I triple dog dare you to make maps for JKG! (Just kidding, of course.)As far as servers are concerned, anyone can make a server now, and there's no more restrictions on /devmap, so you can fool around all you want. The admin system has been revamped heavily and unified, also it's scripted in Lua, meaning any server can (potentially) have their own cool commands for their admins. This gets even more interesting once you figure that the building system is also scripted in Lua, making for some cool user-created content like racing games and the like. Everything (sans the launcher and our private master server/authorization hybrid monitor schema -- more on this in a minute) is also open source. I already have a master plan in place for the MMO stuff going forward. The major engineering hurdles left to go would be the actual engine breaking that I want to deal with -- stuff like modern graphics is in the pipeline, but it's way far out. There's also some really neat experimental concepts in the design phases, stuff like shaders that can play SWFs exported from Flash, AVI support, Skyrim-style mapping (+ DLRG). But yeah, that stuff is pretty far out. What we've been working on is mostly saber stuff. Currently dealing with some blocking bugs right now, such as the nice way that base spews memory all over the place. Trying also to get the game as polished as can be, with lots of little nuances fixed and generally smoother animations.