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ShenLong Kazama

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Posts posted by ShenLong Kazama

  1. I've had experience with both those elements. You can check out my files mainly being Skeletor since he has a ripped/torn flap and if you want I can give you the shader template for my blackhole since that one uses a nice metallic element. Others may have more specific elements of information they can give you but feel free to check out the shaders in some of my files if you want.

     

    Okay i tried to make a shader which hides the selected parts of the robe, but it didn't work. The white parts should be invisible.

     

    P9ezDB8.jpg

     

    EDIT:

     

    Nevermind, found the issue. Had to make the texture file .png format and not jpg. But how can i fix the white outlines?

     

    8Uh7s0K.jpg

  2. Currently i'm planning on finishing my Revan skin, but for that i need to learn to create shaders. SP support and custom sounds are also possible.

     

    But where i need assistance is as followed:

     

    Make the armor look more metallic/shiny

    Make a version where the robe is ripped/torn

     

    Appreciate any help. :)

    Bek likes this
  3. Revan skin is up now.

     

    For version 2.0 i plan to include a ravaged version, like the one he wore in the new Rakata Flashpoint in SW:TOR. But i could need some help, regarding making torn/ripped robes. So far i know that i have to remove a few parts from the textures, but that the most important step is to make a shader file. So i'd really appreciate if someone could give me tips how to do that. :)

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