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eezstreet

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Everything posted by eezstreet

  1. SP code calls a function at 0x20152300, which literally does NOTHING at all, in 113 instances. Some of these instances, are in very FPS dependent areas (the SP game calls this function a total of 7 times in one frame) Raven often forgets that dual and staff sabers are treated as a style in several places, and as a result, a lot of style code is totally broken Some flags in EFX will cause the game to instantly crash to desktop (at least in SP anyway)
  2. Assuming Disney bought LA (not just LucasFilm), what about the SP and engine source for JA?
  3. I'm unsure of whether or not the cvars are saved with the savegame structure. Then again, I don't know the savegame structure.
  4. sets = shows up in "Server Info" part whenever you are in the join menu. technically unused in SP. setu = unused, does the opposite of sets. seta = saves to your configuration, so you don't need to reset it. good for stuff like /helpusobi and /sv_master1-5 that don't stay when you restart the game set = just sets a cvar, nothing fancy about it
  5. note: KotF's uninstaller/installer setup has been changed in the last few years, so idd
  6. note: session data is also kept in cvars, and there's at least 35 or so oddball UI cvars floating around that aren't directly given a vmCvar_t in the code.
  7. I'm hacking that at some point. Requires 4 engine patches to fix, but I don't have the willpower right now to actually attempt it atm.
  8. Probably if you're on the client mod, as JA++ alters UI. This does not work if you're using a mod, period.
  9. The cvar limit in JKA has long been believed to be 1024 cvars for both client and server. Apparently this is not the case. It's actually 1224 cvars, as evidenced by this IDA code: if ( numCvars >= 1224 ) Com_Error(0, "MAX_CVARS");
  10. nono, Caelum was saying that the mod doesn't work, that it just replaces the Internet tab (it doesn't just do that though)
  11. FYI: If the All-Seeing Eye isn't working for you, ensure that your base folder is clear of any base assets for mods which can conflict.

    1. CaptainChar

      CaptainChar

      doesnt that defeat the purpose of having mods?

    2. eezstreet

      eezstreet

      I meant specifically the base assets for stuff like JA+ and MB2.

      Base assets r bad, mmkay?

    3. CaptainChar

      CaptainChar

      naw conflicts are bad, like having 2 sets of different revisioned drivers installed

  12. Lies and slander. Works as intended. Check that the JA+ plugin isn't interfering (anything with a uix86.dll in its PK3 in the base folder will break this) JA++ likely does not work as some servers use fs_game japlus instead of japp.
  13. You can. Just change sv_master4 to something appropriate.
  14. idd, the spawn command in sp is so lacking. The above code should work for MP, with the obvious modifications needed. If I ever RE the spawn command function fully, I'll let you know (I have the address for it located, just a matter of hooking it as a JAMod or whatever plugin)
  15. File was denied temporarily due to a problem. It's getting fixed.
  16. Version 1.0

    3,106 downloads

    This is a server browser mod which allows you to switch between different master servers, and allows you to filter by virtually every single mod in existence (except KotF and JKG). A must-have for anyone who wants to see any actual servers in existence (so basically everyone) You can specify your own custom master server to track via sv_master4 and sv_master5, or by modifying any of the existing ones. Note that you will have to add this to a config file to make sure that the settings stick. The cvar will not stay through a game restart. NOTE: QTracker may or may not work due to QTracker being a fake master server (not an actual one) NOTE 2: JKG servers will not show up for multiple reasons, all of which are because of security or stability.
  17. The JKA All Seeing Eye uses JKHub master server and Raven master servers. So yeah, kinda. I'm referring to this: http://jkhub.org/files/file/1407-the-jka-all-seeing-eye/ (not to be confused with the Yahoo! one) Also, all you have to do is edit the server.cfg and change "sv_master2" to "master.jkhub.org"
  18. Indecent people who are incapable of decency will not listen to decency. I would think everyone would want to know how to prevent Tim from popping up in their servers and spamming, and I doubt @@SiLink would want to post 999999999 PMs and clog up his inbox over it. Just seems easier to me imo. On a side note, "I AINT DOIN IT NO MATTER WHAT" is basically the same exact thing as what SiLink has been saying. You can't explain that! etc
  19. modelscale or scale keyword in the .npc file should do the trick.
  20. Be sure to set sv_master2 to master.jkhub.org. That way, your server will show up in The All Seeing Eye.
  21. The All Seeing Eye: http://jkhub.org/fil...all-seeing-eye/ Lets you see tons more servers that most likely would not be shown due to servers not showing up because of Raven's crappy master server hosting. Does not allow people to see JKG servers, because they use a special hijacked protocol.
  22. Since when does Autodesk make games? EDIT: on a side note, that Notes thing looks almost exactly like Kismet. Do not want.
  23. Yet you still provide no reason.
  24. vid_restart reloads the game. Not sure if that's what you're after.
  25. potato
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