Jump to content

h643

Members
  • Posts

    62
  • Joined

  • Last visited

Posts posted by h643

  1. So I decided to create a list of improvements/problems

    • Nerf spec-join
    • You need to click/hold +attack after dying to ensure you don't miss next spawn
    • You don't lose a point if you self-kill by switching class, but client predicts it will
    • g_doWarmup is disabled in siege?
    • Enter ATST with dropped saber -> call saber back -> leave ATST (maybe other vehicles too)
    • Spawn timer should be always visible?
    • Cloak / tech ammo can / jetpack fuel meter not removed after death
    Raz0r likes this
  2. Yes it's possible but you need to use custom script

    seta ffa1 "set g_gametype 0; map mp/ffa1; set nextmap vstr ffa2"
    seta ffa2 "set g_gametype 0; map mp/ffa2; set nextmap vstr ffa3"
    seta ffa3 "set g_gametype 0; map mp/ffa3; set nextmap vstr ffa4"
    seta ffa4 "set g_gametype 0; map mp/ffa4; set nextmap vstr ffa5"
    seta ffa5 "set g_gametype 0; map mp/ffa5; set nextmap vstr ctf1"
    
    seta ctf1 "set g_gametype 8; map mp/ctf1; set nextmap vstr ctf2"
    seta ctf2 "set g_gametype 8; map mp/ctf2; set nextmap vstr ctf3"
    seta ctf3 "set g_gametype 8; map mp/ctf3; set nextmap vstr ctf4"
    seta ctf4 "set g_gametype 8; map mp/ctf4; set nextmap vstr ctf5"
    seta ctf5 "set g_gametype 8; map mp/ctf5; set nextmap vstr hoth"
    
    seta hoth "set g_gametype 7; map mp/siege_hoth; set nextmap vstr desert"
    seta desert "set g_gametype 7; map mp/siege_desert; set nextmap vstr korriban"
    seta korriban "set g_gametype 7; map mp/siege_korriban; set nextmap vstr ffa1"
    
    vstr ffa1
    

    EDIT: fixed

×
×
  • Create New...