets the better of me. But yes. I do a lot of teaching for JKA MP, so I'd always be happy to help if ever you have interest. Oh and, definitely download all the things. If you've got a friend to go map-exploring with, that's probably one of the best parts of the game. Personal recommendation of Taspir Power Complex v3, easily my favorite map.
  10. @@Trunks If you're interested, I can personally give you a refresher course in JKA. I'm a huge fan of taking the game apart and putting it back together. I noticed you mentioned Axis-- I'm actually friends with several X-R members. I continued some of their work on the block/parry system (Lemonlime and Redleader taught me a fair amount, if you recognize either of those names maybe?). I also kinda/sorta run my own combat database if you're interested in taking a look at some point.
  11. Pretty much. I forgot to mention @@Trunks, theres no more sabergun in 1.01 and ship flight is weird but thats about it.
  12. Differences are mainly this, in 1.01: -Better quality servers -More blocks -No backwards roll (unless you jump first) That's it really, if you stay in the Base JKA community. If you go to JA+, they differ. Yes, some remove the effects of poking, but eh. Are you from the US, or EU? If you're really interested, the DGAF server is a common US base pug server. If you're looking for base ffa/dueling, you'll mostly look toward Shadow Order. In the EU, there's Lollipop for tffa and Thund's for duels. Not many ffa servers. I suppose the phantom academy EU is probably the only ffa EU I know of thats base and even that isn't entirely base. But it's not JA+ lol. If you want JA+ that's decent, there's always JAWA I suppose. But that's all personal opinion/generalization. Overall though, I think you'd like 1.01. It's not nearly as bad as the old stories claimed from diehard 1.00 players @The question of switching, there's patch commander but I've never tried it personally. I would just make a copy of your files, put them in a "1.00" labeled folder, patch over the game files and switch back and forth as-needed. That's what I do, anyway. If you wanna stay in contact with the whole of the JKA community, you may consider joining the JK Community Discord where pretty much everyone goes.
  13. 1.00 players are out there-- myself included. But after the clan I led died, most of us went 1.01, so all thats left is the hungarian community and a few guys from the spanish SAO clan to my knowledge (our clan was kind of the entire EU/US community there, lol). Trunks seems familiar, I feel like Artemis has mentioned you before but I might just be thinking of someone else. I know some Clerics and AX players. But again, most that I know are either on break or moved to 1.01 because of the low activity on 1.00.
  14. Was initially against it (Discord as a whole, I mean), but I've been checking it regularly now. The JKC Discord is an absolutely amazing way of being able to contact basically anyone in the JKA community or leave them a message-- something that I had serious trouble doing after xfire died (I hate steam with all the fury of an angry mynock). Gets my endorsement. Trying to get more people to use it so that everyone can kinda be in one place.
  15. Never got to see the difference, was never around during its best, but when I was first starting, nearing on two years ago now that I think about it, I loved all the in-depth reviews about the maps and such. Was the highlight of using JK3files for me. Aside from being accurate, some also had a mild sense of humor that you don't really get from more cut-and-dry reviews you often get with games. You know, the ones that sound more like you're reading a documentary written by a monotone robot than finding info on a videogame. Gave a sense of personality that honestly made me want to read the reviews through even if I had no intentions on actually downloading the map. That all said.. Always did bother me that it seemed almost anyone who wasn't from the USA couldn't access the website. Never really understood what caused them to be blocked that way.
  16. Wolfeye

    Hiya o.o

    Soo I'm Wolfeye, but you can call me wolf. ...I'm a liiiitttle late getting here. For those who don't know me, I'm a clan leader/founder from the JKA 1.00 community who occasionally travels to 1.01 (Usually for things involving A-Mountain on the ups server or bothering the DE guys). I only found jedi academy about a year and a half ago, so I'm relatively new but more than happy to help the community in any way I can. For those who do know me... Well, I only can think of one person besides Circa who will know me here soo.. Hi Art! (feel free to chime in if you do, I honestly don't know how many other people have beaten me to getting here). Guess it was about time I joined into the awesome JKHub community so, here I am! I'm not exactly the best with introductions or first posts sooo.. suppose I'll just leave it at that and say I'm glad to be here and it'll be nice meeting all of you
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