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Circa

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  1. darkdaxter23 liked a post in a topic by Circa in Issue when launching   
    Did you put all files from the zip file into your gamedata folder? It sounds like its missing files.
  2. Pumukel auf Abwegen liked a post in a topic by Circa in JKAE - Crashing when loading into Hoth   
    Did you replace all files from the 64bit version? Using it should solve the error and let you use the texture mod but if it didn't launch at all it might not have all of the correct files in the gamedata and base folders.
  3. Kessno liked a post in a topic by Circa in New year, new contest   
    The deadline is the 23rd of February, end of day! We've got a handful of great looking submissions already. Get yours in before the deadline!
  4. Circa liked a post in a topic by Alvar007 in Nightbrotherly Alvar007's stuff   
    Hey, it's been a while since I posted here.
    So I wanted to update this thread because I've been working on something interesting for the game: importing motion capture animations. I managed to do this using the Auto Rig Pro addon for Blender, which you can basically use to retarget any custom rig to the Jedi Academy skeleton in this case.
    Most of them were taken from mixamo, but you can basically retarget anything. Here you can see a video showcasing the results:
    Credits to @MagSul for the amazing mod used in the video. As you can see, the retargetting it's not perfect. There are some details such as the fingers that may need to be adjusted. But it's still very useful for NPCs in the background that you see from a distance.
    If I combine this with the facial animations workflow that I showcased in this same thread, I can make the ultimate SP missions which I plan to do at some point. For now, I hope you enjoy this!
  5. Circa liked a post in a topic by GPChannel in STAR WARS: Movie Duels (Remaster of Movie Duels II)   
    The Force is with you young Skywalker...but you are not a Jedi yet!




  6. Circa liked a post in a topic by Plasma in Acolyte Model Request Dump   
    Ended up taking a break from Holocron Challenges to get another couple of hilts done, they're basically the same except for the grip.
     
    Jecki

     
    Torbin

  7. Circa liked a post in a topic by Milamber in NPCs having choppy movement (MP)   
    So g_smoothClients 1 will make the game code try to extrapolate position of entities after clients have done their prediction. However 2 things seem to be wrong here, 1 it's also hardcoded to a sv_fps of 20, and even on jampded setting g_smoothClients 1 causes laggy updates. So I'm not sure if this code has ever worked as intended.
    I'll be pushing a fix to the npc think code to OJK that solves the hardcoded reliance on 20 fps, I'll do this for g_smoothClients 1 extrapolation as well but it doesn't seem to fix it fully. However, this fix when combined with disabling g_smoothclients 0, causes smooth movements for npcs and players  if the client code has unmodified prediction code. So for JoF's EJK client I'll be pushing a new version that resets some of the legacy code we inherited from EJK where attempts were made at improving prediction, setting it back to if not identical to original prediction code, then very close to it.
    That being said there's a lot of other things that are hardcoded to be at 20 fps, like how dismembered limbs update, I was not planning on bothering to fix these as of now.
    If you got any other questions for me feel free to reach out on discord too 🙂
  8. Circa liked a post in a topic by Aldro Koon in NPCs having choppy movement (MP)   
    Something like npc movement/interpolation(?) is being divided by a harcoded value that takes into account sv_fps 20 so when you try 30 or 40, it doesn't take that into account
    The fix corrects this and calculates based on what sv_fps you have set
  9. Aldro Koon liked a post in a topic by Circa in NPCs having choppy movement (MP)   
    I was just more curious what the actual fix is but perhaps @Milamber could elaborate. Mostly just curious.
  10. Smoo liked a post in a topic by Circa in My server doesn't show up on server list 2025 HELP NEEDED!!   
    Oh I'm really glad that worked because I was all out of ideas after that. I've never seen a router interface like that so I wasn't sure if having those ports mixed up would even matter. Nice!
    Some ISP's have dynamic public IP addresses, that's normal. Requesting a static one from some ISP's can be expensive, but you could look into getting one if you wanted to. That would make it so you could set the server as a favorite in the game for easy connection, or to share around for manual connection. Otherwise you'll just have to rely on the server browser to connect.
    For device IP addresses, those are dynamic normally too, especially on wifi. Routers use what's called DHCP to assign local IP addresses and if a device is disconnected and reconnected, it might get a new address. You can set Windows to use a static IP address, but since your router sets the ports according to either hostname or MAC address, that isn't really necessary. Unless I'm wrong about your router, then in which case you should do that.
    Give this tutorial a read and follow links there that may interest you. We don't have a ton of tutorials on server stuff but the basics are there. You'll want to learn the RCON commands for controlling your server ingame or from the terminal.
    That's all up to you. Maps are the main thing that makes the MP experience endless fun. There are hundreds of maps out there for you to check out and explore with your friends. Some of the most popular ones and ones I recommend first are these:
    https://jkhub.org/files/file/517-sith-council-v2/ https://jkhub.org/files/file/138-the-academy/ https://jkhub.org/files/file/939-jedis-home-jl/ https://jkhub.org/files/file/425-taspir-power-complex/ https://jkhub.org/files/file/981-terminative-3-home/ https://jkhub.org/files/file/375-grand-jedi-skills-flaw-stories/ For the grappling hook, that is an exclusive feature of the JA+ server mod. Instead of running OpenJK you're going to need to run this for your dedicated server:
    https://jkhub.org/files/file/953-ja-server-side/
    There's not much you can do there other than use a wired connection, don't play the game on the server PC, don't run anything else on the server PC. Limit other device's usage of your network bandwidth. If someone is streaming Netflix or something that could effect things. But overall, ping is king; meaning the best experience a player can have is playing on a server close to them (lower ping).
    Using OpenJK and anything based on it is a big step in keeping secure. Unfortunately JA+ is not based on OpenJK as it was created many years before the source code was released. So if you switch to that, it could have some vulnerabilities that wasn't patched in OpenJK (I'm no expert on that though, I could be wrong). If you're really wanting JA+ you could try using JA++ instead which was a rewrite of JA+ and should provide the grapple hook too and is newer and though I'm not sure if it was based on OpenJK, it is much newer and was created by one of the JACoders that created OpenJK as well.
    Though most of the popular servers have run JA+ and most players of the game consider it to be the best Jedi Academy MP experience, I personally prefer basejka vanilla. The grapple hook can be fun but is kind of a goofy gimmick imo. I prefer base saber damages as well. But no shade to anyone who loves JA+, of course. I've learned to cope with it. 😂
  11. Circa liked a post in a topic by Aldro Koon in NPCs having choppy movement (MP)   
    We have solved it.
    Turns out it's an issue with SV_FPS being above 20, this should be an issue for everyone who plays with values above that (usually 30 or 40).
    Milamber has made a patch and he'll get it to OpenJK as well.
  12. Circa liked a post in a topic by y451n3 in My server doesn't show up on server list 2025 HELP NEEDED!!   
    DUDE!! IT'S FINALLY WORKING!!
    I can't describe how happy I was when it showed up on the server list!
    One dude even joined it and we played together!
     
    Now I can host games with my hometown friends with the lowest ping possible (cause we tried joining other servers but we were lagging a lot, that's why I decided I needed to make a server)
     
    So I tested it and it worked great. I connected with another computer using cellular data and got a very low ping (30-40), and it was very stable. I should mention though that I bought an Ethernet cable and used that instead of Wifi, so that's what gave the stability. I even optimized the Ethernet cable's advanced settings in Device manager (chatGPT told me which settings to use) so that boosted it even more.
     
    But what actually solved the issue was doing the port forwarding again the way you described it. And ngl, yes it didn't make a lot of sense at first when I read it, my brain froze for a few seconds but then I got it. And when I got it I said to myself: "Why didn't you do this from the start? It's much more simpler! Why did you mix them when you could've done them this way?" and the answer is simple: the idea of doing them that way (matching them for each entry) never came to my mind lol. Idk why 😅 
    I also noticed that the last digit of my device's internal IP changed. However its name didn't. My public IP address definitely changed though, idk what's the deal with that.
    And by the way when I sent the video I did reboot my router multiple times at that time. So doing the port forwarding the way you told me (matching the ports for LAN and WAN for each entry) is what solved the problem.
     
    Also, I also loved your corrected version of my anology of texting the girl 😂  Although if you think about it literally what the girl in your analogy did is worse than what the girl in mine did. Like the girl in my analogy didn't text back and that's it. But the girl in yours not only she didn't text back, but she showed all her classmates, as well as the other guys texting her, that you're texting her, and she was  like "oh look at this loser texting me hahaha he thinks he has a chance hahaha what a loser" 😂 But hey after my server showed up in the server list she definitely changed her mind. This time she was like: "omg look at this super handsome guy, omg I think I'm in love!" 😂
     
    Alright with all of that said I'd like to take this moment to thank you guys for helping me out: Thank you Circa, thank you NAB622. You guys are awesome! 
    At the very bottom you'll find two pictures: one for the correct port forwarding, and the other for my server showing up in the server list (it's called "The DBK Server" it's the one at the very top)
     
    So what's the next ? I'm thinking making a better server.cfg using the tutorials in server management. The server.cfg I used is just a basic one for testing. Can you link me some good tutorials?
    How about downloading some multiplayer mods? Which ones do you recommend? how can I make my server have a grappling hook for example?
    And how can I optimize my server so that the players in my server don't lag (if someone other than my friends connects for example? And they're far geographically)
    Also I have a question concerning security? Can I be hacked or attacked or something while hosting a server? How can I protect myself?
     
     
     


  13. Aldro Koon liked a post in a topic by Circa in NPCs having choppy movement (MP)   
    I've noticed this happen before too, on OpenJK servers. Hoping someone can find a solution and provide it for the rest of the community 👍
  14. Circa liked a post in a topic by Qira in Coruscant Mega Map (WIP)   
    So I've made some changes. 
    The canyon is now  1.1 scale with how wide the trenches on Coruscant actually are.
    I've also completed all of the foundation work necessary with melding the skyportal and the playable area so now I can finally move from here to start building up the city and detailing it.  I also finally have the look and feel I want finalized. These screenshots are still early. 

     
    If you need a visual for the size of the canyon now, here is an NPC standing on one of the bridges. I am also thinking about making the bridges retractable because its Star Wars so why not?


    It currently takes the player 2 minutes and 30 seconds to run across a bridge from one side of the canyon to the other. 
    Is Coruscant a walking simulator? Yes, absolutely. But hey if this non force user wearing stiletto heels can do it, then I don't want to hear any complaints since you have space wizard powers. 

    Its also my dying wish to get a VR headset and experience the true scale of Coruscant. Please someone make MP VR support.  
  15. Circa liked a post in a topic by Aldro Koon in NPCs having choppy movement (MP)   
    UPDATE: @Milamber has found that it's something related to g_smoothClients / cg_smoothClients.
    Fingers crossed that we manage to figure it out.
  16. Circa liked a post in a topic by NumberWan in The Dark Pastime   
    December was a busy month, even though the work on the mod didn't stop (one particular remaining map is quite the challenge, I must admit).
    But we wanted to release some minor bonus, so as Luke Skywalker would put it:
    As a token of our goodwill, we present to you a gift: these two droids. Both are hardworking and will serve you well. 🙂
     
  17. Zelanter liked a post in a topic by Circa in New year, new contest   
    It's 2025 which is just a wild number. You may have noticed things have been pretty quiet around here. Some small changes have happened behind the scenes but nothing too major. We recently disabled the status updates feature due to it only being used by a couple normal people and always the first target of a spam account. The future versions of JKHub will not have a status feature anyway, so we're just disabling it early.
    Work is still being done with the new JKHub. The last few months have been slow due to me moving and then the holiday season and launching a new podcast. I hope to gain more progress on it throughout this year. You'll hear more about it when it's ready to show. I will say though that the goal of the new website is cost savings and streamlining. It's been nice using this software for the website since JKHub's launch but it was already super expensive and they raised the price last year. Donations haven't kept up with our costs in many years now. With the move to my new custom website, we will lose features and it may seem more barebones compared to this, but with activity going down more and more, it makes more sense to strip the site down to essentials. Here is a sneak preview of the new file pages. The goal is to keep the important parts of JKHub in tact.
    Duel Map Contest
    We haven't had a contest since the 20th anniversary event, but here we are with a contest focused on just duel/tffa maps. This idea was originally from someone in the community @banhammer and I agreed to host it for them.
    What makes a duel map?
    The requirements for a duel map are more than just the .arena file. Duel mode (and Power Duel) are typically small maps with minimal obstacles or paths from spawn to action. The reason TFFA can be looped into this as well is the way that TFFA is played is similar to duel, where typically 2v2, 3v3, or 4v4 has the action limited to one dueling area. For example when TFFA is played on FFA3 (Tatooine City), everyone spawns and immediately makes their way to the main area in front of the giant door across from the brown ship. The best duel and TFFA maps typically have spawns that are far enough away from the action area but not far enough that it takes forever to get to it.
    Here is a very simple diagram of a layout that works well (do not make this exactly, get creative!).

    TFFA maps are typically bigger than Duel maps, however there is a sweet spot to being able to cater to both modes and how they are typically played. If you have no experience playing duel or TFFA in multiplayer with real players, don't hesitate to ask questions in the comments below, or don't be afraid to jump into a server and ask to be shown how it works.
    You do not have to cater to both modes, you can pick one or the other. You also don't have to stick to the above diagram design.
    Rules
    All submissions must be maps catered to Duel and/or TFFA modes in Jedi Academy or Outcast. Map must function in the base game modes (must not require mods to work, like MBII). Include separate map files if you must. You can only enter your own creations. Already released files cannot be submitted. The goal is to encourage new creations! It does not have to be Star Wars themed, any theme will work. Make sure it abides by the file submission rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is 23rd of February 2025, after which a poll will be opened. The poll will be closed by the end of day 7th of March 2025. You must be a member of the forum prior to the contest to vote. What do I win?
    Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎
    How do I submit my mod?
    Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories.

    Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you.
    Submit to Duel Map Contest '25
     
    This may seem like a broad subject for a contest, but hopefully it gets some mappers out of their comfort zone and create something they haven't before! Good luck!
     
    THE RESULTS ARE IN...THE WINNERS ANNOUNCED HERE

    View full article
  18. Iffo liked a post in a topic by Circa in Any server still active or alive? Is the MP community finally dead?   
    This game is dead in the sense that you can't just hop in and find multiple servers to play on at any time of the day. JoF is the main one that consistently semi-active, with a handful of others popping up on certain days and times. Most groups schedule when they get on to play together nowadays. If you're not seeing any servers, that's due to the master server being down and you should use OpenJK, TaystJK, or something similar to be able to see servers in the server list.
    JKA and JK2 activity has always been declining steadily over the years. We saw a big bump with The Force Awakens release but that died off pretty quick, not because the movie was bad but because people come back to get their nostalgia fix and then get bored and move on to other games. Used to happen when the game would go on sale on Steam, there'd be a bump and then die off after a week or two.
    It's been over 20 years now. The modding scene is still alive and well, we still get plenty of new mods submitted here with many being worked on, but overall people just don't sit and play JKA all day every day anymore. Most of us are in our 30's and 40's now, with limited time to game, and with how many games are out there most people would rather try new ones rather than stick to one.
    tl;dr - Yes activity is very low but not completely dead, use OpenJK or TaystJK to see servers if you don't see any
  19. mjt liked a post in a topic by Circa in New year, new contest   
    It's 2025 which is just a wild number. You may have noticed things have been pretty quiet around here. Some small changes have happened behind the scenes but nothing too major. We recently disabled the status updates feature due to it only being used by a couple normal people and always the first target of a spam account. The future versions of JKHub will not have a status feature anyway, so we're just disabling it early.
    Work is still being done with the new JKHub. The last few months have been slow due to me moving and then the holiday season and launching a new podcast. I hope to gain more progress on it throughout this year. You'll hear more about it when it's ready to show. I will say though that the goal of the new website is cost savings and streamlining. It's been nice using this software for the website since JKHub's launch but it was already super expensive and they raised the price last year. Donations haven't kept up with our costs in many years now. With the move to my new custom website, we will lose features and it may seem more barebones compared to this, but with activity going down more and more, it makes more sense to strip the site down to essentials. Here is a sneak preview of the new file pages. The goal is to keep the important parts of JKHub in tact.
    Duel Map Contest
    We haven't had a contest since the 20th anniversary event, but here we are with a contest focused on just duel/tffa maps. This idea was originally from someone in the community @banhammer and I agreed to host it for them.
    What makes a duel map?
    The requirements for a duel map are more than just the .arena file. Duel mode (and Power Duel) are typically small maps with minimal obstacles or paths from spawn to action. The reason TFFA can be looped into this as well is the way that TFFA is played is similar to duel, where typically 2v2, 3v3, or 4v4 has the action limited to one dueling area. For example when TFFA is played on FFA3 (Tatooine City), everyone spawns and immediately makes their way to the main area in front of the giant door across from the brown ship. The best duel and TFFA maps typically have spawns that are far enough away from the action area but not far enough that it takes forever to get to it.
    Here is a very simple diagram of a layout that works well (do not make this exactly, get creative!).

    TFFA maps are typically bigger than Duel maps, however there is a sweet spot to being able to cater to both modes and how they are typically played. If you have no experience playing duel or TFFA in multiplayer with real players, don't hesitate to ask questions in the comments below, or don't be afraid to jump into a server and ask to be shown how it works.
    You do not have to cater to both modes, you can pick one or the other. You also don't have to stick to the above diagram design.
    Rules
    All submissions must be maps catered to Duel and/or TFFA modes in Jedi Academy or Outcast. Map must function in the base game modes (must not require mods to work, like MBII). Include separate map files if you must. You can only enter your own creations. Already released files cannot be submitted. The goal is to encourage new creations! It does not have to be Star Wars themed, any theme will work. Make sure it abides by the file submission rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is 23rd of February 2025, after which a poll will be opened. The poll will be closed by the end of day 7th of March 2025. You must be a member of the forum prior to the contest to vote. What do I win?
    Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎
    How do I submit my mod?
    Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories.

    Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you.
    Submit to Duel Map Contest '25
     
    This may seem like a broad subject for a contest, but hopefully it gets some mappers out of their comfort zone and create something they haven't before! Good luck!
     
    THE RESULTS ARE IN...THE WINNERS ANNOUNCED HERE

    View full article
  20. Circa liked a post in a topic by Plasma in Acolyte Model Request Dump   
    Probably not for a while, I'm working on my SP mod at the moment so making new hilts has taken a backseat until I get the next release of that done.

    I still have Torbin, Jecki, Kelnacca and Yord to do. I did get Osha's lightsaber done though which is a variant of Sol.

  21. Circa liked a post in a topic by Linken in Head turning very quickly on higher FPS   
    I was able to find a solution.
    In cg_players.cpp, there are 2 macros declared: LOOK_DEFAULT_SPEED and LOOK_TALKING_SPEED. LOOK_DEFAULT_SPEED is called twice in the same function, CG_CheckLookTarget. LOOK_TALKING_SPEED is called 6 times, 3 times a piece in CG_G2PlayerAngles and CG_PlayerAngles.
    In each instance of the variables being referenced, add on the calculation: " * (cg.frametime / (1000.0 / TARGET_FPS))"
    TARGET_FPS is another macro which I declared in cg_media.h with a value of 60 (in case I need to call it for some other reason that I currently can't think of), but declaring it in cg_players.cpp works as well.
     

  22. SomaZ liked a post in a topic by Circa in ZIP archive with JPG md3 previews   
    Took forever but I filled in the missing images so it should be 100% now. Also linked to the zip download page there and the reverse, link to the wiki on the download page.
  23. Smoo liked a post in a topic by Circa in New year, new contest   
    It's 2025 which is just a wild number. You may have noticed things have been pretty quiet around here. Some small changes have happened behind the scenes but nothing too major. We recently disabled the status updates feature due to it only being used by a couple normal people and always the first target of a spam account. The future versions of JKHub will not have a status feature anyway, so we're just disabling it early.
    Work is still being done with the new JKHub. The last few months have been slow due to me moving and then the holiday season and launching a new podcast. I hope to gain more progress on it throughout this year. You'll hear more about it when it's ready to show. I will say though that the goal of the new website is cost savings and streamlining. It's been nice using this software for the website since JKHub's launch but it was already super expensive and they raised the price last year. Donations haven't kept up with our costs in many years now. With the move to my new custom website, we will lose features and it may seem more barebones compared to this, but with activity going down more and more, it makes more sense to strip the site down to essentials. Here is a sneak preview of the new file pages. The goal is to keep the important parts of JKHub in tact.
    Duel Map Contest
    We haven't had a contest since the 20th anniversary event, but here we are with a contest focused on just duel/tffa maps. This idea was originally from someone in the community @banhammer and I agreed to host it for them.
    What makes a duel map?
    The requirements for a duel map are more than just the .arena file. Duel mode (and Power Duel) are typically small maps with minimal obstacles or paths from spawn to action. The reason TFFA can be looped into this as well is the way that TFFA is played is similar to duel, where typically 2v2, 3v3, or 4v4 has the action limited to one dueling area. For example when TFFA is played on FFA3 (Tatooine City), everyone spawns and immediately makes their way to the main area in front of the giant door across from the brown ship. The best duel and TFFA maps typically have spawns that are far enough away from the action area but not far enough that it takes forever to get to it.
    Here is a very simple diagram of a layout that works well (do not make this exactly, get creative!).

    TFFA maps are typically bigger than Duel maps, however there is a sweet spot to being able to cater to both modes and how they are typically played. If you have no experience playing duel or TFFA in multiplayer with real players, don't hesitate to ask questions in the comments below, or don't be afraid to jump into a server and ask to be shown how it works.
    You do not have to cater to both modes, you can pick one or the other. You also don't have to stick to the above diagram design.
    Rules
    All submissions must be maps catered to Duel and/or TFFA modes in Jedi Academy or Outcast. Map must function in the base game modes (must not require mods to work, like MBII). Include separate map files if you must. You can only enter your own creations. Already released files cannot be submitted. The goal is to encourage new creations! It does not have to be Star Wars themed, any theme will work. Make sure it abides by the file submission rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is 23rd of February 2025, after which a poll will be opened. The poll will be closed by the end of day 7th of March 2025. You must be a member of the forum prior to the contest to vote. What do I win?
    Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎
    How do I submit my mod?
    Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories.

    Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you.
    Submit to Duel Map Contest '25
     
    This may seem like a broad subject for a contest, but hopefully it gets some mappers out of their comfort zone and create something they haven't before! Good luck!
     
    THE RESULTS ARE IN...THE WINNERS ANNOUNCED HERE

    View full article
  24. SomaZ liked a post in a topic by Circa in ZIP archive with JPG md3 previews   
    Looks like those missing images were never uploaded to that page according to the history. But they can be also found here:
     
    https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
     
  25. Circa liked a post in a topic by Teratoid in Mino's Maps and Models   
    Me too...
     
    Oh wait, that's me!
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