-
Posts
935 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Boothand
-
That's great! Will you use the one with the most or least polys?
-
I'm surprised to see such a disregard for requests that go outside the Star Wars universe. While true, he didn't bother making it look like he wanted those models, it shouldn't be a problem to pursue things that don't "belong". Heck, if I was limited to the Star Wars-theme, I would never mod for this game (I'm sure someone has realized by now, I only make non-Star Wars stuff... and quite fascinated by animals). I don't even play Jedi Academy The only thing that keeps me here is knowing that it's possible to make almost anything, and that you can sort of unleash your fantasy into a game with lightsabers and with devoted players. In any case, I agree with Darth Futuza, this is about the likeliness of the request being fulfilled, since there is much less common ground with the rest of the players when it comes to non-Star Wars models. But I would never discourage someone to pursue something that doesn't "belong" in the game. That's what the freedom of modding is all about for me.
-
I was thinking since Psyk0Sith posted the model that already existed of Plo Koon, I/we wouldn't have to deal with this one (someone confirm this?). In any case, I can't save as any earlier than 2011, with my Max 2014.
-
Haha, there ya go itachisen
-
The textures are in the earlier post with the dropbox link to the rigged one. I forgot to do the hierarchy in that one, but the max files I just posted are ready for export. I'm still stuck with the Cubic scale keys error.
-
I guess it's complete until further notice/complaint
-
Ah. What I meant was that nobody on JKHub made this particular model, which was grabbed from some 3D site, uploaded by "3dregenerator". Anyway. The reason it looks like an unborn Godzilla as likely because of weight issues. It's overweight. Sorry, had to. It might be simply caused by something as silly as not resetting the seemingly fine Xform before weighting. I'm having a bit trouble compiling it myself to test, because of the "File contains 'Cubic' scale keys error". Never had that before, and it might be because I used the project file you sent, as it seems to be related to regional and keyboard settings. @@Psyk0Sith - Tried exporting .xsi and compiling with regional settings set to English - US, and the keyboard settings as well as dot instead of comma, etc. Would you mind giving the compile a try with any of these? Max2011 project, Max2014 project.
-
What did you correct?
-
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Boothand replied to Archangel35757's topic in WIPs, Teasers & Releases
OH. What a stupid mistake, haha. I'm so used to grabbing the 2010/2011 exporter, I totally forgot I had upgraded when I got a 64-bit system... -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Boothand replied to Archangel35757's topic in WIPs, Teasers & Releases
Installed Crosswalk. Didn't find any particular dll to place in my 3ds max folder. -
Weighted and segmented. Not perfect, but maybe good enough. As I've said, I don't really have time or motivation to dig really deep into it (never heard of or seen this guy, and no one on JKhub made him ) Haven't exported xsi yet, due to an error with the 64-bit exporter (edit: no error, my fault), so I'll let you try to do the rest of the process with tutorials. Remember, I've already spent many hours writing a tutorial for this. So give it a try What remains is converting it to .glm or fixing compiler errors, and packing it together in a pk3 with the textures + .skin files referring the body parts to the right textures. Caps not included. https://dl.dropboxusercontent.com/u/58757568/plo%20koon%20rigged.zip
-
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Boothand replied to Archangel35757's topic in WIPs, Teasers & Releases
3ds Max 2011 64-bit: -
As demotivating as it may sound, I don't think anyone is ever going to be devoted to a project together, without a strong leader (absolutely not a reference to your Hitler theme, which frankly is mildly disturbing..!). If you showed people that you understood the scale of your ideas, and that you were able to do *most* of the ground work yourself, people would be more likely to contribute. Being able to do most of the level design in GtkRadiant is one of those things, but most importantly is to present the project in a way that makes it look like you're really into this idea yourself and have the persistence to water the plants. Show the world your baby after it is born . Then ask someone to raise it with you when they can see that it really wasn't just pillows under your sweater.
-
Feel free to change the texture and color of the shark teeth. I have some problems with colors due to red-green color blindness, so they look white to me
-
Messing around with symmetry is always exciting, and could help you.
-
Exported the first subdivison level from the Mudbox sculpt, might be better for animation. But pick the one you judge to be suitable for a JK mod, polycount in mind. https://skfb.ly/zYGH https://dl.dropboxusercontent.com/u/58757568/sharkie%20-%20SubD.zip
-
Here's the latest update. Ended up painting my own textures. Had some issues of course, due to lack of experience, but I'm quite happy with it otherwise. Anyone feel free to clean up the fins etc. https://skfb.ly/zXvH @@DT85: https://dl.dropboxusercontent.com/u/58757568/Moose/sharkie.zip Some detail that didn't get extracted properly: https://dl.dropboxusercontent.com/u/58757568/screenshotMudbox.jpg
-
Yeah, it seems so. I didn't know about either of them until yesterday, so it seems SculptGL could be en equally good alternative, so I'll add it to the OP.
-
Weird, if it's part of the original assets. If it was a custom model, I'd expect a shader slip like forgetting to use "cull disable" (draws both sides of a flat plane). Have you made sure it's invisible from all angles? Does the console give any errors?
-
I feel I have to give away all the hints here. How about now?
-
So, can anyone guess who this might be? https://skfb.ly/zXTP
-
(Your URL doesn't work!)
-
After some playing around, this is what I got: (sketchfab link)
-
That video contradicts everything that I stand for