Jump to content

eezstreet

Members
  • Posts

    5,207
  • Joined

  • Last visited

Everything posted by eezstreet

  1. minizip is the library that the game uses to handle the ZIP/PK3 format.
  2. This is really awesome. I like how you mimicked the scene almost 1:1 with how the movie deals with it. Great job on getting the scene filmed well. It really does look pretty good. However there are a few things that could be improved upon. I think first that the base space skybox is rather awful/ugly, but that's just me. Secondly, the first scene isn't quite 1:1 with the movies. Yours is at more of an angle, while the movie was more of a wide shot with the ship going straight into the scene. Overall, looks good and I'd like to see how you handle the gameplay portions.
  3. I agree with 5. It would make the power a lot more usable to me. But the biggest issue I have with speed is that it makes the movement and friction into essentially pudding because it alters the timescale as well as the movement speed. I think the movement has to be tweaked greatly imo. 13 sounds interesting too. The ability to disguise yourself would be pretty interesting I think.
  4. erm most of these suggestions were already possible prior to the source code being released in April of last year.
  5. Shouldn't be too difficult to add a chr_r language then. But I thought there was already a Russian language version of at least JK2?
  6. we're talking about for JKH downloads, not for replacing minizip
  7. You'll need to change this bit of code here (MP): https://github.com/JACoders/OpenJK/blob/61cd6e979c3bb37e8b05ca2c6f1a1fc0812aea17/codemp/client/snd_mem.cpp#L624 It has to be exactly 5 characters long due to the way the system is set up. What language are you trying to add again?
  8. Awesome stuff.
  9. It's a specific shader that gets used, not the textures. Check in one of the .shader files for a shader which references those two textures. EDIT: Misread the question. The code recolors the force protect shader with specific colors.
  10. Any additional work on this, @@Circa?
  11. .7z best compression
  12. Check Assimilate preferences. Is there an option that specifies a base path? If so, set this to where your "base" folder would be.
  13. pls .tar.gz and .7z
  14. Yeah, through the code. Check CG_DrawRadar in cg_draw.c
  15. 4 pls
  16. pls revote
  17. There is absolutely -no- difference at all between 1.00 and 1.01 saber stuff. None. Zip. Nada. After closely examining the difflog between JKA 1.00 and 1.01, I can conclude definitively that there's no difference to be had. One could proclaim "compiler differences! optimization!" or something else, but there's no clear cut distinction in the code, and furthermore no evidence has been provided that there is a difference (no videos, scans with various tools like IDA show no distinct codepage/PE header/default calling convention differences at all). Furthermore, there is no mention of any sort of saber stuff in the changelog for 1.01 that would corroborate the claim that 1.00 has better blocks. https://github.com/jedis/jediacademy/commit/59f7e71450c89e1cc127e0cd71eeb0a62cb689c7 I think this can be more or less case closed.
  18. how did you find out that these votes were falsified
  19. Hmm. I could write a simple Java program to combine the files. Or conversely, use a diff tool like kdiff.
  20. what no I just don't like 6 all that much. The textures scorch my eyeballs and it's too bright for 6AM lurking if I'm going to off myself it'll be for entirely different reasons
  21. I can see why you would want to host then. I just see it more of a barrier for entry than anything, since a) it's peer-to-peer, meaning you can have issues if behind a NAT firewall, b) GameRanger sessions are temporary for the most part and c) it requires external software and might not be desirable. Just some things to keep in mind. Starting up an exclusive community might not be desirable, but I wish you luck.
  22. Erm. All of the JK2 anims should still exist in JKA's anims.h edit: No problem @DT85DT[/member]. Glad I could be of some use somehow. All this talk of model formats is a bit over my head.
  23. I see TNG are still stupid kids that can't break opensource software, so they take out their frustration by printing crap in base serverlists. Nothing new here, move along.
×
×
  • Create New...