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MUG

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Posts posted by MUG

  1. I never used map-forge myself, so i cant comment on how good/needed it is, but personally, I think with the fragmented state of the jka community, we should try and keep all tutorials and stuff under one roof where possible. Way I see it, if you can make any jka related site into a part of jkhub, you should just do that instead. But again, I don't really know what map-forge offered, so this is just a generalisation.

  2. How so?

     

    This:

    I love the fact that there is so much diversity in terms of clans out there, for example I know I could probably never get MUG to agree to our server rules but there are plenty of other clans/servers out there that may cater for his needs. It's not a matter of who is right/wrong or who has cons/pros... As MUG said, those cons can be seen as pros, and the pros can be seen as cons... it entirely depends on the person and their way of playing.

     

    There is a lot more to any server than what is "good" or "bad" about it, as everyone's idea of what makes a good server varies. Honestly I think the very concept of "reviewing" servers in this way is ridiculous. What would make far more sense is to list out features of servers and let people make up their own mind based on what they are after. For example "The server rarely receives any outside traffic, besides their own clan members" could very easily be a "Pro" in some peoples opinion, if they were after a more close-nit community rather than hordes of fresh faces.

  3. I think the easiest way is 2 triggers pointing to separate music changers and then have the activates and deactivates alternate the active trigger each time it is used.

    That's kinda exactly what we have already done at length =P

  4. @@Naythan okay, cracked it. This is slightly crazy. Basically, what was happening, was whenever you pressed the button, it would send a "pulse" up both the relay lines. As we go up the first line, we play the music and also activate the other relay. Our "pulse" would still be live on the other relay line when it was activated, so it would actually set off the first music, and instantly unlock, and set off the second music.

     

    My fix for this was to add a target_delay before each of the target_activates. Ensuring that our "pulse" had finished before the second relay was activated. Only downside is if you try to toggle the music again before the target_delay is over, it wont do anything. Wont break it though.

  5. so I'm curious, why does everyone hate IE thesedays? and if your going to make claims, id like to see some technical data to back you up for your browser's choice

    Personally, I just find Chrome both more pleasing to look at, less cluttered and just generally more usable, rather than any particular technical advantage (although I'm told it does have one, but I cant really back that up)

  6. You'd simply need a somewhat more elaborate setup of target_activates and target_deactivates - or a script, which has the benefit of keeping the entity count down.

    Here's the entity solution:

    ay9Pr.jpg

    you just target the bottom relays to switch music. The entity tower will then trigger one of the groups of entities and then deactivate one relay, and activate another, to make it trigger the other group of entities next time you target the system.

  7. Whoa, I completely missed that. Is there a way to invert the input so one can start off, and one trigger switches between them? It switches automatically if the worldspawn music is set as one, but it won't switch back.

    Whenever you target one, the current music stops and the new one starts looping.

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