h643
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Posts posted by h643
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I always use cg_dynamicCrosshair 0 and cg_thirdPersonCameraDamp 0.5. There may be other settings too but I'm not sure
Asgarath83 likes this -
There are a lot of servers using jkhub master already :) http://my.jacklul.com/jkhubservers/
Bacon likes this -
Try using jamp.exe / jasp.exe (or openjk.exe) if you are launching the game through batch file or shortcut
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How would I run EoC with openjk? I've never used openjk before.
I don't know anything about EoC sorry
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I have no idea about this crash so my only suggestion is to try with openjk exe http://builds.openjk.org/
But I don't know if EoC/ojp are compatible
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1. Is it really needed when there are so many unused (even un-admined) servers around?
I want to vote yes to this server but this is very true. Maybe default game mode should be TFFA or something to stand out.
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I don't think it looks bad but maybe motion blur could help
c1=selectevery(last, 2, 0) c2=selectevery(last, 2, 1) Average(c1, 0.33333333333, c2, 0.66666666667)
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Anti-warp would be good too. I have seen people 'lagging' through mines
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Maybe new graphics drivers could help: http://support.amd.com/en-us/download/desktop/legacy?product=legacy2&os=Windows%207%20-%2032
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For me looks like this:
Vanilla
Rend2
Boothand likes this -
I can see liquid shwarts and it doesn't disappear when I click get new list :)
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I think google sites works for this because they don't rename files
jp_DlBaseURL "http://sites.google.com/site/japrojka/download/" should be correct format (havent tested)
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For me HDR works but r_ext_texture_filter_anisotropic doesn't :unsure:
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So I decided to create a list of improvements/problems
- Nerf spec-join
- You need to click/hold +attack after dying to ensure you don't miss next spawn
- You don't lose a point if you self-kill by switching class, but client predicts it will
- g_doWarmup is disabled in siege?
- Enter ATST with dropped saber -> call saber back -> leave ATST (maybe other vehicles too)
- Spawn timer should be always visible?
- Cloak / tech ammo can / jetpack fuel meter not removed after death
Raz0r likes this -
Yes it's possible but you need to use custom script
seta ffa1 "set g_gametype 0; map mp/ffa1; set nextmap vstr ffa2" seta ffa2 "set g_gametype 0; map mp/ffa2; set nextmap vstr ffa3" seta ffa3 "set g_gametype 0; map mp/ffa3; set nextmap vstr ffa4" seta ffa4 "set g_gametype 0; map mp/ffa4; set nextmap vstr ffa5" seta ffa5 "set g_gametype 0; map mp/ffa5; set nextmap vstr ctf1" seta ctf1 "set g_gametype 8; map mp/ctf1; set nextmap vstr ctf2" seta ctf2 "set g_gametype 8; map mp/ctf2; set nextmap vstr ctf3" seta ctf3 "set g_gametype 8; map mp/ctf3; set nextmap vstr ctf4" seta ctf4 "set g_gametype 8; map mp/ctf4; set nextmap vstr ctf5" seta ctf5 "set g_gametype 8; map mp/ctf5; set nextmap vstr hoth" seta hoth "set g_gametype 7; map mp/siege_hoth; set nextmap vstr desert" seta desert "set g_gametype 7; map mp/siege_desert; set nextmap vstr korriban" seta korriban "set g_gametype 7; map mp/siege_korriban; set nextmap vstr ffa1" vstr ffa1
EDIT: fixed
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I think this discussion is interesting for what gametypes would be played in JKhub server (I'm not aware of any plans)
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This will probably not help with the issue but you should patch the game http://jkhub.org/files/file/73-jedi-academy-patch-pc/
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https://jkhub.org/images/C01EqP5.png (~week old) I have tried to reproduce it but failed. uix86 end-of-file doesn't happen normally eitherWhat config thing.
I think it was just temporary hardware problem
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Hmm I think it could be related to that config thing (invalid cvar value in openjk.cfg?). Would running as admin be separate user?
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Maybe /s_allowDynamicMusic 1
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Just happened to me a week ago It means your config file got too big (should be error message for that )
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Try
{ "classname" "fx_runner" "fxFile" "*snow" }
http://jkhub.org/tutorials/article/118-custom-weather-effects-sp-and-mp/
ENB JKA - possible?
in Jedi Knight General Discussions
Posted
Rend2 should be bigger improvement than ENB / Sweetfx