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eezstreet

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Everything posted by eezstreet

  1. Leave it to Inyri to know everything about Mass Effect cosplay.
  2. The game already includes an Aurebesh font in it, so that makes things a little bit easier. Like I said, I have a barebones setup here, so I'll have to leave most of the positioning etc to you.
  3. eezstreet

    HI

    c-c-combo breaker
  4. Font, text size, width/height, color, and presence of a drop shadow are customizable to an extent, no worries. And if you want to use a different font, that's fine too.
  5. Player name would be easily done. See: how it does it already. For credit counts, what are you thinking here exactly?
  6. PSN is pretty barebones and the interface is a bit crappy. As far as the people are concerned, you really don't meet anyone memorable online. Very few people on PSN use mics from my experience.
  7. How does one filter out a "stupid name" so to speak?
  8. Some news. Video services (Netflix/Hulu/Twitch.TV) and free-to-play multiplayer online games (ie CoD) will not require a PSPlus membership. Some games or apps may require it; it's based on publisher's wishes. More info: http://m.joystiq.com/2013/06/12/playstation-plus-price-not-changing-video-services-dont-requir/?post=9&icid=joystiq_home_latest_art
  9. Yeah, I wasn't for sure on that. Figured that was an option though.
  10. OpenJK can export demos to uncompressed AVI format.
  11. You have to have a Playstation Plus membership in order to play online now. Originally, Playstation Plus was just a premium membership where you got free games (~12 free AA or AAA quality games on signup, plus one more each month), weekly discounts and deals on others, and so forth. Frankly, Playstation Plus was well worth the money spent on it (roughly $5/mo, unless you buy a bunch of months in advance). I kinda regret not buying it earlier. Singleplayer games are unaffected. You can still play singleplayer games without concern. Likewise, the PS4 is not region locked (maybe @@DT85 should consider buying a US PS4 and then shipping it for more money saved), there is no mandatory internet or PS Plus membership required to use it, and you can still trade games with your friends ala Playstation 3/Xbox 360.
  12. Strange, the repository seems to have vanished...
  13. See func_door_new @ http://github.com/eezstreet/gunslingersacademy Rotating door, just provide an origin brush and two trigger_multiples to serve as zones where the door is usable.
  14. By the way, this topic would go really well in Coding & Scripts, because a lot of people ask about this now that the source has been released.
  15. I have no clue offhand as to all the steps required for force powers. Weapons on the other hand...yeah, I could probably list all the places where you'd need to edit the code. Anyway, here's something to get you started. In game/q_shared.h (or possibly game/bg_public.h), there's an enum that goes something like this: typedef enum { FP_FIRST = 1, FP_HEAL = 1, FP_LEVITATION, FP_PUSH, FP_PULL, FP_GRIP, ... } force_powers_t; I don't know the exact order of the FP_FIRST and so forth, but what I do know is that each member of this corresponds to a specific force power. (Tip: FP_LEVITATION = jump, FP_TELEPATHY = Mind Trick)Essentially, what this code does is it assigns a number to each force power, kinda like a special identifier for it. In the code I listed above, FP_HEAL would be 1, FP_LEVITATION would be 2, and so forth. This is a good starting point for three reasons: 1. It can serve as an excellent reference point to where force power code might be referencing that identifier. If you right click on FP_LEVITATION and click "Find All References" (assuming you're using Visual Studio/MSVC), it'll tell you where FP_LEVITATION is used, and where you might need to reference your new power. 2. It's a logical place to start -- you want to define your power as existing before you can work with that, naturally. 3. Obligatory third reason because third time's the charm. If you have any questions about "How do I do X power?" I can probably answer that as well.
  16. Sounds like it's missing or loading some assets incorrectly. Is this on Linux by chance?
  17. $5 > $10 especially considering you can get games like PayDay: The Heist and LittleBigPlanet for free. $5 really isn't that bad anyway considering it's less than Netflix and WoW subs
  18. PS4 just curb-stomped the XB1. No online DRM nonsense, can trade used games, no evil spying/PRISM, and costs $100 less than XB1 (even more depending on region), twice as many exclusives at launch with 50% more new IPs, all games are Vita compatible, and well, yeah. Looks like Wii U and XB1 have a lot of ground to make up. Only downside to the PS4 imo is the $5 PSPlus membership required for online games. Even then, if it's half as good as the stuff in the PSPlus of old, it'd be doing gamers a great service actually. I think the PS4 quite frankly is unstoppable, given the circumstances.
  19. Take a look at Gunslinger's Academy and how it did WP_AUXILIARY1 etc. It effectively did 32 weapons, via engine hacks. Drop the hacks and replace 'em with legit engine modifications. [This might be optional once you complete the modifications to weapons_t, unsure] Gunslinger's source would be located here: http://github.com/eezstreet/GunslingersAcademy Bonus points if you implement the weapons.txt system in place of the crappy weapons.dat system
  20. Try it in Debug. I haven't had much chance to look things over, but I hear that things only work in Debug? I dunno.
  21. Oh wow, this looks really good. It would be even better if it was animated a little bit.
  22. Incorrect - viewmodels and third person models use two different models, first person optionally using GLM.
  23. Clearly people who don't think JK2 had a staff saber have clearly never heard of /thedestroyer.
  24. Your best bet would be to actually compile the thing on Linux using the special directions for 32 bit (note: you'll need the extra dependencies to make it work)
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