Xycaleth Posted August 14, 2016 Posted August 14, 2016 When you've "reached the limit" does it matter which model you add to reproduce the bug? i.e. You've seen it mess up for the model in your screenshot, but does it happen if you add a different model instead?
ensiform Posted August 14, 2016 Posted August 14, 2016 You didn't confirm fs_game OpenJK or not as asked above.
Fire Phoenix Posted August 14, 2016 Author Posted August 14, 2016 When you've "reached the limit" does it matter which model you add to reproduce the bug? i.e. You've seen it mess up for the model in your screenshot, but does it happen if you add a different model instead?It doesn't matter which model. Every model acts the same after the limit is reached. You didn't confirm fs_game OpenJK or not as asked above.I'm using kotf dlls with OpenJK uix86.dll file. It's the only file from OpenJK
Fire Phoenix Posted August 14, 2016 Author Posted August 14, 2016 I can try it on vanilla with OpenJK and see if it helps but don't think it will help. I'm using OpenJK uix86.dll for sure because xycaleth fixed menu limits bug for me, and the game wouldnt work without it.
Fire Phoenix Posted August 14, 2016 Author Posted August 14, 2016 I tested with all OpenJK files and clean JKJA with skins only and fs_game OpenJK, But it still didn't work.
ensiform Posted August 15, 2016 Posted August 15, 2016 Okay I just didn't see you had confirmed that already since @@Xycaleth had asked at the top of this page.
Fire Phoenix Posted August 27, 2016 Author Posted August 27, 2016 Thread closed. The issue has been fixed thanks to @@Xycaleth invaluable help and skill.
Futuza Posted August 27, 2016 Posted August 27, 2016 Thread closed. The issue has been fixed thanks to @@Xycaleth invaluable help and skill.Hey while that's cool you fixed the problem it might be useful to other people that have the same problem in the future if you posted what you need to do to fix it here. Archangel35757 and Circa like this
Fire Phoenix Posted August 27, 2016 Author Posted August 27, 2016 Hey while that's cool you fixed the problem it might be useful to other people that have the same problem in the future if you posted what you need to do to fix it here. I think the updated uix86.dll file will be available soon on OpenJK builds. That's all one needs to fix this bug.
Xycaleth Posted August 27, 2016 Posted August 27, 2016 It was a code fix https://github.com/JACoders/OpenJK/commit/91336ebfe751e75cf35ca335befff5bb1b731c4f The ui DLL can only go through a limited number of folders in the models/ folder to check for customisable characters. I've increased this number by 8x so I doubt anyone would hit the limit now. Futuza, Circa and redsaurus like this
Futuza Posted August 27, 2016 Posted August 27, 2016 It was a code fix https://github.com/JACoders/OpenJK/commit/91336ebfe751e75cf35ca335befff5bb1b731c4f The ui DLL can only go through a limited number of folders in the models/ folder to check for customisable characters. I've increased this number by 8x so I doubt anyone would hit the limit now.Ha you think you can stop me from making 16385 sub directories in the models directory!? JAWSFreelao likes this
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