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eezstreet

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Everything posted by eezstreet

  1. what
  2. Use an ICARUS script and bolt a saber model to the shoulder bone. Or..femur, I guess.
  3. Well, since they've been acquired by Disney, maybe that will change.
  4. No offense, and not trying to go off topic here, but I doubt MB3 could really fill that niche, primarily because JKA and MB3 follow very different styles of development. While JKA was under a time constraint (and JK2 was too for that matter -- was developed, from initial concepts to finish, in less than a year's time), MB3 could very easily spend as much time as they want working on recreating that feel. Not to mention, the engine and the attitude of the team and whatnot just frankly has given me little confidence that such a thing could be done speedily. If you need some configs, I can get some for you which can make the game look better. I've spent the better part of two hours getting my config to not be so contrast-heavy and dark, but still maintain the feel I was going for. There's definitely some bugs with the system though, because saturation -100 makes everything crazy contrasted. I think it was because the developers behind QEffects were more focused on saturation than desaturation when they wrote that bit of code, but I could be totally wrong. At any rate, it's open source, so somebody is bound to find out what the problem is at some point.
  5. Sounds indicative that actually Raven did those maps, cuz they don't caulk surfaces very often. Or use hint, like at all.
  6. Protip: Using the gonks in JK2 SP restore batteries. That is all.
  7. Yes, you're right. Turning to saturation back to 0 seems to solve the issue, and doing it at -100 is literally vomit-inducing
  8. Might have to actually send snail mail to lucasarts in order for them to actually respond now, I think.
  9. sets or setu might fix that, but don't hold me to that
  10. how the heck did you email LA
  11. I actually don't know why the contrast is so high. I have the saturation level down to like -30, so I'm not sure where the extra contrast is coming from. I'll try and figure out where that's coming from, but I think it's the SSAO doing it.
  12. I'm still wondering if the two missing missions from it still exist on Raven's files... Also, yeah, I had some sort of ideas to make a JK2 TC with better visuals, more intelligent mission design, new "extreme" difficulty level, maybe the two missing missions, and typo correction, bug fixes, that sort of stuff. As far as "intelligent mission design goes", one of the changes I was going to make involved swapping Nar Shaddaa and Artus or something of the like.
  13. It would be nice if this had a levels feature, so i can get rid of the ridiculous levels of purple in some of the screenshots. but i digress. Looks a lot better when you're actually ingame, I might add. The screenshots don't really do it justice.
  14. ...You do realize that just general modding is the same thing pretty much right? Also it isn't JKA specific (works perfectly fine in JK2 SP and JK2 MP too. Screens after the break.) If it's as much of a snore as MovieBattles II, then I'm probably not going to play it. Somehow the idea of Moviebattles 2 on a different engine is just not all that appealing to me. You have to modify the .ini in order to get the best effects. For instance, here's my JK2 SP config, to make everything dark: http://pastebin.com/sAhhQ1xX Massive screenshots post coming up next with all the neat screens. Could be your graphics card, but I don't use a [jamp.exe] section, rather I just modify the generic. Aside from that, RenderFrame has to be 0 (it is by default i think), otherwise it interferes with the UI, and ZTrickFix should be 1 (I don't notice an effect either way though)
  15. Have you seen JAVisPlus? Also, "enhancing the engine" isn't easy at all. Especially when you're reverse engineering the hardest part of a game: graphics.
  16. In case you're not aware, QEffects-GL is a visual enhancement mod for all GL based games. Get it here: https://code.google.com/p/qeffects-gl/downloads/list NOTE: all screens i'm posting now are in SP, not MP (it works, but you absolutely MUST be in fullscreen) Some screens I took: depth of field other fun stuffs
  17. bigger plz
  18. side note: please use code tags whenever you're posting code, that would make it much easier to read thanks
  19. https://dl.dropbox.com/u/46626270/snow_balls.pk3
  20. My steam username is the same as this username.
  21. That would be up to the person making the AI, and it certainly wouldn't be 1:1 with JKG's if we released the AI code (it'd probably be neutered just a hair, just for the sake of the mod being so AI dependent)
  22. We have just recently brought on a programmer whose favorite thing to do is AI, so yeah that will be given some special attention and I'm quite confident that he'll do a great job.
  23. /me pokes @@Scooper on the behalf of iojamp, for the sake of @@ensiform's sanity
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