LordDesann Posted January 11, 2017 Posted January 11, 2017 Just wanted to a little cheat for SP, looked it up on google and found versions that didn't seem to work. The only ones that ever seemed to work was when it was on file front. But alas, that website vanished. Would this have to do with my current version of JA? I'm currently on Mac using the JA V 1.0.1.0 version Any help would be appreciated. Regards LD
Kuhe Posted January 11, 2017 Posted January 11, 2017 I think your looking for this http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/34302/
LordDesann Posted January 11, 2017 Author Posted January 11, 2017 I think your looking for this http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/34302/ Tried it, didn't seem to work. Weapons kept firing at the same pace and there was still ammo count. Could it be my version of the game?
LordDesann Posted January 11, 2017 Author Posted January 11, 2017 We're good. I'll figure it out. Thanks guys!
Ramikad Posted January 11, 2017 Posted January 11, 2017 Do you happen to have any other mods installed? If another mod changes something about the weapons it might conflict with the infinite ammo mod.
GamingPrince83 Posted January 12, 2017 Posted January 12, 2017 You can do it yourself. Open the EXT_DATA/Weapons.dat. Look for the Weapon like this: // WP_BRYAR_PISTOL{weapontype WP_BRYAR_PISTOLweaponclass weapon_bryar_pistolweaponmodel models/weapons2/briar_pistol/briar_pistol.md3worldmodel models/weapons2/briar_pistol/briar_pistol_w.glmweaponIcon gfx/hud/w_icon_briarmissileFuncName bryar_funcaltmissileFuncName bryar_alt_funcammotype 2ammolowcount 15energypershot 1 <-----------Change this to 0 and the weapon won't waste any Ammofiretime 400range 8192altenergypershot 1<-----------Change this to 0 and the weapon won't waste any Ammoaltfiretime 400altrange 8192muzzleEffect bryar/muzzle_flashaltmuzzleEffect bryar/altmuzzle_flashaltchargesound sound/weapons/bryar/altcharge.wavaltchargeforce fffx/weapons/bryar/altchargeselectSound sound/weapons/bryar/select.wavselectforce fffx/weapons/bryar/select}
katanamaru Posted January 13, 2017 Posted January 13, 2017 And I'm pretty sure that the 'firetime 400' above is what controls how fast you can shoot another shot. I made something like this a while ago by editing the weapons.dat file. Langerd likes this
Langerd Posted January 13, 2017 Posted January 13, 2017 weapontype WP_BRYAR_PISTOLweaponclass weapon_bryar_pistolweaponmodel models/weapons2/briar_pistol/briar_pistol.md3worldmodel models/weapons2/briar_pistol/briar_pistol_w.glmweaponIcon gfx/hud/w_icon_briarmissileFuncName bryar_funcaltmissileFuncName bryar_alt_funcammotype 2ammolowcount 15energypershot 1 firetime 400 <---- Lower value means faster shootingrange 8192altenergypershot 1altfiretime 400 <---- Lower value means faster shooting for alternative firealtrange 8192muzzleEffect bryar/muzzle_flashaltmuzzleEffect bryar/altmuzzle_flashaltchargesound sound/weapons/bryar/altcharge.wavaltchargeforce fffx/weapons/bryar/altchargeselectSound sound/weapons/bryar/select.wavselectforce fffx/weapons/bryar/select
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