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MUG

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Posts posted by MUG

  1. I will say just one last thing. In a setting such as this, once you pass your work on it's not yours anymore more. It belongs to the group.

    Maybe you should've thought about that before participating in a collaborative project.

    No-one made any agreements giving up rights to their work, so whilst it maybe be a dick move, I have every right to make it, and frankly, if there had been an agreement that anyone can veto any design decision I make, then I would never have got involved.

     

    Either way this has turned into a hostile mess now (which may well be to a great extent my fault), and I see that it would be best if I just depart from this project and take my portion of it with me.

  2. So I just wrote a lengthy post arguing further but I see no point in wasting time with that, as we can argue about this all year, and I don't think either of us are going to budge, so instead I'll just cut to the chase:

     

    I have already made it extremely clear that I do not give you permission to use my work if you are going to re-scale it, yet you apparently think you can ignore even that request. So remove my content, or I will go to extreme lengths to create as much fuss as possible.

  3. Okay I'm just going to go ahead and go full tantrum, like the mature guy I am.
     
    I am not arguing against what you are saying because I am offended, I am arguing because I completely disagree and think you are about to ruin what I suspect is my best mapping work to date. I'm afraid if you are going to re-scale my section of the map, I am going to have to insist you remove it from the project and I will release it separately in the scale I intended. I'm sorry, but I will not permit you to take my work and screw it up because you think you have a better idea of how big things of my own design are supposed to be.

     

    I think it is a shame that people here are being so elitist that they believe their opinion to be so much more valuable that they can justify changing things other people have made, after they have made it clear they disagree with the proposed changes, based on their preferences rather than any actual need for change. If this was a case of the map actually not working because of my area being physically too small to work, then I would concede, but it is simply a case of you thinking it would be better the way you want it. And no, I am not suggesting that I have a better idea of what the perfect size for an area is than the rest of you, but I think I am capable of knowing how big I intended it to be, and you could have the decency to respect that I built it the way I built it because that was how I wanted it to be, rather than waving your egos around and forcing your opinions on the rest of us.
     
    So please either leave my section in it's current scale, or remove it completely.

     

    Thank you.

  4. in assets1.pk3 lives the file ext_data\sabers\sabers.sab which contains a whole bunch of sabers which NPCs use and the player cannot. You can never use these. I see there is a key for "notInMP" but I see nothing defining if a saber is selectable in SP. Anyone know how that works?

  5. @@Delta_135 that should work. Feel free to improve upon that building, its just a thing I started on and never completed, so it's nice that its getting some kind of use =)

     

    @@Pande To return to the scaling discussions; Obviously, I cannot comment on the stuff added since I was working on the map, and I don't know if the different areas are off scale relative to each other, but as for your complaints about my train; I modeled it on a mixture of the different underground trains we have in London, don't know if you have been on something similar but they are cramped as hell, and the doors and seats are indeed very small. Basically everything is as small as they can possibly be whilst still being able to squeeze people into them. I very intentionally made the objects the size they are, relative to the player character.

     

    Obviously, if areas are off scale relative to each other, that could be a problem, as the map will look like the areas don't match up, and I can agree that fixing that may be necessary, however your comments about objects on the train are just your opinion on how big these objects should be, and I would find it somewhat upsetting if people change my design choices based on their differing design opinions, rather than a necessity to make the map work/make sense.

     

    Also, with the windows thing, if we look again at BlueIce Nightfall, there are plenty of interior windows with a shader on them which gives the appearance of there being something outside, but actually not being transparent. And I'm not suggesting just throw a skybox behind them either, I meant that a low-fi fake exterior could be mocked up like a few blocky buildings that resemble the actual map or such.

     

    I wont be making anymore posts about this, as I have made all the points I can make and further bickering wont really achieve anything, but I'd just like the future mappers to consider what I have said before they fuck my train up =P.

    CaptainChar, Delta_135 and MagSul like this
  6. Frankly, I think people are being completely unreasonable. The idea with this project was for each person to create an area and for the next people to work out how they wanted to attach their own to it. The idea of having open ended streets being a serious problem which means the map is beyond rescue is frankly ridiculous, as the entire point of the project was to leave space for the other mappers to expand.

     

    Equally, the idea that having a currently disconnected area with windows is a terrible problem which will result in the death of the map is completely delusional, as not only can window shaders be changed to a non-transparent one, or just have a small personal skybox/exterior area to prevent them having to overlook the map, we don't even know what the rest of the map will be like and whether that will even be a problem.

     

    I hope the next guy in the line won't be so pessimistic and will actually do some mapping rather than just throwing in the towel and explaining how they are going to go write a tutorial about how not to map like the people before them. That's just needlessly insulting, we knew from the start that there were going to be mixed skill levels in this project, and that it will take some work towards the end of the project to round off the edges and make it all work as a complete map.

     

    [/rant]

  7. Is there a dislike button, too?

    But no, seriously, I meticulously made sure every little detail of that thing was the perfect size. I think what pande may not be realising is that most maps that people make are for some reason on a crazy giant scale relative to the player models, and that JKA has a giant collision hit box for players.
  8. Just going to go ahead and point out that you can download files without logging in. You just cant view user profile pages.

     

    Anyhoo, I don't really see how its a big problem that you can't view user profiles without logging in. If it's more secure this way, I say keep it as is. If someone who doesn't have an account REALLY needs to view someone's profile, it really isn't hard to create one.

    therfiles likes this
  9. There was a great server at kak.jk3.in:40000. Try asking them.

    kak was owned by someone else, they just had a spare server which they loaned to Caelum/myself, but it mysteriously vanished a while back, but i guess you get what you pay for.

     

    But yes, I would definitely be up for this if someone can find a venue.

     

    edit: ah yes, fighter ended up hosting this particular event, as the actual kak server had mysteriously vanished at that point.

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