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dark_apprentice

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Everything posted by dark_apprentice

  1. Doesn't look like Galen Marek (dark apprentice) from TFU2 dark side ending
  2. and that is what i have told you lol O.o you got me wrong
  3. I guess you can download this model by UsungHero and edit a bit the textures for yourself
  4. Thanks @Archano-Man I'm glad you like it and I can say, that even I like it a lot LOL xD I just recomand not using the other colors: blue, green, yellow, orange and purple.. because I don't like how they came out, but anyway it was more important to make the red one better and improve the TFU blade
  5. Version 2.0

    1,356 downloads

    Title: SW 7 Blade + TFU blade (ver.2) Author: Dark_Apprentice (former known as: unleashed_dark_force) Installation: Put the pk3 file into your Base folder. Description: This simply turns your basic red blade into more Star Wars 7: Force Awakens blade-look-a-like and also as bonus it replaces your orange blade into the black saber from TFU (Force Unleashed). My opinion is that the teaser video, the blade is red not orange, so now you'll have choice. I noticed, that there are a lot new mods for the "Force Unleashed" black/white/negative saber blade or whatever it is called. So since I was one of the very first to make it for Jedi Academy (JKA), together with one old friend - Spior - and no need to install mods like "JKA+" and since some say the "old version 2" was better as TFU blade, I have combined the last (SW 7 Blade + TFU blade ver.1) together giving you this brand "new" version 2 of the "Star Wars 7 - red/sith blade & bonus Force Unleashed black blade" WARNING: THIS IS !!N-O-T!! a real-based blade effect on the Star Wars 7 movie, since it is even not out yet (comes out December 2015) I just made own blades!! They have nothing to do with the movie. INSTALL: Put the "SW 7 Blade + TFU blade (ver2).pk3" into your: JediKnight\GameData\Base folder and you are ready to go UNINSTALL: Remove the .pk3 file from your "Base" folder
  6. That is from where I took it, because this is my other (old) account: Unleashed_Dark_Force for which i only keep my account on JediKnight3 filefront and forgot the one here so i had to make the new one "Dark_Apprentice" since i was not active for lots of years P.S. oh and btw this v2 was too pointy for a saber blade nothing to do with the original TFU blade xD
  7. Dark Order War on Yavin IV has begun Pic 1 Pic 2
  8. Anyone has their own points of view Syko, and most of my time goes on much bigger project, with my band and recording debut album, plus working with other bands and learning in the university for sound engineer, so at my very little free time i could spend (or sometimes, when there is a bit more free time) i like to spend it with my family, outside the nature and around JKA. I think some of the cool idea-mods were dead, due to the reason that they were not open projects and open to discuss... and/or were not led by someone who actually cares and have the abilities to lead a team. That's why I said in my other comments here, that if the other members think and agree, that I am the one to lead it, ok if that's what they want to I can at least try, that doesn't cost me to loose anything. Sure time is money and is not good to waste, but hey.. it's my life so keep smiling, cuz life can be better if we make it so
  9. I did not say that lol. I am interested to help them as much as I am able to. As I said and will repeat again, this is my personal opinion, based on the story line I've used from Jaden Korr's SW Wiki page. As I think personally, that this is the best way to continue the original story if there are bonus missions, after the player takes path on the Dark Side of the Force That means, that I am open for discussions, comments, suggestions and the story line, together with this PDF file with the Missions will be changed as much as needed, to provide the best result for all of the JKB members. If they like it and want to use some material based on this. If they do not like it. They are free to ignore it and do what they have in mind. I just give thoughts to think on and if we all work as a good collective/team and do this open discussion, I am sure it can lead the JKB Mod into releasing, when it's done. If any other questions, please feel free to ask me I'll be glad to help/support the team with what I can do.
  10. @@Jason Black and all of the others, Ok, I've finally got some free time, to put down on a paper few missions and ideas about the mod. The whole story line is on the very first page on the beginning, it is a must to read, if you want to know what I'm talking about on the PDF files, because I took out just the important parts into missions. It's all in the story line. Please !Please, keep in mind! that the name in the PDF file, is just working title and it can be changed to whatever it needs to be: Star Wars - Jedi Knight 4: Rise of the Shadow
  11. Thanks for the tips. The TFU blade actually is just ported from my older versions as bonus. But I'll see what I can do. Problem is that no matter how much black shade is on the blade the game keeps going through it.. when you're around water or so.
  12. Well there are people who use it, depends on personal choice, but since there are people who also love the black saber from TFU I have bring it up again from the old files I've made
  13. Well that depends on @@Xeby since I am not familiar with the coding or the C/C++ I personally would like to use if I was able to, the saber-repulse and make it invisible, take out only the dark rage animation and when the player binds a key it simply explodes while doing the animation, but that requires to hit so maybe the weapon idea of Xeby is better idk
  14. No, we need it from a gun/weapon. Here is what comes out of the saber (no dark rage, just the saber): Saber Repulse And here is @@Xeby version of the Weapon/Gun Repulse
  15. Originally we are talking about Force Repulse, my idea was to try combine it with Dark Rage animation from Level 1 and a shockwave saber, but @@Xeby wanted to do it with a weapon instead of saber, so he can explain you more about this I just made the topic, because the only thing left is to change the Concussion (or crate a whole new weapon), that will blast the explosion and must be invisible so when the explosion blows up all the opponents fly away and simply die, even if there is someone as strong as Tavion/Desan or anything like that of the force users and won't be able to push it back at you.
  16. Ok, but what actually requires the code, would it work with a normal code or it requires to have the Single Player Source Code.
  17. Yes, exactly. Is it possible to be modified, would it work out if the .dll file is modified or is there any way to do this, or maybe to create a new weapon similar to the Concussion Rifle, that gives you a direct blast/explosion, without the blue projectile, and other force users in the game won't be able to push it away?
  18. 601 downloads

    This simply turns your basic red blade into more Star Wars 7: Force Awakens blade-look-a-like and also as bonus it replaces your yellow blade into the black saber from TFU (Force Unleashed). With all my respect to Xeby for his amazing work, but since there are people, who want to have red blade I give you this version. Also his blade effect is a bit gray-ish fire, while I choosed to stay with the basic red-blade as from the teaser video, with some red lightning around it as it is. Look the screenshots for more details on how it looks, before you download it. INSTALL: Put the "SW 7 Blade - Dark_Apprentice.pk3" into your: JediKnight\GameData\Base folder and you are ready to go UNINSTALL: Remove the .pk3 file from your "Base" folder _______________________________________________________________________________________________________________________ THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
  19. Hi guys, together with @@Xeby we're working on a small mod and atm we got stucked on this problem. We need modding assistance for: Concussion weapon (for direct blast/explosion without projectile!!). How is possible to modify this weapon? It seems the weapon.dat file can't change the blast of a weapon without a projectile. At the moment we don't have a solution for now.. We need a weapon to fire a direct blast like a bomb.. However, that blast can't be pushed by a force user.
  20. @@Xeby here you can try maybe this version would work for you?
  21. That was a pretty nice SP mod! Finally something new, that gives a little bit of experience of what would it be, if player chooses the Light Side of Korr and he becomes a Jedi Master lol. I am already looking forward for much more missions on this mod and some new stuff maybe? Also I really loved the idea of training the player's character before he/she is able to reach the lightsaber. Something like in the good SW movies: you must learn and work hard to get your lightsaber, young padawan xD
  22. @@Xeby awesome work as always. I was thinking for the shoulder pad to try making it a bit better texture, but will see if i can do it not only by words does it have shaders?
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