I don't really ask for help much here but oh well. I'd like to be able to make shiny parts for some stuff I'm working on, i know how to make them in 3DS Max but is there something like an alpha that the engine needs to read in order to acknowledge it? I've tried looking for tutorials on this particular thing but no luck as of yet, i've even tried going through a few textures that i know use "shiny" parts on them but they just seem to be simple .JPG and i wasn't aware that .JPG used alpha channels. So i guess that it has something to do with the shader itself but, as i said, i can't find any tutorials on it xD I noticed that some models come with 2 or 3 textures, one that says _spec and one that says _glow. Obviously self explanatory but i don't get how a simple .JPG can have such an effect in the engine. I'll continue to look through textures and shader files until somebody can explain it to me or provide a tutorial.