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Cerez

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Files posted by Cerez

  1. Multi Player Views

    RELEASED: 10 April 2016
    AUTHOR: Cerez (cerezk.oz@gmail.com)
     
    DESCRIPTION:
     
    This OpenJK mod adds three new player view options to the Multiplayer game, activated by four buttons on the right side of the keyboard (namely , . / ').
     
    FEATURES:
    -----------------------------------
     
    TRUE VIEW:
     
    Full first person view (even with a lightsaber).
     
    ACTION VIEW:
     
    A third person view of your character, following closer, reminiscent of many action games, movies, and TV shows when the character is in a battle scene. The reticle is disabled by default in this view to provide a more cinematic experience.
     
    CAMERA VIEW:
     
    This option anchors the view to your location, effectively creating a third person camera perspective. The view will rotate to follow your character, but it will not move from its current position. It's useful for taking cinematic screenshots, for example.
     
    DEFAULT VIEW:
     
    Conveniently reverts back to the game's default third person player view settings.
     
    ONLINE SERVER SUPPORT:
     
    Since this is a client-side modification, this mod works just as well in any server environment you're visiting. You can duel with other players in first person view if you want to, for example, or use the closer-to-the-action view instead of the game's default view, and switch between them.
     
    INSTALLATION:
    -----------------------------------
     
    You'll need OpenJK installed and set up as a prerequisite:
    https://github.com/JACoders/OpenJK/wiki/Installing-OpenJK
     
    Move "openjk.pk3" to your "~/Documents/My Games/OpenJK/base" folder.
     
    Move "views.cfg" to your base folder.
     
    Move "openjk.x86.exe" to your "<game install location>/GameData" folder, replacing the default "openjk.x86.exe", and use it to run the Multiplayer game.
     
    Run the game, and in the game console type "exec views" to bind the view switching keys to your keyboard.
     
    ADDITIONAL NOTES:
     
    You can edit "views.cfg" in Notepad to change which keys are bound for view switching, or to change an individual view's settings.
     
    To unbind a bound key, simply type "unbind", followed by the key in the game's console (e.g. "unbind ,").
     
    If you want to use this mod in a non-basejka, custom server mod environment (such as JA+, or Lugormod), be sure to copy "openjk.pk3" to that mod's client-side folder as well in "~/Documents/My Games/OpenJK".
     
    KNOWN BUGS:
    -----------------------------------
     
    In first person view the view will not roll over, spin around, or flip upside down when your character does. I consider this a feature rather than a bug. When the view spins and moves so quickly, it usually causes disorientation and motion sickness in players.
     
    CREDITS:
    -----------------------------------
     
    Custom Compiled and Scripted by: Cerez
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    SPECIAL THANKS TO:
     
    The OpenJK project, and everyone at JKHub.
     
    PERMISSIONS:
    -----------------------------------
     
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod.

    444 downloads

       (9 reviews)

    8 comments

    Updated

  2. Neutral Console Background

    RELEASED: 14 December 2015
    AUTHOR: Cerez (cerezk.oz@gmail.com)
     
    DESCRIPTION:
     
    A stylish, hi-res, Jedi Knight themed, neutral colour (gray) background for your console, so that text in any colour, including black, will be visible, and easy to read.
     
    INSTALLATION:
    -----------------------------------
     
    Simply move the PK3 file into the "base" folder of your game directory.
     
    KNOWN BUGS:
    -----------------------------------
     
    None.
     
    CREDITS:
    -----------------------------------
     
    Designed by: Cerez
     
    PERMISSIONS:
    -----------------------------------
     
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod.

    1,153 downloads

       (8 reviews)

    5 comments

    Updated

  3. Ahsoka Tano

    RELEASED: 4 August 2015
    AUTHOR: Cerez
     
    SUMMARY:
    New Model: Yes
    Bot: Yes
    NPC: Yes
    Team Support: Yes
    Custom Sounds: Yes
    Custom Lightsaber: Yes
     
    DESCRIPTION:
    A lifelike rendition of the character Ahsoka Tano, Padawan to Anakin Skywalker, from around the time of her departure from the Jedi Order.
     
    FEATURES:
    -----------------------------------
    AHSOKA AS SINGLE-PLAYER SIDEKICK:
    Have Ahsoka assist you on your single-player missions. After loading a level and activating cheat mode, type this in the game's console:
    npc spawn ahsoka
     
    A CHATTY BOT:
    Ahsoka's multiplayer bot has a true-to-character, chatty personality, and is loaded with new things to say -- directly sourced from and inspired by her character talk and snap-backs from official games and TV show episodes, leading up to the end of The Clone Wars.
     
    NEW DUAL LIGHTSABER COMBINATION:
    Ahsoka being a dual lightsaber wielder in the traditional fashion, with a shoto blade, I've included her second lightsaber in the game's lightsaber selection menu. This allows the player to actually use a shoto (shorter bladed lightsaber). I found this makes fighting against duals a little less predictable, and helps to spice things up a bit both visually, and in terms of gameplay.
    Console Reference:
    Primary: tano
    Supporting (Shoto): tano2
     
    INSTALLATION:
    -----------------------------------
    Simply move the PK3 files into the "base" folder of your game directory.
     
    KNOWN BUGS:
    -----------------------------------
    Slight clipping with the skirt and limbs in certain movement/poses, unavoidable due to the game's technical design limitations.
     
    CREDITS:
    -----------------------------------
    Designed by: Cadellin and Cerez
    Modelled by: Cadellin
    Model Edited by: Cerez
    Weighted by: Cerez
    Textured by: Cadellin and Cerez
    Shaded by: Cerez
    Audio Sampling: Cerez
    Icon Design: Cerez
    NPC and Bot Files: Cerez
    Lightsaber Hilt by: AshuraDX
     
    SPECIAL THANKS TO:
    Cadellin for his patience with my fine-tunings, and for taking on this project wholeheartedly.
    Asgarath83 for investing countless hours into tutoring me and for all his tremendous support.
    AshuraDX, DT85, Archangel35757, and everyone at JKHub for their kind and generous feedback, help and support.
    Psyk0Sith and Spacemonkey for their incredibly useful if somewhat rough-around-the-edges tutorials on character rigging for the game.
    AshuraDX for his permission to use the awesome lightsaber hilt bundled with this character model.
     
    PROJECT TECHNICAL DETAILS:
    -----------------------------------
    Total Design and Development Time: 1 year
    Software Used: 3DS Max, Silo, Photoshop
     
    PERMISSIONS:
    -----------------------------------
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod under two conditions:
    1. Due credit is given to the author. (If it makes sense, please also include this readme.)
    2. The author is informed of the new use/release of the material (out of courtesy).

    12,306 downloads

       (49 reviews)

    40 comments

    Submitted

  4. Facial Expressions

    Description:
     
    This mod consists of custom built binaries (and libraries) that incorporate a facial expressions patch to extend the amount of available Icarus scriptable facial animations in the single-player game of Jedi Knight: Jedi Academy.
     
    It is designed for single-player mods where the developer/author wishes to have more character facial expressions in cutscenes and otherwise scripted sequences than what the base game allows.
     
    Instructions:
     
    Mac:
    Include the custom binary (app) with your single-player mod as a launcher. Provide instructions for your users to place the launcher in the "GameData" folder (above the "base" folder) and use it instead of the default single-player app to launch your mod. You can rename the launcher to whatever you like.
     
    Windows:
    Place the patched DLL file into your single-player mod folder.
     
    The new facial expressions are accessible with the following commands in Icarus:
     
    SET_FACESMILE
    SET_FACEGLAD
    SET_FACEHAPPY
    SET_FACESHOCKED
     
    ...and of course there's SET_FACEFROWN and the rest.
     
    You can also combine any SET_FACE... animation with either of these SET_ANIM_BOTH head animations in Icarus for more variety and expression:
     
    BOTH_HEADNOD
    BOTH_HEADSHAKE
    BOTH_HEADTILTRSTART/STOP
    BOTH_HEADTILTLSTART/STOP
     
    And use the character looking down with a solemn face for show of sorrow.
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    Special thanks to Asgarath83 and Eezstreet for their help.

    395 downloads

       (9 reviews)

    9 comments

    Updated

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