Jump to content

ShenLong Kazama

Members
  • Posts

    727
  • Joined

  • Last visited

Posts posted by ShenLong Kazama

  1. ShenLong Kazama Well, here are some different Vaders: Normal height, a giant bigger than desann and the midget vader: http://imgbox.com/g/SyRm99XJai

     

    * Also an small rancor that can grab someone and attack: http://imgbox.com/g/0UgGKHkWti

     

    * Dont change the Height(x) or the widht(+), you only need to change the scale option from the npc:

     

     rank        captain

      reactions    3

        aim            3

        move        5

        aggression    3

        evasion        5

        intelligence    5

        hfov        160

        vfov        160

        scale        135

      x height        78

        crouchheight 42

     +  width        18

        playerTeam    TEAM_ENEMY

        enemyTeam    TEAM_PLAYER

     

    The CW Maul skin you used there, where can i get it please? Looked for it since i saw the episodes last year. :blink:

  2. As the title says, i need some advice regarding custom npcs. For example, how can i resize an npc properly, like height, width etc. I wanted to make a rancor npc with a different skin, but just resizing doesn't work because the original model will keep it's size so it looks like you can walk into the npc. And is it possible to set the range of npcs following you, how far they stand from you? By the way i can't resize a darth vader skin, it didn't change at all, the height i mean. :)

  3. For those of you who were wondering why the Sith Vanguard skin has been taken down two times, there've been a few bugs that needed to be fixed first. :)

     

    For example:

     

    - One saber blade was invisible while using the dual wielding style.

    - The hoods were invisible.

    - The arm textures didn't work correctly.

     

    Version 1.4 is waiting for approval. But if you can't wait i can send it to you. Write me a mail if you want the skin asap. :ph34r:

     

    Thanks for your support. :winkthumb:

  4.  

    Pretty much any Hex Editor will do, like Tiny Hexer to name one I've used. Just make sure to press the "Ins/insert" key so the cursor highlights the current character, overwriting it when you enter something, as opposed to inserting it in front.

     

    1. Make a backup
    2. Open the file in a Hex Editor of your choice
    3. Search for the name of the texture you want to replace (you may need to switch on a "text search" mode)
    4. Hex Editors usually come with two columns - the raw bytes and their character interpretation. Select the texture you want to overwrite in the character interpretation, switch on overwrite mode ("insert" key) and enter your new path
    5. In the raw byte column, terminate the name with a 00 byte.

     

    Replaced the path, but don't understand what you mean with the rest. :wacko:

  5. Texture paths in .glm files are safe to edit (with a hex editor) as long as you take care to overwrite and not insert or delete so nothing in the file changes its location. Paths are terminated with a 0 byte and limited to 63 characters.

    Could you explain please which program is best suited, and how i do that correctly? :)

  6. Currently i'm trying to replace the texture of a lightsaber hilt with an edited one, however, because the texture is "fused" with the hilt model i need to replace the textures with a program probably. I already tired to just replace the textures, changing folder and file names etc. and it didn't work. However, it worked when i just replaced the texture itself, but i'd like to add an alternate colored version of said hilt and not replaced the normal one. ^_^

  7. Any mod that doesn't use fs_game "base" should have their animations and such in their fs_game directory, and launch the game with +set fs_game "mymod"

     

    In short: move the animation files those mods want you to have in base to somewhere else.

    Okay removed a few files, and one of them had a _humanoid folder included, with the animations.cfg file. Now it works properly. Thanks. :winkthumb:

  8. I'll try to pinpoint the location of the program that might cause this problem. Hope it'll work. Pakscape really is the best and easiest program for pak files etc.

     

    Edit: Found the problem, the reason why pakscape couldn't open the files was that all the pk3 files were in a folder with japanese letters, realized that when i could open the files in the base folder without a problem. Thanks for your assistance. :)

×
×
  • Create New...