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Xycaleth

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Everything posted by Xycaleth

  1. The first release of OpenJK is nearing completion so we're in the process of deciding how to version it I'm thinking OpenJK 1.0 sounds fine, but thinking towards the future, I'm not really sure what would constitute bumping up to 2.0, and what would be 2.1. There's not really much in the way of additional features that would be added to OpenJK because of the very nature of the project. Following that trail of thought, maybe we should use whole numbers instead? OpenJK 1, OpenJK 2, and so on, like Chrome and Firefox do. What are people's thoughts on this?
  2. Xycaleth

    FPS Issue

    Are you using the latest build of OpenJK from http://builds.openjk.org?
  3. I've updated to How to Contribute section. Remember, you don't have to be a coder to contribute to OpenJK You can help out just by suggesting ideas, reporting bugs or just replying to people asking for help on these forums. I may expand on that section in the future and make its own pinned topic.
  4. Xycaleth

    FPS Issue

    Sounds bad :/ Do you have a specific example where you were recording at 1080p? e.g. which recording software, what were your graphics settings, what operating system were you running. And when you say 'worse performance in general', are you referring to just FPS or something else? You could try setting com_affinity to -1. That should allow the OS to run the JKA on any CPU core rather than restricting it to a pre-selected core.
  5. How do you make it fair? Leave it as it is and 4:3 has the advantage. Fix it, and then widescreen has the advantage.
  6. You should very rarely need to use alphaFunc, especially for player models. It's also bad for performance. This should work: models/players/jeslyn/amone/lower6 { cull twosided { map models/players/jeslyn/amone/lower6 blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuseEntity } { map gfx/models/jeslyn/lower6_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
  7. Xycaleth

    FPS Issue

    Only client side! It's a problem in the .exe so it will give improvements for any mod
  8. Can you check to see what fs_homepath is set to on your server? It might not be writing to the folder you think it is.
  9. Which dedicated server are you using? OpenJK or jampDed? Which folders have you looked in for the files?
  10. With the new Raven master server being hosted on the Windows Azure infrastructure, it should be much better protected against DDOS attacks /me ducks before it happens again
  11. Xycaleth

    Master Server

    There's no financial reason to keep it alive. And MB2 are now solely using their own master server. However, with the reason in flux of people who bought the humble bundle (over 140000 people at ye time of writing) it probably does make sense to keep it alive now
  12. Slightly off topic, but JKA doesn't do phong shading it does gouraud shading.
  13. Just to clarify, where are you putting your mod DLLs? I'm assuming in GameData/<mod name> but you didn't mention this. Ideally, people should be using only the My Games/OpenJK/ folder but old habits die hard and we're not sure how to persuade people to change their habits. Although, looking at the current code in OpenJK, it should be loading the DLLs from your GameData/ folder first :/
  14. You could have used OpenJK
  15. They're ideas for architectural changes to hopefully improve performance. I know a lot of the theory about maximizing rendering performance, but putting that into practice is the next step I'm trying to push for the first release of OpenJK at the moment, but after that I'll get back to working on rend2 again.
  16. Still in the works, just not so active. I've been toying with ideas in a separate code base so far
  17. Oh right, I forgot you mentioned that you were able to try connecting to servers. So I'm going to hazard a guess that something in JA+ doesn't like OpenJK. It says the UI DLL got loaded at the very end, and then it just cuts off! I'll have a look at seeing if JA+ is doing anything bad...
  18. What's the shader for the texture look like? Do you use the $lightmap keyword anywhere? Have you tried with a different texture?
  19. Can you try saving the following to a .bat file in your GameData folder, and running it? openjk.x86.exe +set logfile 2 +set developer 1It will still crash like before but it will also create a log file in My Games/OpenJK/base called qconsole.log. Please post the contents of the log file here
  20. SP doesn't load the DLL from the same directory as the .exe like in MP. You'll need to copy the DLL to your Dusty_Patch folder or build the INSTALL project in MSVC if you've set it up correctly.
  21. It's a bug in the npc code. They'll track you through the whole map until their timer runs out I think.
  22. When does it crash? Does it crash before the window appears, or at some later time?
  23. Can you explain exactly what you found too vague about the instructions? It would be good to know so we can improve on it
  24. OJK shouldn't be crashing if you don't have that PK3 in the OpenJK folder - perhaps you're using an old build? The PK3 is in the OpenJK folder by default because it overrides the base DLLs which not everybody wants - it's fine to move it there if you want to, but it shouldn't be crashing if you don't.
  25. I still don't understand what you think is incompatible. Can you provide a video and describe in as much detail what you think is wrong?
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