Jump to content

New Empire Storm Trooper


Recommended Posts

In some cases you could use double smooth to block-in the shape and then detail from that, which would create like a "mid cage" resolution. Since double smooth relies on smoothing groups it can help create hard/smooth transitions easily (depending on the object of course). The rest is just planning edge flow to support the direction of the details.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...