Jump to content

Xycaleth

Members
  • Posts

    1,458
  • Joined

  • Last visited

Everything posted by Xycaleth

  1. Numpad worked without any problems in JK2. They borked it in JKA some how.
  2. No, MP3 code hasn't been changed as far as I know. The only sound-related value that's been increased is the default playback frequency (from 22kHz to 44kHz).
  3. It might help if you mentioned what you expected it to look like. We can't read your mind
  4. Minor update! Windows: https://dl.dropboxusercontent.com/u/874909/JKHub/ModView-Win32-05112014.zip OSX: https://dl.dropboxusercontent.com/u/874909/JKHub/ModView-OSX-05112014.zip Changes: * Fix crash when attaching models. * Fix drawing white surfaces when they were marked with *off. I haven't quite got as far as adding the attached model to the menu in the left pane.
  5. Ya, I'll be generating GLSL shaders from the Q3 shaders so that the majority of them can be run with a single render (multi-stage shaders generally need to be rendered multiple times to get the same effect). This should hopefully allow for some better optimizations.
  6. I've seen, but I don't feel like they're relevant for now. Especially with my major changes incoming in a few weeks.
  7. Hooray, fourth time is the charm I'm pretty sure I had surface hiding working at some point. I've probably broken it, but it should be an easy fix. I didn't think anybody used the GLA override so it's not included in the user interface. It's easy enough to add back in - the code's still there, it's just not accessible. And I think the double-sided thing was removed in anticipation of working shaders. I'll add it back in for the time being. Yay, first time is the charm on Mac I think the you're describing the same problem as @@Kualan. Should be an easy fix! And yes, I was looking for a new/better logo. I'm not sure whether I like the M and V logo or if it can be made to look a bit more stylized some how.
  8. Fourth time lucky? https://dl.dropboxusercontent.com/u/874909/JKHub/ModView-Win32-03112014.zip
  9. Third time lucky? https://dl.dropboxusercontent.com/u/874909/JKHub/ModView-Win32-03112014.zip
  10. Try again: https://dl.dropboxusercontent.com/u/874909/JKHub/ModView-Win32-03112014.zip Also, OS X version which hopefully works: https://dl.dropboxusercontent.com/u/874909/JKHub/ModView-OSX-03112014.zip
  11. Urgh, apparently I'm missing *something* but I don't know what. I'll have a look around.
  12. Here's the build for Windows. You'll probably find a fair few things unfinished, but it should be useable on the whole: https://dl.dropboxusercontent.com/u/874909/JKHub/ModView-Win32-03112014.zip OS X build to come soon.
  13. Ok cool I'll try to get some test version out in the next few days. Need to make sure that where ever I got to is still in a fairly usable state
  14. Ah, sorry. After taking a break from everything this completely left my mind. I'll make sure I come back to it, but no updates for now. If people don't mind a half-working version, I can release what I've done so far. It includes a half assed fix for transparent textures (like on Chewie), the problem with it being that you can sometimes see all the way through the model where the texture is transparent.
  15. If only people made backups more often All the work I care about is backed up online so I'll never lose it.
  16. I think I've broken dynamic glow recently, I might have broken cube mapping as well. I'll need to take a closer look.
  17. Heavy coding
  18. The SDK source code has been available since 2003. The full source code released happened last year. Clan Mod, JA+, OJP and JA Unlimited were all created using the SDK.
  19. Couldn't you just add a few deformVertexes to the flag's shader?
  20. Not sure if serious or just trolling...
  21. What do you mean by dlights that can project/do reflections? Reflections are a property of the materials, not the light O.o
  22. Fixed in my latest commit
  23. 3.0 is a number not a video card I'm guessing it's the version of OpenGL your video card supports, which isn't high enough to run rend2.
×
×
  • Create New...