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Posts posted by eezstreet
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wat
This is just corny as hell.
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MD3 animation can be supported by the MP engine. It's just very nasty, and Ghoul2 is preferred for any sort of animation.
I'm not sure what you're trying to achieve though.
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Any news on this? server has been down for quite a while.
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I liked @@Didz's suggestion of using a different protocol entirely, but yeah, a queue would work. I wonder if there's any way to do that that'd actually work o_o
A different protocol eh? Hm.
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Cloudflare only works with TCP, and an attacker would still be able to target the server IP behind the redirect easily. D:
Oh, right.
As far as targetting the server IP, I doubt that that is actually the case since each of cloudflare's servers runs off of a different IP address, correct? It's much like IRC servers, from what I understand. If you did a split server setup in the code though, that might hurt performance a bit. And all for what? Getting rid of DDoS? Meh.
There's no real good way to get rid of the DDoS problem without getting rid of getstatus and or getchallenge altogether. Or setting up some kind of queue perhaps.
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I wonder if one could use a DNS for the JKA server, and then run cloudflare on a server.
hm..
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Where is this code for the 64 bit mem fix (the mem fix is only done on the light phase, sad faec)
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I like GTK 1.5 better. It's interface is much easier to use, and there are many new features. However, if you are concerned about stability, go with 1.4.
so much wrong with what was said here imo
GTK 1.5 does NOT have more features or an easier to use interface (try having to press the XYZ rotate button every time you want to edit the height of a brush. do not want)
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sums up the problem that Inroo is describing.
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JK2Radiant all the way, etc.
On a more serious note, JK2Radiant and 1.4 had the ability to deselect certain faces on brushes and had the Z bar on the left. Why they got rid of those two things in 1.5 (and added a lot of general instability too) is beyond me. I wish they'd bring back the Z bar. Unfortunately, 1.4 doesn't install too well on x64 systems (forces it to look in Program Files instead of Program Files (x86) (a lot of Raven tools do the exact same thing, clearly nobody's aware that system/environment variables are a thing))
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@eezstreet floating from thread to thread, destroying peoples dreams. Like some big nasty vulture with an eye patch.
SQUAAAAWK SQUAAAAWK
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A meth lab that blows up.
This is not SWAT 4 in space, etc.
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HYDROBALL
MUG likes this -
a map with no light sources
therfiles likes this -
JKG has nothing to do with anything. We just been playin, bro. Anything you do with your server to cause breakage is not directly affiliated with us.
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you could use a model with physics clip instead
or better yet, spawnflags 2
Nope.
Not only would that not work for the circumstances, its also just that the shape i was trying to make is physically impossible to exist in three dimensions.
How would it not though? Trying to make such a shape out of a single brush would be impossible (and using two objects in Blender or Max or whatever would work)
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It's definitely closer though. I didn't even notice the ears were messed up until mini said something, but the cheeks do need some work. I'm no pro at modelling (all I ever modelled was a crappy gun made out of cylinders in Max lol), but I think that you shouldn't need to redo this one though like the last one.
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Hmmmm. Where are these bones located and what kind of animations do they go through?
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My guess would be to ask ydnar. I doubt anyone here has any knowledge of that kind of thing.
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shhhh
you don't know that
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Right. I can deal with that criteria though.
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I'm interested in how possible it would be to add some new bones or some such to this rig. Even if the models need re-rigged, I think that can be arranged (or I can learn how to rig models, since animation is one of the key places I'd like to focus on)
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The .menu file is a pseudo .menu. The game just references objects out of it for the purpose of positioning and whatnot. So, no. :X
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I think minilogoguy18 sums it up pretty well. Dragon is okay at what it does (if that), but a fully fledged animation tool like Softimage XSI would be crucial in getting animations off the ground. While a JK2 skeleton exists, there is no known skeleton for JA.
evo trooper
in Unleashed Models, Textures, and Sound
Posted
I'm wondering why you decided to start fresh. The old model looked decent enough.