swegmaster Posted May 21, 2016 Posted May 21, 2016 got them ingame, nothing else too special right now other then they all have custom sounds. will have a video out soon showcasing what ive got done so far. fixing to look into the shaders to see what all I can do. awesome idea to use character faces as icons! is there an overlay feature on the models like in the real minecraft, where in some of the empty spaces, you could literally put textures in them and it would use a hidden 2nd layer that would cover the head as an overlay
Zappa_0 Posted May 21, 2016 Author Posted May 21, 2016 awesome idea to use character faces as icons! is there an overlay feature on the models like in the real minecraft, where in some of the empty spaces, you could literally put textures in them and it would use a hidden 2nd layer that would cover the head as an overlay maybe with the armor, but im not really 100 percent sure how it works at this point. may look into it soon.
Zappa_0 Posted May 21, 2016 Author Posted May 21, 2016 Trailer for the ANH Skin pack: https://youtu.be/XO8ljXSCPW0
AshuraDX Posted May 21, 2016 Posted May 21, 2016 awesome idea to use character faces as icons! is there an overlay feature on the models like in the real minecraft, where in some of the empty spaces, you could literally put textures in them and it would use a hidden 2nd layer that would cover the head as an overlaythere is, the uv coordinates are similiar to those from older minecraft versions - skins for Minecraft 1.8 and past are not supportedthis is the layout my model uses:http://1.bp.blogspot.com/-GU5DI222uYs/TnRzeBVQbFI/AAAAAAAAAEM/CNnJ1OeBF9s/s1600/skin_standart.png +armor parts and cape EDIT: here's a example shader: models/players/mcraft/char { q3map_nolightmap { map models/players/mcraft/char alphaFunc GE128 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } }just edit this to match each of your textures and copy/paste them all into a new .txt file and name that *******.shader @@Zappa_0, @@Langerd you also want to type this into the console when using any of these:"r_textureMode GL_NEAREST" this will prevent the games texture filtering from "blurring" th textures, this will degrade the look of non-minecrafty stuff though Langerd likes this
AshuraDX Posted May 21, 2016 Posted May 21, 2016 so it does support overlays, awesome!it even has a sombrero! (don't ask me why, DVG94 requested it) swegmaster likes this
swegmaster Posted May 21, 2016 Posted May 21, 2016 so now comes the question: how do the skins get resized without getting blurred, or if they are resized and blurred, how do you make it look more pixelated?
Teancum Posted May 21, 2016 Posted May 21, 2016 I'm not a big Minecraft person at all, but these are super clever. Well done!
AshuraDX Posted May 21, 2016 Posted May 21, 2016 so now comes the question: how do the skins get resized without getting blurred, or if they are resized and blurred, how do you make it look more pixelated?there's an optino to preserve pixel borders while resizing images in photoshop and I'M sure gimp has something similiar then you set r_texturemdoe to GL_NEAREST ingame to avoid the games texture filtering from blurring the skins slightly swegmaster likes this
swegmaster Posted May 21, 2016 Posted May 21, 2016 there's an optino to preserve pixel borders while resizing images in photoshop and I'M sure gimp has something similiar then you set r_texturemdoe to GL_NEAREST ingame to avoid the games texture filtering from blurring the skins slightlyyou misspelled r_texturemode wrong, as well as option also i kinda don't like the gl_nearest option, as it makes almost EVERY texture look pixelated, i wish there was a shader that could fix that edit: now what option in gimp preserves the pixel quality
Zappa_0 Posted May 21, 2016 Author Posted May 21, 2016 The way that ive done the textures was set them up at the 64 x 32 versions on the kyle skin. Then zoom them out big, save and resize to the correct size. The next video shows off the taunts which ive fixed since the video. even tarkin has custom taunts. https://youtu.be/Catx_qDXi8c swegmaster likes this
swegmaster Posted May 21, 2016 Posted May 21, 2016 The way that ive done the textures was set them up at the 64 x 32 versions on the kyle skin. Then zoom them out big, save and resize to the correct size. The next video shows off the taunts which ive fixed since the video. even tarkin has custom taunts. https://youtu.be/Catx_qDXi8cwhat editor did you use to modify the skin textures? and what do you mean by zoom them out big?
Zappa_0 Posted May 21, 2016 Author Posted May 21, 2016 what editor did you use to modify the skin textures? and what do you mean by zoom them out big? photoshop, take the 64 x 32 texture and zoom in with it then screenshot it. wont lose as much quality doing it any other way that I know of. swegmaster likes this
GPChannel Posted May 21, 2016 Posted May 21, 2016 After tfa conversion mod we need a minecraft sp modJedi Craft: Jedi Academy swegmaster and Zappa_0 like this
AshuraDX Posted May 21, 2016 Posted May 21, 2016 photoshop, take the 64 x 32 texture and zoom in with it then screenshot it. wont lose as much quality doing it any other way that I know of....NOjust NO do this instead:pen the minecraft skin then in photoshop go to "image>image size..." and a window like this will pop up:set it to nearest neighbor/preserve hard egdes and then resize the skin to your desired resolution also interesting for you @, don't do it as @@Zappa_0 suggested swegmaster likes this
swegmaster Posted May 21, 2016 Posted May 21, 2016 ...NOjust NO do this instead:pen the minecraft skin then in photoshop go to "image>image size..." and a window like this will pop up:set it to nearest neighbor/preserve hard egdes and then resize the skin to your desired resolution also interesting for you @, don't do it as @@Zappa_0 suggestedTHANK YOU! WHEN I RESIZED MY DEADPOOL SKIN TO 512x256, IT WORKED :D
swegmaster Posted May 21, 2016 Posted May 21, 2016 ok so um when i replaced the char texture in the mcsteve folder, this happened: Edit: fixed, i just needed to set bit depth to 32 instead of auto in paint.net Langerd likes this
Zappa_0 Posted May 22, 2016 Author Posted May 22, 2016 @AshuraDX thanks did not know of that. will certainly help out alot! swegmaster likes this
AshuraDX Posted May 22, 2016 Posted May 22, 2016 @AshuraDX thanks did not know of that. will certainly help out alot!time to redo the currently converted skins, eh?
Zappa_0 Posted May 23, 2016 Author Posted May 23, 2016 adding a few more skins to the ANH pack!!! what all ive got in game so far: swegmaster likes this
swegmaster Posted May 23, 2016 Posted May 23, 2016 adding a few more skins to the ANH pack!!! what all ive got in game so far: did you reconvert them all?
Zappa_0 Posted May 23, 2016 Author Posted May 23, 2016 yea and added the stuff aswell. swegmaster likes this
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