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Coder(s) to help with Dusty's Patch? (Can be a novice)


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Posted

What: Coding and testing for Dusty's Patch; a JKA single player enhancement/expansion. Help with coding some side things to free me up to work on some core aspects of the mod. Namely I might want help with: merging the mod with JA enhanced, working on camera controls, working on new NPC fields, fine-tuning certain NPC AI features.

 

Why: If you like my mod. I can show you what I've learned about the SP code so far and help you understand how to make your own mods. 

 

Requirements: Basic knowledge of coding C/C++ is a requirement. Basic experience with Github/Git strongly preferred. I'm willing to explain using OpenJK, Visual Studio and CMake for project management, and will gladly help you understand what I know about JA SP coding.

 

 

Anybody remotely interested?

 

 

 

 

Stoiss and Smoo like this
Posted

^What kind of projects? Maybe I can help... (because I is can modz some things)

 

Anybody else? Want to help me with teh codez?

Posted

^What kind of projects? Maybe I can help... (because I is can modz some things)

 

Anybody else? Want to help me with teh codez?

Modeling projects: Jan Ors, Raven's Claw, IG Droid (IG-88 & Lancer)

 

Rigging projects: 3ds Max JKE character rig, and new Facial-Expression-LipSync rig.

 

Coding projects: (1) Help @@DT85 with MD3 exporters-- currently coding new export feature of exporting LODs to separate MD3 files automatically. (2) Misc 3dsMax plugins/scripts related to rig projects above.

 

Things I would like to see coded well into SP are: SoF2 abseil/rappelling, rock-wall climbing, improved SoF2 1st/3rd person ladders, grappling hook (think back to ESB and Luke using grappling hook to attack AT-AT)...

 

... oh yeah-- keep wife happy :winkthumb:

Smoo likes this
Posted

I still think that abseil/rappelling, ladders, rock-wall climbing, etc need maps that are designed to use them and/or animations.

Yes, that is true on both counts. Those features have to be taken into account in the level design.

Posted

Didn't @@redsaurus merge a lot of changes from it into JA:E?

 

Did he? I initiated some kind of merge but hadn't tended to it yet.

 

 

Modeling projects: Jan Ors, Raven's Claw, IG Droid (IG-88 & Lancer)

 

Rigging projects: 3ds Max JKE character rig, and new Facial-Expression-LipSync rig.

 

Coding projects: (1) Help @@DT85 with MD3 exporters-- currently coding new export feature of exporting LODs to separate MD3 files automatically. (2) Misc 3dsMax plugins/scripts related to rig projects above.

 

Things I would like to see coded well into SP are: SoF2 abseil/rappelling, rock-wall climbing, improved SoF2 1st/3rd person ladders, grappling hook (think back to ESB and Luke using grappling hook to attack AT-AT)...

 

... oh yeah-- keep wife happy :winkthumb:

 

All those things are out of my expertise. So guess I can't help you ;P

Posted

Did he? I initiated some kind of merge but hadn't tended to it yet.

 

 

 

All those things are out of my expertise. So guess I can't help you ;P

I tried looking through the list of commits and didn't find anything related to Dusty's Patch. Do you have a link to the github repo for it?

Posted

Did he? I initiated some kind of merge but hadn't tended to it yet.

 

 

 

 

All those things are out of my expertise. So guess I can't help you ;P

You could help with adding SoF2 abseil/rappelling, "rock-wall" climbing (a la TombRaider-style), grappling hook coding projects... granted these will require new animations too.

Smoo likes this
Posted

I'm skeptical of my ability to code that kind of thing (especially if it's from scratch), but I suppose I could give it a shot...

Posted

I'm skeptical of my ability to code that kind of thing (especially if it's from scratch), but I suppose I could give it a shot...

code for most of it comes from SoF2. Rock Climbing would simply require a new environment shader that would allow "climbing" animations-- very much the same way the "Ladder shader" allows a character to climb the ladder via ladder animations. And climbing the ladder is just an illusion because the ladder rungs have to be a set distance apart to match the animations.

Smoo likes this
  • 3 weeks later...

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