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Posts posted by Scorpion
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You can make multiple saves of your map
you can do what i've done when i got this trouble the first time for restrict area and brush incriminating.
- save your map into multiples saving.
- save the map into "mapname_debug" or something like that.
- now select brush with inside selection and delete a part of a map. try to build. if you got the error, the brush is not into the part deleted. if you not get the error, you found the incriminating area.
using this method and making a combination of deleting - undo build temptative you can fastily restrict the part of the map that cause the error, and so also find the brush.
your map is small duel map no? so you can find the problem really fast with this method.
Important: Not delete the skybox when you make the "deleting search" of brush, of you will leak the map. O.o
Fixed by now, but thanks, I'll take that into account next time.
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Max TV vertexes is an error created when you build a brush that get more of 12 faces \ vertexes. so, if you build a prism more complex of a dodecahedran face prism, you get this error. you can check all prism you build manually for find what prism cause this issue. another suggest is to make the vertex number never > of 8 or ten. so you avoid to erroneley hit this radiant limitation : \
Yes, but is there anyway to, besides checking every single curve, like, check what is doing it? Otherwise this is going to be a loooong day.
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Encountered a small problem making a small duel map; Hit the verts limit. Problem is, I don't know what hit it. I made sure to keep it quite low on any circular brushes (Always 12 or below), so I'm not really sure. Is there any way to check what is specifically causing the error?
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Moved to Jedi Knight General Discussion.
Thank you!
Smoo likes this -
I have way too many fond memories, but I count amongst my favourites: Playing with Kain against aXiom's 2v2 team way back in 2005, beating DoX's best lineup with the Aurochs in a 3v3 and beating *aiming.Seph in the quarter finals of a 64-players ESL tournament. Pretty much my personal highlights when it comes to JKA. There's really a lot more though, like for example the first round of my ESL 1v1 against Dureal: At one point I was leading by about 200hp and got really excited, so much so that my hands started to shake and i was making really stupid mistakes and eventually lost the match. Good times!
That's awesome!
Feel free to write as many as you remember if you wish, it's always interesting to read these!
Smoo likes this -
Npc spawning a chiss in a dumpster in the springfield map then blowing him up with a mine then watching him fly out of the dumpster. Lol fun times, me and my friend use to do it all the time on lan
Those were the days. :0 most u get now is 4v4 lol
Sad, really. Still love Hoth, Korriban and Desert
Smoo likes this -
What is your best memory of JA?
As a mapper,
'A well-oiled toaster oven'
Smoo likes this -
How about giving the levelshot a nice frame? It looks kind of out of place/bland when just placed on top of the background like that, kind of like the frame around the loading bar.
Grab likes this -
Well, 40+ symbols are more than enough for server name.
Indeed. I never liked those '..........................................................[server name]' so they'd appear at the top of the list anyway so that's fine I suppose'.
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It's beautiful...*drools*.
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Force Magnetise
Dark Side
Lv.1 - Magnetises an enemy, redirecting a few fired shots into him for 25% of their original damage, at the cost of 25 FP.
Lv.2 - All shots are redirected for 50% damage, costs 25FP still.
Lv.3 - All shots are redirected plus a couple objects get magnetised and get thrown against him too, 85% damage of the shots, 15 damage on impact from each object, costs 30FP.
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See you in the field, Jedi!
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Strong and staff can still beat it relatively easily, but on the other hand, beating someone who is skilled with a staff saber is borderline impossible with a single saber and even duals. Especialy with all the exploits (blade switching, ground butterfly etc).
This. My brother was a douche with staff. ._.
AngelModder likes this -
Tavion all the way. Excellent speed, and even better range, damage output is very decent, and hardcoded bonus for parries and disarming enemies. And it's also graceful, it's quite similar to Form II. You get the speed of fast style with the damage of medium and the range of strong, with defense that surpasses even dual sabers'.
No wonder, it's a boss stance. I never liked boss stances. They always felt very overpowered. The basic ones give the enemy Jedi a fighting chance which drags out the fights, which IMO makes it alot more interesting.
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Well since I'm taking Yavin IV and its a speeder section I already have a good layout and an idea for what I'm gonna do.
JAWSFreelao likes this -
If it still has the purple staff Kel'Dorian i'm happy.
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Please don't hit them eez.
eezstreet likes this -
So what're you looking for here? Small "child"-like sprites like Final Fantasy, bigger more detailed ones (can't think of an example) or other art styles for sprites? (Guilty Gear, etc.)
CaptainCrazy likes this -
His eyebrows are...funky and thick. Nice work none the less!
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I don't exactly mind the canon head. It's just that my favorite is the blonde one, so, don't make it canon only please ._.
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male zabrak. no really please, ever since I saw what male Zabrak looked like in SWTOR i realised what i was missing. Please, Male Zabrak ._.
JAWSFreelao and Circa like this -
Here's how we do it: Platinum gets the license and makes the new game. Look at Metal Gear Rising's combat system: would be perfect for MP and especially lightsaber combat. The story in Rising was amazing and the animations were really good. I didn't find many bugs, either. Also, that soundtrack. So I say we have platinum make a Rising-like Star Wars game. Without Rosh Penin, obviously.
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Perfect ding ding ding, jackpot!
No, but seriously, well done. I think that one is ready. Finally the perfect clone has been made.
negru_tudor likes this
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Lisbon, Portugal