MagSul Posted July 21, 2016 Share Posted July 21, 2016 Hello! Shifting a few settings to make a night-time variant and I've noticed that the models/map_objects/yavin/yportal.md3 is still obnoxiously bright. I tried placing a negative light in there, but that doesn't appear to make a difference. Is there any way I can reduce the brightness on this? Link to comment
Ramikad Posted July 21, 2016 Share Posted July 21, 2016 Try setting _rs 1 on the model, though I doubt it will work. I've noticed that some models seems randomly either full bright or completely dark, regardless of the lighting. Huge mystery. Link to comment
mrwonko Posted July 21, 2016 Share Posted July 21, 2016 I assume this is a misc_model? Maybe give spawnflags 4 a try to make it lightmapped instead of vertex-lit... Link to comment
MagSul Posted July 21, 2016 Author Share Posted July 21, 2016 I assume this is a misc_model? Maybe give spawnflags 4 a try to make it lightmapped instead of vertex-lit... I just gave it a try and sadly it didn't turn out the way we had hoped. Link to comment
Solution Langerd Posted July 21, 2016 Solution Share Posted July 21, 2016 I just gave it a try and sadly it didn't turn out the way we had hoped. Check the shader of this texture .. maybe it has weird lines or something... Or Just use _remap spawnflag in Radiant. Maybe that will work MagSul likes this Link to comment
MagSul Posted July 23, 2016 Author Share Posted July 23, 2016 Check the shader of this texture .. maybe it has weird lines or something... Or Just use _remap spawnflag in Radiant. Maybe that will work That worked! Thank you. ^.^ Langerd likes this Link to comment
Langerd Posted July 23, 2016 Share Posted July 23, 2016 That worked! Thank you. ^.^JACKPOT! Glad i could help ^^ Link to comment
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