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Everything posted by Darth Reborn
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It haмe face under mask now?
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I think it should have it all. All should be optional turn\off( cape\mask\hood) Good luck in this work. Nope. But i suggest you can make youre own sounds. Just take care about quality and it wll be work fine.
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Better than it was. I hate black saberblade btw, but many peapole use it and leave me no choise. Please, give me the link.
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Oh my f**g God!!11 Let me have it all! хD
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It would be nice maybe to see new model of this troops, but there is soooo many more important undone things...and upon a new movies more is coming soon.
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Lava Cristal? WTF? They should kill themselves.
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Hmm. I didn't notice that before. But now i see it...and wanna unsee xD
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the design is really stupid. Sith never would use that.
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- 9 comments
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[Request] Jedi Temple Guard Model
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
Toshi's Luke hood more accurate i guess. But it still need some little editing -
Awesome work. Thanks for taking my rquest, btw. I need that thing хD
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[Request] Jedi Temple Guard Model
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
To be honest I have some reskining projects for it...if it will be done as i suggesting But im drop optimism long ago, so im not expecting too much -
Can't believe I'm asking about this, given the fact as I hate the Clone Wars. Even requests on this subject make me angry...but here it is. Jedi Temple Guard. You probably want to ask "Why do we need it?" There are two reasons: 1) It's faceless. And thats meens it could be anyone. Even...you хD It's good for get into the role during the game. 2) This model has great potential for reskinning. Under certain circumstances from it could be done a bunch of personal characters. And i have few suggestions to achive that. Just need to make hood and mask optional on\off and add some heads. I suggesting one with long hair, one with regular hair, and one bold. Second one - add optional on/off cape,for sith characters. Easy, but effective.
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- 16 comments
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[Request] Nar Shaddaa Map
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
When i just came here i made request about custom sith models...it was good and logical enough. Now i even can't find it хD So i lost hope long ago. But i starting to think that im asking too much...maybe. -
[Request] Nar Shaddaa Map
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
So, as i expected, nobody interested...completely disappointing -
[Request] Nar Shaddaa Map
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
Thanks -
Academy master door should be closing from inside, sometimes he do not want to be disturbed, right? The same thing with holocron chamber. Besides this and light problem it's just perfect.
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[Request] Nar Shaddaa Map
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
I don't know why, but i can't. Screenshots just dont uploading. Anyway is easy enough to find them if you want to see. -
[Request] Nar Shaddaa Map
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
Refugee Sector is too big and i think it may cause problems for the maker. Besides layout there little useless in JK playing. Jekk'jekk tarr useless too, cause we alredy have one big cantina. But this is only my opinion maker is the one who will decide to do them or not Anyway I doubt that someone will do this request. Just too much work. -
[Request] Nar Shaddaa Map
Darth Reborn replied to Darth Reborn's topic in Mod Requests & Suggestions
In Jedi Outcast.Nar Shaddaa looks like a bunch of boxes to me. Atmosphere of big city was lost there. Kotor 2 map has it. With Jedy Academy mapping technology it could became perfect i think. Catch that atmosphere - that the point of my request. -
Nar Shaddaa, like it was performed in KotOR 2, can became great FFA map for Jedi Academy, it will be have many uses, if it will be done appropriate. For simple playing it already has all you need. For RP players need add some things. So my suggestions are: 1) The crowd - md3 models of civilians, aliens and personal standing on streets, shops, sitting in cantina, and so on and on...without them atmosphere of Nar Shaddaa will be lost. NPC not an option i guess, cause as I heard they causing some problems with loading the map. 2) Swoop racing track under main area. That the track seemed long need to do more turns on it. 3) More neon signs and better skybox 4) City infrastructure objects (all marked on map): 1 – Docks Administration\registration (Spawn spots) 2 – Motel (Spawn spots) 3 – Security force/Police Dep - Why not? It’s Nar Shaddaa with criminals from all over the galaxy xD So hear may be some cages\cells and few cameras showing docks and main area. (Place for moderators) 4 – Swoop Racing registration point and watchers room where should be a little bar and elevator, that leads to Swoop track 5 – Droid shop 6 – Ammunition shop 7 – Medical center 8 – Duel arena 9 – Cantina
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Well...i just suggesting put lamps there. I think thats should do lights moar accurate.But if this not an option then sorry for waysting you're time. This map important to me and i trying to help how i can
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I know that. My point is suggestion of unite all this models in one.
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I have to ask...its all one model with switching heads\hands, or you make them separately?