No offense, and not trying to go off topic here, but I doubt MB3 could really fill that niche, primarily because JKA and MB3 follow very different styles of development. While JKA was under a time constraint (and JK2 was too for that matter -- was developed, from initial concepts to finish, in less than a year's time), MB3 could very easily spend as much time as they want working on recreating that feel. Not to mention, the engine and the attitude of the team and whatnot just frankly has given me little confidence that such a thing could be done speedily. If you need some configs, I can get some for you which can make the game look better. I've spent the better part of two hours getting my config to not be so contrast-heavy and dark, but still maintain the feel I was going for. There's definitely some bugs with the system though, because saturation -100 makes everything crazy contrasted. I think it was because the developers behind QEffects were more focused on saturation than desaturation when they wrote that bit of code, but I could be totally wrong. At any rate, it's open source, so somebody is bound to find out what the problem is at some point.