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Lancelot

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Everything posted by Lancelot

  1. If you have Jedi Outcast, try this: 1. Locate assets0.pk3 in the Jedi Outcast base folder. It contains the shaders and textures you need. 2. Copy it to the desktop. 3. Rename it to 0_assets0.pk3. 4. Now put the pk3-file into the base folder of Jedi Academy. Not a necessary step, but if you want to save disc space, do this: 5. If you know how to open and modify a pk3, open 0_assets0.pk3 and delete every folder except shaders and textures.
  2. Yes, it's a random woman from the exact same holograph signs used in Coruscant and the Rancor map. It has been recycled and poorly fitted into the frame. Case closed. Move along! Move along!
  3. R2-D2 needs a new model as well. He and C-3PO just don't look right in Jedi Academy. I hope somebody will make better models of them.
  4. @ Remember my post in the KOTF "Experiences" topic? It seems that my post caused a change of mind in me. First I really hated that mod, then I just hated it and now I'm thinking "This mod could have been so much more." Knights of the Force has become a synonym in the community for badness, illegality and criminality. This has to change.
  5. First off, please don't hate me for that. It is something I was thinking about a long time ago and certain circumstances inspired me to start this topic and share my idea. Because it's not intented to be a request, I put it in this section instead. And please, if you don't like this mod, keep your language civil (no F-bombs and foul language). Okay, now to the topic: Although Knights of the Force (K**F for me) is still one of the most hated mods, if not THE most hated mod for Jedi Academy, there are still many people around who actually like it and still use it, especially for the menus. I thought with some adjustments, this mod can be reinvented in some way. I thought about removing the controverse stuff (e.g. things the developer might not had the permissions for), the CD menu and everything that isn't actually needed to make the key features of this mod work. Removing those rather unnecessary stuff would debloat this mod by a huge amount. In addition, many backgrounds of the ingame menus could be redesigned to distinguish this mod from what it actually looked like. And there are some ideas I thought could "improve" this mod a little bit more: - Changing the title of the mod to a more fitting one. - Adding more characters to the selection menus. Because many The Force Awakens models have been made, this might be a good opportunity to add them there. (Keep in mind that the mod was aimed to have the whole "saga" in it). - Replace many of the bad looking maps or models with better versions that have been made already. - Keeping the popular ingame menus of the mod. - Make this mod an actual mod for Jedi Academy and not a "seperate game" that contains the assets-files. - Using OpenJK to eliminate bugs and open new possibilities. I know this might sound ridicoulus from me, but I just wanted to share my thoughts on that in the hope that somebody might agree with me.
  6. I like how @ likes the skins of Kylo Ren. It's like the true Kylo Ren would personally approve them.
  7. @@Cerez The theatrical releases found on those sites are, in fact, the Despecialized Editions. If I recall correctly, somebody involved in that project pointed that out. And yes, it has been rumoured some time last year that the Star Wars trilogy will be officially released in its unaltered form in HD. But no further informations have been given since then.
  8. @ If I understood it correctly, many issues were "corrected" and the visual aspects were enhanced in A New Hope Revisited. It's not a bad idea actually, especially for ones who want a "cleaner" look of the film. It could be considered as a fanmade Special Edition without the whole mumbo-jumbo of the 1997 Special Edition. And this is why I love the Despecialized Edition: Instead of enhancing or correcting something, they are making the complete opposite of it. They just want to give us the experience of the theatrical version.
  9. Watching the original Star Wars trilogy in their unedited form and in a great quality. Harmy, along with many other devoted fans, made this dream become reality. It's a non-profit project and available to download for free. Harmy also clarified that, to prevent piracy, you need to have at least one of the official video releases, such as the Blu-rays or DVDs. The videos are in MKV format and contain many (reconstructed) official dubs in different languages. It's interesting to watch in Japanese. This video shows how the Despecialized Edition of A New Hope was made. Because this video is restricted on this site, you have to watch it on YouTube. https://www.youtube.com/watch?v=dHfLX_TMduY I watched the Despecialized Edition of The Empire Strikes Back a few months ago. It was great to watch it in the way it was released back in 1980. They really did a great job.
  10. Fun fact: Zeb and the Lasat race were based on the initial concept designs of Chewbacca and the Wookies. The Wookies even made an appearance in the rough draft of Star Wars and fought against the Empire in a similar way as in 'Revenge of the Sith'.
  11. Although the new Emperor scene is well done and not as inferior as the head of Sebastian Shaw being replaced with the head of Hayden Christensen, I prefer the original one. I watched it as a kid and it's still creepier and more mysterious than the new version. Of course I like the Emperor portrayed by Ian McDiarmid, too. But even there, I like him in 'Return of the Jedi' more than in 'Revenge of the Sith'. Maybe it's because I mostly grew up watching the Original Trilogy.
  12. These requests are based on Ralph McQuarrie's concept arts. But they have nothing to do with mine. This request is completely different. It is about the characters of very first draft (or rough draft) of Star Wars George Lucas made back in 1974. The story is completely different from the actual Star Wars movie.
  13. Well, at least what he made so far. Who knows what he did with his unfinished models? I don't think that they were as lucky as the model of Mohc and Vader. It's incredible that we already had them, but we didn't know they were there until a few days ago. They were hidden in an obvious place and were yet so far away from us. I don't think that we will ever get the chance to dig up a lost model of Hapslash's work again. I consider these treasures as some kind of a farewell, a last gift from one of the greatest modelers the whole Jedi Knight community ever had.
  14. Before Star Wars became the Star Wars we know and love, there were several drafts George Lucas wrote. Each of them were different in many ways, but they still had many similarities. Lightsabers were there, the Force was there. Even the Death Star and Darth Vader made their appearance. And the Stormtroopers had lightsabers, too. 'The Star Wars' was released as a comic book a few years ago. It's great to see an alternate version of what we know from the movies. Let's have a closer look at the poster, shall we? [And a high-res version http://cdn2.hitfix.com/photos/3648269/the_star_wars_hi_res.jpg ] And the original as a comparison. Luke, Leia, Han, Chewbacca, C-3PO and R2-D2 have the exact same positions, but just different appearances. In place of Obi-Wan Kenobi is Kane Starkiller, next to him is Darth Vader instead of Tarkin (without a mask, but note the chest plate). And the masked character in place of Darth Vader is a Sith. And there are a lot more characters in the story, like Annikin Starkiller (yes, Annikin instead of Anakin), Deak Starkiller and Prince Espaa Valorum, a Master of the Sith. I thought it would be great to make models of these characters for Jedi Academy, because nobody has ever done that before.
  15. @@KyleKatarn1995 Never seen that before. Maybe it's because I didn't get far in the game. I should finally play the whole game one day. Fun fact: Dark Forces was indexed in Germany during the 90's, but was released in a slightly censored version before that happened. It got an 18 rating, Kyle's blaster pistol was renamed into a stunning blaster (yes, RENAMED) and Mon Mothma tells in a mission briefing that you should try to stun the enemies to prevent casualties. But because it was still similar to Doom, the game was indexed anyway and it still is to this day. I'm not kidding. Luckily, Steam doesn't really care about that and offers the game anyway in Germany.
  16. If you are referring to Finn, there is one simple explanation: During his time in the First Order, Finn was not only trained in shooting, but in melee combat as well. In fact, Finn is a superior marksman and probably had good close combat skills as well. It was explained in a book that was published at the time The Force Awakens came out.
  17. @@Jolly @@ensiform @@AP-421 @@dark_apprentice @@Raz0r I visited the K**F main page once again, because I knew there was a patch that disables Boba Fett's invulnerability. It was made for K**F. But I think it needs to be modified first before it can work in Jedi Academy as well. http://kotf.com/download/boba_jango_must_die.rar
  18. Sadly, it's one of many great models HapSlash never released. I hope that somebody else will make one some day.
  19. The Tauntaun was the most unnecessary "vehicle" of the entire game. Sure, it was great to see them on the Hoth mission. But apart from riding them, they had no significance at all. The swoop bikes were a great idea, but they had no fluent control. And as soon as they accelarate, they are fast as ass and you have even less control over them. Using vehicles was and still is a total mess in Jedi Academy. As if the developers finished the development and later said "Hey, the game will be out next week. Let's put some vehicles in there!", but they forgot to test them.
  20. @@Darth Sion In short: Jedi Academy needs a complete overhaul. Improved graphics and models, improved controls and a greater controller support, more content and so on. I support that idea. Maybe we should open a seperate topic for that and collect ideas there.
  21. @ Actually, I was rather disappointed than angry. I really had high hopes for this mod, because it seemed to be so close for a release. But according to him, this project was very time consuming for him and it ruined his life, because he couldn't get the mod the way he wanted. He cancelled this mod right after the source code was released, which would have delayed the mod again. I can understand if he really had personal problems because of this, I don't want to judge him for that. This is something that all of us could happen. And here's the part I'm angry about: He missed an opportunity (or many if you ask me). After all the years he spent on it, he should have just released what he already made, even if it was still flawed as hell. Maybe somebody else might have modded or coded the shit out of that mod to give us a better experience. He should have proven that he can more than just delaying a mod, that he is able to keep deadline. But instead, he will be always known as the one who made a mod everybody wanted but nobody got.
  22. You know what would be really cool? A dogfight mode for multiplayer. Sure, there are some maps like the Death Star that have starships and stuff. But with Jedi Academy's stupid starship control and wooden animations, it feels so wrong and undynamic.
  23. Oh boy, you don't know how much I hate this mod nowadays (that's why I use K**F instead of the regular spelling). You know, it was fun to see how the mod started. I freaked out when the first part was released, because it was a different mod that offered tons stuff you didn't see in any other mod. In fact, I really enjoyed playing K**F and using its menus, especially the Add/Load menu. It was the time when I didn't care about playing Jedi Academy the normal way anymore. It was all about exploring and doing things you can't do with the unmodded game. K**F turned Jedi Academy into a sandbox game for me. You wanna know what really killed that mod for me? In 2012 and early 2013, I was one of the German translators. Every translator of all the languages this mod supported had one goal: Finishing the translation so Tim can release the full mod. And when we were about to finish the translations, Tim announced the cancellation of "KotF 3.0" and that he deleted his mod. Everybody thought that he was joking, but he was very serious about it. The whole translation-thing was for nothing. It was as if he was luring you with something you want and instead of giving it to you, he flushed it down the toilet right in front of you. It felt like "Yeah, you want that mod? You really want it? You really WANT IT!? Guess what, you don't get it! So go f*ck yourself!".
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