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Posts posted by GamingPrince83
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Are you using vanilla JKA?
kibasennin likes this -
Note: I'm not the creator of this mod, i saw it in my suggestions on Youtube.
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Smoo, NumberWan and TheWhitePhoenix like this -
I think you need to edit the jpg or png files with a Photo editor.
For the Blaster Bolt you need to edit "blaster_blob.tga", you can find it in assets1.pk3 in the folder "\gfx\effects\".
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Hello guys, i'm trying to figure out how to give NPCs and possibly the Player automatic regeneration like in Kotor 2 TSL.
I've found out how to make Force Heal heal a lot faster and Make Force Rage heal you instead of cost life.Â
I help will be appreciated!
Â
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54 minutes ago, bigphil2695 said:
Would you know of any tutorials I could use to learn this? I'm trying to learn to code on top of all the other things I'm doing here. Could there be a program which would aide me in accessing the source code?
This should help you.Â
Â
bigphil2695 likes this -
10 minutes ago, bigphil2695 said:
How exactly would I go about doing this? I've never messed with the source code
Or rather than showing me, is there a file with this set up which you can send me?
Unfortunately you need knowledge of coding.Â
bigphil2695 likes this -
Hi, i've succeeded in giving other NPC classes, Kyle bosses abilities, you need to know a little bit of coding to do so.
bigphil2695 likes this -
Hi, the stance for medium style is BOTH_STAND2. The idle animations for Medium stance are BOTH_STAND2IDLE1 and BOTH_STAND2IDLE2.Â
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Hartsinck likes this -
I've gotten it to work!
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else
   {
      if ( self->NPC )
      {//NPCs can push more often
         //FIXME: vary by rank and game skill?Â
         self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; Copy the line marked in Yellow and replace the line in blue
      }
      else
      {
      self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500 // Replace this line
         //self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500;
      }
   }Â
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Hello there. This is the code for Push and Pull speed. I left some notes to help you understand the code.
if ( pull ) { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PULL] = level.time + 200; // This is the Pull speed for NPCs, edit this to determine how fast npcs pull! } else { self->client->ps.forcePowerDebounce[FP_PULL] = level.time + self->client->ps.torsoAnimTimer + 500; // // This is the Pull speed for the Player, edit this to determine how fast Players pull! } } else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; // This is the Push speed for NPCs, edit this to determine how fast npcs push! } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; // This is the Push speed for the Player, edit this to determine how fast the Player pushes! } }
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float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f };
Hi, this is the code for Force Push and Pull range and radius. You can find it in wp_saber.cpp in the single player code.Â
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31 minutes ago, Gnost said:
Wait Force rage lvl 4 and 5?
I thought there is only Mindtrick lvl5 which allows you to control a NPC, and the rest of the Force powers max lvl was 3.
Nice topic!
Force levels 4 and 5 are Npc only.
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Hello guys, i'm trying to increase the duration time for force rage Level 4 and 5, so far i've put in hours of time trying to figure it out but with no luck.
Has anybody tried to do the same. If so, could you share the code with me? Or give me some hints.
Â
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16 hours ago, Cor said:
Hello,
I've found those in assets1.pk3 --> shaders --> effects.shader. In there look for gfx/misc/personalshield (absorb effect) and I believe gfx/misc/forceprotect is the protect effect but haven't tested it in game. You can look, beneath those lines in the .shader file, the effects are using the texture gfx/effects/p_shield which you will also find in assets1.pk3 in the gfx folder
I hope that's what you're looking for
Thanks, now i have to figure out how to edit them.
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Hello, i'd like to know where i can find the shader effects for force powers Absorb and Protect? By that i mean the name of the files and the name of the shaders.
Gnost likes this -
On 8/16/2019 at 10:24 PM, bigphil2695 said:
Can someone make a mod that overhauls force jumping, so that instead of the level 3 jump ending at 50 force points it goes on until you run out of force entirely? Not sure if that makes sense or is even possible, it was just a thought.
float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; float forceJumpHeightMax[NUM_FORCE_POWER_LEVELS] = { 66,//normal jump (32+stepheight(18)+crouchdiff(24) = 74) 130,//(96+stepheight(18)+crouchdiff(24) = 138) 226,//(192+stepheight(18)+crouchdiff(24) = 234) 418//(384+stepheight(18)+crouchdiff(24) = 426) }; float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f };
Hi don't know if this helps, take a look at forceJumpHeight.
bigphil2695 likes this -
It's not that complicated, just change the model in the NPC file. I think the model is called Alora2.
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Do you mean this one?
 https://www.moddb.com/mods/movie-duels/images/luke-skywalker-in-his-crait-outfit
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On 10/21/2020 at 7:10 PM, Dark_Reaper said:
Hello, when i try using this technique i always receive this communication:
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R_LoadMDXM: models/players/x/model.glm has different bones than anim (0 != 3473408)
RE_RegisterModel: cannot load models/players/x/model.glm
G_SetG2PlayerModel: cannot load model x
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I do everything exactly as in your toturial and also replace lines in notepad instead of rewriting them.
Is there any solution to that problem?
Try using a Hex Editor instead of Notepad!
Dark_Reaper and Jeff like this -
Use the search function in Visual basic to search for things you want to change, the programmers leave a lot of tips and hint on what a script does.
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Hi, the best way is to use Force Protection with the strong style, if your enemy is a strong force user you could also add Force Absorb.
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Here how i solved the probelm, instead of a lot of small Npc files make of large file with a lot of npcs in them.
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6 hours ago, S3rafim said:
Hello!
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I am trying to make a double-bladed hilt, which has a lightsaber blade on one side and a sword-blade on the other. I understand the only way(?) that something like this can be done is with bladestyle2start parameter, but I cannot make it to work.
Â
It is the first time I'm using this parameter so I'm not even sure if I'm doing this correctly, but I tried a tons of different ways to apply it but at vain.
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Any help would be appreciated. Thank you!
There is a tutorial here, on everything regarding .sab files.
https://jkhub.org/wiki/index.php?title=.sab#Sword_and_Non-lightsaber-blade_Weapon_Keys
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Hi, which Assets.pk3 file did you check in? Because i found the textures your looking for in Assets1.pk3.Â
OCD2 likes this
Movie Duels Remastered source code!
in Coding and Scripts
Posted
Hello there! I'm trying to edit the Movie duels remastered source code. Which version of cmake and visual basic do i need?