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Lamented

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Everything posted by Lamented

  1. I look forward to writing this.
  2. Are there any skilled custom-forum creators who can help me out? Send me a PM please.

    1. Lamented

      Lamented

      Free. Derp.

       

      No. Don't blame yourself.

    2. Circa

      Circa

      Forum creator? Or tweaker? You will be very limited with free things.

    3. Lamented

      Lamented

      Not sure. I guess tweaker, but not sure.

  3. Thank you, Boothand. Also, no problems with the XSI exporter. Hindsight on my part.
  4. Oh, forgot about the ears. Nice observation, Milamber.
  5. Thanks, but it's not quite finished yet. Probably not even half-done. Getting there, though.
  6. I would think so. P.S., sorry for not posting sooner. I would have. :|
  7. Personally, I don't entirely want to keep the old head, mostly because of its inaccuracy. I mean, it was great for the time it was popular, definitely. But I don't know. Realistic accuracy is my current goal. Honestly, I wouldn't mind giving you such a version either way but DT85 just generously offered to add what model parts I still need to complete this project, and I'd hate to add more than he can eat on his plate. And I don't know if the original head still works--could be a bit messy. But I'll give it a look and if I can enable it, I suppose I'd be willing to release it as well.
  8. It will be the best TCW Maul you've ever seen.
  9. It is a Frankenstein, yes. But I don't think this model really is all that bad. DT85 worked hard on his current Maul and this is the best we can possibly have. Honestly, I think the only authenticating this model would need is a more structured-looking chest and individual gauntlet pads. And a smoother tunic. We probably won't get it, but I think you might end up liking this when it's finished, being the Maul fan that you are.
  10. Well no. I want this to be a realistic portrayal. Ray Park.
  11. Alright, so, this is obviously a continuation of my older projects involving TCW Maul. I learned a few tricks lately and so today I started retexturing and got off to a pretty good start. Of course, it's always been my dream to see a realistic portrayal of TCW Maul and Mandalorian had the courtesy to take the time to quite literally attach the head of DT's Maul onto the model I'm reskinning. I also hope to add HS robes to the model. Could make for a nice little addition. Lastly, Ruxith thought this incarnation of Maul wasn't as sinister as TPM, so I made him seem darker to give it a more sinister feel. I'm posting for constructive criticism, advice, and to showcase what I can do. Unfortunately, this is an older version of the DT Maul head, but it's all I could work with at the moment. (Will be changed soon.) There are certain defects, like the inside of the mouth is missing and the eye lids stretch awkwardly whenever they close. There's also currently a small gap between the neck and the little collar behind it that shows the inside of the model. (Will be closed up.) But without those defects visible, it looks okay right now. Wouldn't you agree? As for the skin, I discussed it with eez and he said the legs--both parts--look a little low res. I agree a bit, so I'm going to try to handle that properly. I'm also going to learn how to create metal-ish textures so I can take care of those spots on his gauntlets and on his belt. I'm also gonna learn how to generate glow-ish textures for those lights on the belt, as well as find out how to make shaders work out for that aspect. (May need help.) Those gloves will be changed soon, that's a guarantee. Lastly, I may need @@DT85's help with the body tattoo textures once the new head and its texture are attached to the model. I just want the texture styles to match and he has more experience with that sort of thing than I do. Hope you like it so far. P.S. Someone else should take up the job of compiling the model. I know it's a stress on Mandalorian to take time away from his project and it'd be a help to him to relieve him of this burden.
  12. Like, say I want to merge different model parts together into one. I'm gonna have to learn exactly how to import them into 3DS max, keep them connected, and then export them whole. Also, thx for linking that page
  13. Hey @@Psyk0Sith, maybe you should take a look at my compile tutorial request. O.o Lol, sorry for being overly specific.
  14. Wow. That is extremely impressive. My favorite was the 501st stormtroopers.
  15. Hey, guys. Sorry if I'm asking too much, but... As of lately, I've been rather ambitious with what models I want to see in JKA and I decided I wanted to take up compiling model parts for myself. So, is there anyone here experienced in compiling who could make a new tutorial specifically for how to compile? Clearing up how to import the models, weigh it on the JKA skeleton--as well as how to do it right and without any problems--would be nice as well. I tried to follow Boothand's modeling tutorial (DarthDementous learned how to compile from it and so he directed me to it) but it's not working so well for me. It's hard to find the specification of what I'm trying to do and the necessary programs aren't really working. Thx for reading, Intone
  16. I think it's films-only, Mando. Not really sure.
  17. Oh gosh. What have I turned this thread into? Lol, on it. If anyone else wants Durge, just PM me. Don't wanna waste too much of DT's thread on something unrelated.
  18. Sure thing, @@Omicron.
  19. Here's an example of the issue I'm having.
  20. Alright. So Mandalorian, at one point, had generously pieced together different clone model parts that I specified and did a nice job. The only issue I have with it is that the butt/legs clip through the kilt way too much and it's starting to bug. Is there anyone here who could fix the issue?
  21. I'm not quite sure where I got it. Was a very long time ago. But yeah, I'll send it to you.
  22. I don't think it's a reskin. Let me see if I can get a picture.
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