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eezstreet

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Everything posted by eezstreet

  1. Anything that involves "web colors" will actually do. For instance, W3 has a fantastic Color Picker app. http://www.w3schools.com/colors/colors_picker.asp
  2. It's a simple block, with system/origin texture, in the center of the func_bobbing. You'll want to include this as part of that entity.
  3. Thread moved to JK Enhanced General Discussion @, it's very simple to understand. The cvar follows this pattern: xRRGGBB where R is red, G is green and B is blue. The numbers go from 0 to F. So it makes sense why xFF9999 would be pink. If you want a blue saber, you can try x0000FF or mix other colors to create a nicer color, such as x1167AA for instance. There are some online resources that you might find useful.
  4. This is complete nonsense. Have you not heard of JK:Enhanced?
  5. Added, thank you. Fixed, thank you.
  6. @@Silverfang, did you ever make progress with this? I think the weapon is also supposed to appear in JKG, is it not?
  7. @@AshuraDX / @@DT85 can this weapon be modified perhaps to use the new Ghoul2 stuff? I'd like to see more weapons using the features, and I was also thinking about making the Imperials in JK2 drop this weapon instead of having their crappy-looking Imperial Pistol.
  8. So @@DT85, I'm not sure how much more progress we made with this. Did the Lightning animations ever get done? I know that stuff is included in Jedi Academy Enhanced though.
  9. May has started! You'll want to make sure to have your backgrounds ready for the Background Competition by May 25th!

  10. I'd say it's about a 90% chance that it's a stock photo. The other 10% of me thinks that it might be Grey Delisle, the voice actress for Alora.
  11. You can already do that in the .efx file. No code needed.
  12. I think if you press TAB after "npc spawn " in OpenJK it gives you a list of NPCs.
  13. [red]Thread locked. [/red] 1. Do not hijack threads. 2. The OP doesn't seem to be around. He hasn't been active in almost two months. 3. ???? 4. Profit (from not having threads locked) If @@Auslander66 returns I will unlock this thread for him/her.
  14. It's not failing to create uix86.dll, it's succeeding. So I'm not sure why it would be crashing. It seems to be crashing in uix86.dll itself.
  15. I don't get why people say that KotF's NPC spawner is good. Isn't it just a menu with lots of NPCs to spawn?
  16. This looks more like an issue with mods colliding. What PK3s are in the base folder?
  17. I have written a compatibility patch for Ultimate Weapons. @@Tompa9 do you want to try it and see if it works? https://jkhub.org/files/file/2849-jedi-academy-enhanced-ultimate-weapons-compatibility-patch/
  18. I don't know. Did JK:E alter anything involving weapons.dat? If not, then no, it wouldn't be. OpenJK didn't modify anything involving weapons.dat aside from adding features.
  19. I know only command-line git. I don't use any fancy apps. Assuming you've made commits, all you need to do is: git push origin
  20. I don't see why it wouldn't be. Ultimate Weapons doesn't modify anything that JK:E does. It would help if you could give more detailed information - what error message is being shown when you try to use Ultimate Weapons? Ignore me, my mistake. What PK3s do you have in your base folder?
  21. Player model creation is not specific to JKA. It's specific to Blender. There are some steps at the end to get the model in game but I get the impression you aren't that far yet. If you want to learn about creating humanoids, perhaps you could try Blender's official tutorials on doing so.
  22. @@Darth Futuza / @@Silverfang Perhaps this would be better if we developed a default vendor treasureclass and figured out what should be changed for each map. I have "genericvendor" set as the current default for all jkg_target_vendors, but it can be changed on a per-vendor basis.
  23. @@SomaZ, sure, that seems okay.
  24. No, it's -more- difficult for modders because it means that you have to have the same rig in a video editing software. All you need the do is improve the texture (it has the wrong font and it's low res), improve the background and the sound. The way they have it rigged is actually quite clever. I see no reason to change it, it's just a bigger hassle.
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