afi Posted August 5, 2016 Posted August 5, 2016 Recently I had some time to kill, so I started working on a tool that generates random .map files. So far it asks for a mapsize, ambientlightscale, type of brushes and the mapname. Based on the mapsize it correctly places spawnpoints and lightentities. Since I had Racing in Quake Live in mind when doing this it also places race start- and endpoints. At the moment it only fills the room with random brushes (either flat platforms or pillars) but I plan to add more complex stuff. Todo: Generate maps that are actually fun to play Ask the player for textures, color of lightentities, game (quake live, jedi academy etc), etc Gui (maybe) Generate bsps (probably not) Some screenshots. If you got some ideas please let me now Edit: This is also my 1000. post Mysterious Stranger, Cerez, Stoiss and 2 others like this
zOrg Posted August 8, 2016 Posted August 8, 2016 That would be cool. It must be possible, I mean in Q3 engine-based games, 'cos I remember there was something like mission generator in SOFII.... what? Bad example? Considering .bsp structure it got to compile the whole map and spit out the ready-to-play bsp on the fly. I was impressed at that time. Cerez likes this
Stoiss Posted August 8, 2016 Posted August 8, 2016 if i remember correct the mission generator in jka was also there but was never finish and was removed from OpenJK from long time ago but it would be cool to see somthing new like this in some way or maybe a better map format as @@UniqueOne has been talking about before
UniqueOne Posted August 8, 2016 Posted August 8, 2016 if i remember correct the mission generator in jka was also there but was never finish and was removed from OpenJK from long time ago but it would be cool to see somthing new like this in some way or maybe a better map format as @@UniqueOne has been talking about before If only. Unfortunately the capable people in the community are too busy building the top of the sky scraper rather then building from the ground up. On a more related (to the topic) note, this could be really cool man. Although, I suggest that you should look toward generating terrains with procedural geometry (prefab rocks, trees, buildings, etc) instead of trying to generate rooms. It fits much better with randomization then room type maps do. Cerez likes this
Stoiss Posted August 8, 2016 Posted August 8, 2016 was it ever tested ensiform ? becours it was just removed from the openjk project without trying to be worked on and get it to a finish beta stage. i have never seeing gameplay of it at all but would have been nice to see
afi Posted November 20, 2016 Author Posted November 20, 2016 I didn't really do a lot of work on this anymore except for some more user-inputs like amount of brushes (so far it was only depending on the mapsize). I would really like to do a gui but I dunno how much work it would be to make a gui out of a console program, also I don't have any experience with that.Anyway, I wanted to share some maps that I released for Quake Live Race based on this tool. They are surprisingly fun to play. http://steamcommunity.com/sharedfiles/filedetails/?id=799894405http://steamcommunity.com/sharedfiles/filedetails/?id=739673225http://steamcommunity.com/sharedfiles/filedetails/?id=800285803http://steamcommunity.com/sharedfiles/filedetails/?id=801283033 Futuza likes this
Cerez Posted December 15, 2016 Posted December 15, 2016 Whoah, Afinity... did I mention I love you? afi likes this
Acrobat Posted December 28, 2016 Posted December 28, 2016 If we ever get another good quake engine, idk why they wouldn't just partner with blender or 3dmax or something that way the modeling and the level making isn't all just one one program. Hopefully one that could do more as well.
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