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MUG

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Posts posted by MUG

  1. I think my real objection, is that if you include a load of features that some people consider junk and will never look at, you will discourage a decent number of people from using it.

     

    For example, The chat thing and clan support, I think everyone has a use for. Achievements and the like; not so much. You don't want people thinking of an actually very useful mod as "that achievements mod" and never looking at it due to not being interested in achievements.

     

    To return to the topic of the launcher, am I right in saying that the main point of the launcher is to make installing mods easier for people who don't really know how that works? If so I think that really is a waste of time. This game is so far down the road now that nearly everyone who plays it (and certainly anyone who will be interested in installing a JKHub API) already know how installing mods works now, and on the whole, would prefer to have complete and direct control over that rather than using a program to do it for them.

  2. And? Launchers help make mods easier to install, since that is beyond some people's comprehension. It's not specific to JKG either. Proof: MB2, JKG and GSA all had or are getting launchers.

    I personally just have a loathing for them as they are an extra unnecessary step you need to go through to start the game. Its bad enough that you have to sit through a ton of lengthy company logo sequences on most games every single time you play them. (what's with that anyway? I know who made/paid for the game after I opened it the first time<.<) .

  3. The short version of my opinions on this concept:

    - Achievements. They would be inspirational for people to play other mods. Plus, mods have already been trying to implement achievements already (see: MB2, GSA) and they just aren't coherent a lot of the time. It would also expand replay value.

    - Install Help for big mods. Think the JKG launcher, but on a larger sense. With more server power.

    - Leaderboards. This would help determine stuff that's really important to people

    Sound lame. Keep your JKG style launcher far far far FAR away from me.

     

     

    - Clan support. Tie in your clans with the JKHub bar with ease ;)

    - Inter-mod-chat via IRC. Ingame IRC client, complete with a stellar interface, which ties into your JKHub account for the nick.

    Sound awesome.

  4. The idea is to build relations with other clans at the same time, the idea of two clans talking and supporting each other is much more valuable than just coming onto the server, recruiting and leaving.

     

    Fair enough, however the way you worded this:

     

    but our main goal is to be selfless, any advantages to us are an extra and not part of our goal of increasing traffic to other clans.

    makes it sound like the whole improving relations was a happy side effect of helping other clans grow, and besides, just allowing other clans to visit your server to advertise will create relations between you and that other clan anyway. I don't see how having an approval system can do anything but limit the opportunities to connect with other clans, and perhaps dissuade clans from visiting you and advertising who would have if you just allowed it.

     

    Forgive my cynicism, but I think if this truly was a selfless act of generosity towards other clans you would have just lifted the rule. I'd love to be proven wrong though, as the idea of parts of the JKA community connecting more and helping each other out is one that I approve of greatly.

  5. I cant help but feel a far more effective method of achieving the same result would be to lift your no recruiting rule entirely. It's not like Jawa is desperate for new members, and if people are already playing on your server, the chances are they have already decided if they fancy joining Jawa or not, so hearing about other clans on there isn't going to really make much difference. If your goal was really to be "selfless", as you said in your post, then its the obvious move.

     

    Just a thought.

  6. I never used map-forge myself, so i cant comment on how good/needed it is, but personally, I think with the fragmented state of the jka community, we should try and keep all tutorials and stuff under one roof where possible. Way I see it, if you can make any jka related site into a part of jkhub, you should just do that instead. But again, I don't really know what map-forge offered, so this is just a generalisation.

  7. How so?

     

    This:

    I love the fact that there is so much diversity in terms of clans out there, for example I know I could probably never get MUG to agree to our server rules but there are plenty of other clans/servers out there that may cater for his needs. It's not a matter of who is right/wrong or who has cons/pros... As MUG said, those cons can be seen as pros, and the pros can be seen as cons... it entirely depends on the person and their way of playing.

     

    There is a lot more to any server than what is "good" or "bad" about it, as everyone's idea of what makes a good server varies. Honestly I think the very concept of "reviewing" servers in this way is ridiculous. What would make far more sense is to list out features of servers and let people make up their own mind based on what they are after. For example "The server rarely receives any outside traffic, besides their own clan members" could very easily be a "Pro" in some peoples opinion, if they were after a more close-nit community rather than hordes of fresh faces.

  8. I think the easiest way is 2 triggers pointing to separate music changers and then have the activates and deactivates alternate the active trigger each time it is used.

    That's kinda exactly what we have already done at length =P

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