-
Posts
935 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Boothand
-
Hmm? JA multiplayer has working NPCs. Or am I misunderstanding what you mean?
-
Did you try Szico's suggestion? If so, what happened? (Convert .map to .ase (there are tutorials for that) and use Noesis to convert .ase to .md3)
-
What spawnflags are set on them? spawnflags 2 = autoclip (bad mapping practice) spawnflags 4 = lighted spawnflags 6 = lighted and autoclipped
-
Alright. r_depthPrepass does not fix it, but it's by far no disaster for me, as my laptop used to fry itself using rend2 in any case So don't know how crucial it is to fix if it's specific for my drivers, but others may have similar problems otherwise.
-
Yeah, I must have the latest. ATI's website and their software says I have the latest when I've tried to update (however Mudbox has prompted me to update my drivers, so it's kind of weird).
-
Condump: http://pastebin.com/KiQsHRU1 r_depthPrepass = 1 r_ext_multisample = 0 r_ext_framebuffer_multisample = 0 r_postprocess = 1 My card supports (and now has) OpenGL version 3.3. It was discussed in an earlier thread I had about rend2 problems.
-
ATI Mobility Radeon HD 4650. Has worked on earlier rend2s.
-
This is what I've more or less ended up with as the sculpt, before adding eyes, teeth and a saddle separately, however changes can still be made. The sculpt serves to make a good looking diffuse map as well as a normal map for rend2. Before I make the UV maps though, I need to know which subdivision level I should reasonably proceed with, to make the best out of FPS while having a functional normal map. Any suggestions, @@Psyk0Sith perhaps? (also feel free to point out other imperfections) Current lowest subdivision level: Next subdivision level:
-
Gave the newest (I think) rend2 a spin on the latest OpenJK. I'm currently on the computer which had lots of funky problems with rend2 in the earlier stages (ATI drivers)
-
Ah. Well, if your model doesn't contain patches, give it a try. Otherwise, doesn't Noesis import .ase?
-
It's in 1.5 which is what I use, and in 1.6 I think. A particular reason for using 1.4? 1.6 should be based on 1.4 and feel similar.
-
What I would try, if not downloading a 3D modeling software, would be: Use GtkRadiant's "brushexport2" (under plugins) and export it as .OBJ from GtkRadiant (works).Use Noesis to convert to md3. If textures are missing in the md3, reassigning them usually means you have to edit it with some software and re-export with newly assigned textures.
-
Maybe you're looking for something like Qeffects for the first thing you mentioned? For the character customization, I think the Jedi Knight Enhanced team is working on something that could be interesting, here: http://jkhub.org/topic/3966-models-and-customisation/
-
YAY!!!!!!!!!!
-
Some progress: https://skfb.ly/AtWO
-
Yeah, I meant I'd like to see a proper presentation and introduction to your mod (maybe in another thread/forum). I didn't quite pick up the essence of it from what you mentioned. It would also probably help motivate people to help you, including myself. However, I would enjoy giving it a try, and I probably will try, again with no guarantees for the outcome. My concern remains, to some extent, that other people would do most of the work for your mod, but until I know what your mod is, I don't know if that's the case. But in any case, for anyone who'd pick up this request, some information on what role this model would have in your mod (vehicle/npc/where in the story it belongs/context) would be useful. EDIT: Wip:
-
@@Circa The main thing holding me back is that I already did the shark model for him @Ëkvas, maybe if you showed a bit more of your own work, present your mod and so on, I'd feel better about giving it a try. I don't know what kind of things you're making for your own mod, but I'm guessing not too much mapping and modeling since you've requested help with both of those, and I mean, I doubt you'll be able to get others to do the main work of your mod, apart from occasional contributions. However, if more people would want to see that creature in-game, it would be valuable practice for me, with no guarantees for its safety.
-
@@Circa, this is probably not the right thread, but what help do you need in modeling and mapping?
-
Try to save it to your desktop, and drag and drop it into your extensions tab.
-
I still get stuck on "Starting up...", although it could be specific for my laptop computer. The one I usually use is out of reach for some months. AMD ati drivers.
-
While Xycaleth worked on rend2, Boothand in secrecy, having in fact stolen several recent hairs from Xycaleth's arm, worked on a cloning device which would provide an army of developers, from mere DNA extracts + breakfast cereals, every full moon.
-
Why I decided to become a musician.
Boothand replied to CaptainCrazy's topic in Art, Media & Technology
It's a bit funny how Jan Hammer went from Mahavishnu to this (what you posted) . But I guess many musicians changed in the 80s. In the early 1970's, he was part of one of my all-time favorite bands, Mahavishnu Orchestra. https://www.youtube.com/watch?v=MDAJZHu1UDI As for the reason I became a musician, it was because my mother taught me a few guitar chords at the age of 11. Since then, I've reborn into musicianship several (!) times, especially after hearing Mahavishnu. -
Actually I get stuck forever in "Starting up..." with the latest rend2 (got latest OpenJK and the redistributables mentioned). But I'm not in a hurry.
-
Incredible! What jchapman said! Never actually expected that a player would be able to be the shark. Anyway, not sure who we would ask who could know how to restrict it to water, and to play the bite animation. I hope you figure it out . @Ëkvas has also not made an appearance in a little while.