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Posts posted by Scooper
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This is never going to happen, mostly because bounding boxes do not physically allow for it without rotation (which is impossible without immense reverse engineering -- and it's no small task either)
I already made this. Just a quick test to prove to Xycaleth that it was easier than the bmodel stuff. =p It should work for players too.
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I know you from ctf Scooper, I have you on xfire.
Oh you're THAT energy =p Makes sense.
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Avalon is the movie that made me and some friends start playing JKA CTF seriously. Many years ago 3-4 of us were very into the pug ctf community =) It was awesome.
I am no longer an active ctf player.
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Bwahahaha, Caelum makes me laugh.
And welcome Tao.
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You're awfully skilled at this Inyri. It's fun to see the model take shape, it's looking great.
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As the creator/coder of "spinmod": I encourage anyone who wants to make a mod like this to go right ahead. Spinmod was a very quick project, and is exploitable because it doesn't include common bug fixes. It would be nice to see someone more serious/passionate about the genre create a proper mod for it, I wasn't interested enough to do it properly =)
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What exactly are you looking to get from them?
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I approve, you deserve every penny/cent/whatever you get for your job.
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<some video>
Can it become even moar awesome
Yes, yes it can. Remove the lyrics and it's already a huge improvement. Other than that, pretty much anything in this topic is better.
... I don't like rap. =p
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AshuraDX likes this
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VS 2008 or 2010?
Edit: Well, might not matter much. The first thing I'd like you to try is just start your Visual C++ with right click -> run as administrator. And see if you now get the error at all.
If that solves your issue then the output directory for your project is in a folder that requires admin rights to write to. And you can solve it by altering the rights on the lucasart/gamedata folder.
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First one seems to be something out of Lineage 2.
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It's midget kyle / goblin kyle!
It's basically a bug that occurred because the character skeleton wasn't scaled up properly. This was done in @Xycaleth's GLA viewer, though the bug was caused by me while testing something. The result was hilarious, so screencapped. You should have seen him do fighting animations. It looked like he was seconds away from throwing away his saber in favor of biting your face off. Or in his case, your knee. He wasn't very tall.
MagSul and Silverfang like this -
Buz likes this
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uimenu <menuname>
Works the same way as ui_openmenu
afi likes this -
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I have a feeling you can use /ui_load rather than vid_restart. Maybe.
I thought the same thing, so I looked into it. It doesn't reload the hud files.
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It has been done with the game engine, and it's a lot easier. Many mods use the same underlying methods to apply bug fixes to the game engine. Or create features that would otherwise not be possible.
And there's some that use the exact same proxy method to modify existing mods in MP. Like @spior's proxymod for makermod. (Which I helped him make. Don't even try to pretend otherwise spior =p)
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Translation: SP mods.
Edit: CODE mods. I forget that you crazy people mod different things than just the code. =p
Link likes this -
As long as you understand that by everything I mean everything to do with the GLM. Which includes the rigging to the skeleton, but not the animations.
The animations will be in the GLA plugins I intend to create afterwards.
Astral Serpent, MUG, Milamber and 1 other like this -
My importer for 3DS max imports everything. Here's a screenshot from an early version:
Tested it on the NDA red dragon model. Of which I only had the pk3 file. Keep in mind that the above shows an early implementation, and current version shows the bones in a more familiar form.
Combined with the exporter it could easily solve the mirrored UW's issue on the Boba model.
Since there's so much enthusiasm about it here, I'll try and get a v1 release of the importer/exporter duo ready. I should be able to offer it for 32 and 64 bit versions for 3DS Max 2010, 2011 and 2012.
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=p Well thanks for the welcome everyone. I'll be sticking around.
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Hey there I'm Scooper. I'm a coder.
...anything else I can think of saying just sounds cheesy.
Going prone
in General Modding Discussions
Posted
Well I didn't complete it, it was just to prove the concept. It's missing client side version to fix predictions and there was slight glitchyness on the corners because of some wrong settings. But both of those cases should be easy to fix. So it's possible to do it, I've done it partially. It's not been completed because I don't have a good use for it yet. (Except for makermod objects of course, but will take a bit of restructuring so I don't want to do it yet.)
tl;dr
OH YES I DID.