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Kotor Conversion Mod


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Posted

First TFA, now this. Is this gonna include Kotor 1 and Kotor 2 respectively or just Kotor 1/2?

I'm not the leader of this mod,i'll just help out with some staff :D

ummm....maybe? xDD

 

TheWhitePhoenix likes this
Posted

In this video, Saul is Rax! Please tell me what you think. Sorry about the low res.

 

 

Your dialogue splicing is spot on but I was honestly hoping you were going to be making new levels, maybe get permission from some map makers to use their KOTOR maps? 

Posted

Are you planning on changing the music to the KOTOR soundtrack as well? I'm liking what I'm seeing so far! :winkthumb:

Yes, I will make my own music mod.

Your dialogue splicing is spot on but I was honestly hoping you were going to be making new levels, maybe get permission from some map makers to use their KOTOR maps?

 

That will come in the far future, I hope.
Posted

Yes, I will make my own music mod.

That will come in the far future, I hope.

I have a solution but it's very dodgy. I can convert any module in KOTOR to a .md3 and place it in a .map but it'll require manually adding collision brushes and lighting, the latter of which isn't too hard.

 

the other solution which is a hell of a lot more time consuming is to use those exported modules as a reference as well as their textures to re-create the level.

The New Order likes this
Posted

I have a solution but it's very dodgy. I can convert any module in KOTOR to a .md3 and place it in a .map but it'll require manually adding collision brushes and lighting, the latter of which isn't too hard.

 

the other solution which is a hell of a lot more time consuming is to use those exported modules as a reference as well as their textures to re-create the level.

 

I would prefer this dodgy solution to playing the Jedi Academy maps honesty, the other thing would be; even though there's dozens of retexture mods for KOTOR, please don't use one- I say this because I believe you should use the original look of the game as primary inspiration. But if you're a good enough artist I'm sure you could pull a Halo 2: Anniversary and make things look updated and slightly different whilst maintaining the feel and atmosphere of KOTOR.

 

I wouldn't ask you to do KOTOR II as frankly an action- gamey style adaptation wouldn't do it justice- where as the plot of K1 is fairly straightforward good v.s evil, and there's really only ever two ways to approach a Quest in most cases. 

Posted

I would prefer this dodgy solution to playing the Jedi Academy maps honesty, the other thing would be; 

 

even though there's dozens of rexteture mods for KOTOR, please don't use one- I say this because I believe you should use the original look of the game as primary inspiration.

 

But if you're a good enough artist I'm sure you could pull a Halo 2: Anniversary and make things look updated and slightly different whilst maintaining the feel and atmosphere of KOTOR.

 

I wouldn't ask you to do KOTOR II as frankly an action- gamey style adaptation wouldn't do it justice- where as the plot of K1 is fairly straightforward good v.s evil, and there's really only ever two ways to approach a Quest in most cases. 

well, dodgy in the sense that I don't know if it'd be entirely legal to release with the conversion :P

GPChannel and The New Order like this
Posted

I like the idea, but you'd honestly need to rework the entire story for that last line to make sense.

 

I'd advise laying out a sort of road map for this mod, the main plot points of KOTOR. 

Then see how you can achieve each plot point with a non-speaking main character (Silence Jaden lol)

 

Maybe think about using some KOTOR maps the community has made, Taris with a few edits would be a no- brainer.

 

If I was a mapper I'd help you make whole new levels personally- imagine how exciting exploring Taris' multiple levels would be if it actually had multiple levels ala- Nar Shaddaa in Jedi Outcast. Or if the interior of the Star Forge was completely vertical? 

 

Go nuts if you can IMO

Posted

I like the idea, but you'd honestly need to rework the entire story for that last line to make sense.

 

I'd advise laying out a sort of road map for this mod, the main plot points of KOTOR. 

Then see how you can achieve each plot point with a non-speaking main character (Silence Jaden lol)

 

Maybe think about using some KOTOR maps the community has made, Taris with a few edits would be a no- brainer.

 

If I was a mapper I'd help you make whole new levels personally- imagine how exciting exploring Taris' multiple levels would be if it actually had multiple levels ala- Nar Shaddaa in Jedi Outcast. Or if the interior of the Star Forge was completely vertical? 

 

Go nuts if you can IMO

Yeah, thats the goal. I plan to work on it. 

LucyTheAlien and GPChannel like this
  • 3 weeks later...
Posted

Update: 2/22/17

I have replaced all of the Jedi Academy NPCs with Kotor NPCs. I’m still working on replacing the dialogue. Please watch the new video, on the new Kotor NPCs! Please give me your feedback. I would love to hear it.

DarthVader likes this
  • 2 weeks later...
  • 3 weeks later...

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