h643
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Posts posted by h643
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Write /s_khz 44 in console or in config file
By default the game uses 11/22 khz sounds and they don't sound good
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I only know of this one http://omgwtflol.rivercrew.net/
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Will try it tomorrow
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Mainly modeling and I don't understand anything of shaders yet
ChalklYne likes this -
Make sure you have the latest version of JA++ https://github.com/Razish/japp/wiki/Downloads
Remove all files with japp_ in the name, they are from old version
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^do this
Try removing all dlls from %USERPROFILE%\My Documents\My Games\OpenJK\japlus and the ones in the GameData\japlus folders.
Did you put fabulous_openjk.pk3 somewhere?
Remove dll files from %USERPROFILE%\My Documents\My Games\OpenJK\base as well.
Hint: if %USERPROFILE%\My Documents\ puzzles you, just open up the Documents folder and traverse the rest if under Vista or newer.
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Looks like a zombie game xD
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g_maxForceRank 0-7
Don't know about grapple
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Anisotropic filtering is not working in that image? When I tested rend2 openjk it didn't work for me either iirc (unless forced)
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Looks promising , but crashes with openjk(ded)
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@@Raz0r I just compiled the server code with VS2012 but the strafe jumping physics are very weird unless I use pmove_float 1. japp_promode 1/0 doesn't seem change anything
*old link removed*
I must say this is the best server side mod because of the features. But I haven't seen a single server running it :unsure:
And question / suggestion: How to give starting ammo for weapons? If I wanted server with only disruptor is it possible to have 'unlimited' ammo?
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I don't understand why GTKradiant is "bad" editor :wacko: I have no problems with it
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http://www.webhostingtalk.com/forumdisplay.php?f=4 is all you need
I have good experience with Hawk host and Stablehost
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Looks very good
ChalklYne likes this -
I did simple conversion of all 99 maps Some of them work, some don't
Needs Elite Force pak files to work
https://docs.google.com/file/d/0B9KLDU9LEqWgR3BVR2xsX0VPeDQ/edit
Installation:
- Place the downloaded Star-Trek-EF.pk3 in base/ folder
- Copy pak0, pak1, pak2 and pak3 files from Elite force into JKA base/ folder
- Rename files:
pak0.pk3 -> AApak0.pk3
pak1.pk3 -> AApak1.pk3
pak2.pk3 -> AApak2.pk3
pak3.pk3 -> AApak3.pk3
If you don't rename the pak files they will overwrite your jedi academy mods
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Try removing cgamex86.dll and uix86.dll from
/Documents and Settings/USERNAME/My Documents/My Games/OpenJK/japlus/
Not 100% sure on file path because I don't have XP
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It must be working because he gets to the mods menu
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Maybe possible to convert with q3map2? (beginner in mapping)
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I don't have anything worth giving but very good idea!
therfiles likes this -
Looking good , I think it's around 10 years since I last played DF2 xD
JKA's graphics are a little boring but it looks much 'cleaner'
And sorry for adding more off-topic :unsure: but @@Onysfx
maybe the problem with openjk.exe is wrong color depth
try
r_colorBits 0 (or 16 or 32)
vid_restart -
sorry offtopic but DOWNFALL HITLER :D !
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I think MB2 is pretty interesting but I don't play it because I like normal siege more
W.I.P.
in WIPs, Teasers & Releases
Posted
Very beautiful