eezstreet Posted May 13, 2016 Posted May 13, 2016 I don't really have much design space to work with. But here is an idea: weapon upgradesThe idea is that between each set of missions (ie, after Kejim Base, Artus Topside/Yavin Trial, Nar Shaddaa Starpad, Bespin Platform, Cairn Dock, Doomgiver Shield Array) you are given a set number of credits to purchase some upgrades for your equipment: Bryar Pistol250 credits: More Primary Fire Damage250 credits: Less charge-up ammo usage500 credits: Can be used while gripping enemies, faster switch-to rateBlaster Rifle500 credits: More damage250 credits: Perfect Primary Fire Aim600 credits: Perfect Secondary Fire Aim750 credits: Less secondary fire ammo usageT-21 Blaster Rifle500 credits: More damage750 credits: Faster alternate fire rateDisruptor250 credits: More primary fire damage500 credits: Highlighting scope (highlights enemies)750 credits (or Highlighting scope +250): Thermal Imaging Scope (enemies become white-hot, allies become green, pickups become blue, background becomes dark)500 credits: Penetrating shots1000 credits: Less charge-up ammo usageBowcaster250 credits: Less charge-up ammo usage100 credits: More bounces750 credits: Splitting shot: when bowcaster alt bounces, it splits into smaller shots that do less damage1000 credits: Smart quarrels (don't get hurt by your own bullets)1000 credits: Super alt fire (alt fire can be charge up like primary fire can)Repeater500 credits: Ion propulsion (alt fire goes farther)100 credits: Bouncing primary fire250 credits: More primary fire damage500 credits: More secondary fire splash radius1000 credits: Smart shots (secondary fire doesn't hurt you)DEMP2500 credits: More damage vs organic targets1000 credits: Less alternate fire ammo usage, faster chargeFlechette500 credits: Smart shots750 credits: Double alt fire pellets1500 credits: Double primary fire pellets1000 credits: Half ammo usageStouker Concussion Rifle500 credits: Half ammo usage500 credits: Make alt laser bigger, no knockback250 credits: No recoil500 credits: Primary fire can't be knocked back by enemy JediRocket Launcher500 credits: Faster lock-on1000 credits: More damage, wider area of effect1000 credits: Can't be harmed by your own shotsThermal Detonator250 credits: +5 max ammo, can be taken up to 5 times500 credits: Can't be hurt by your own shotsTrip Mines250 credits: +5 max ammo, can be taken up to 5 times500 credits: Can use Force Grip on your own mines, can't be hurt by your own mines.250 credits: Can throw fartherDetpack250 credits: +5 max ammo, can be taken up to 5 times250 credits: Can throw farther Lancelot, Spirit, Asgarath83 and 1 other like this
Jolly Posted May 13, 2016 Posted May 13, 2016 This would be awesome. Add some much needed depth to JKO's blasters.
Spirit Posted May 13, 2016 Posted May 13, 2016 A very good idea. Especially if the upgrade system would be like that one in KotOR.
eezstreet Posted May 13, 2016 Author Posted May 13, 2016 A very good idea. Especially if the upgrade system would be like that one in KotOR.I don't know what KotOR's system is like. Can you enlighten me?
Ramikad Posted May 13, 2016 Posted May 13, 2016 I don't know what KotOR's system is like. Can you enlighten me? Basically, in KOtoR 1 and 2 you could upgrade the weapons by adding certain tech parts. For example, blaster rifles could be improved adding a firing chamber, optics and power cell, and the lightsaber could be improved with different crystals and power cells.
Archangel35757 Posted May 13, 2016 Posted May 13, 2016 I think it would be simpler to just let the player find the upgrade parts during gameplay (also scavenge them off of enemy dropped weapons) and then give them the KOTOR workbench to reconfigure their weapon. Similar to how Lara Croft can upgrade her weapons in the latest revamped Tombraider
eezstreet Posted May 13, 2016 Author Posted May 13, 2016 I think it would be simpler to just let the player find the upgrade parts during gameplay (also scavenge them off of enemy dropped weapons) and then give them the KOTOR workbench to reconfigure their weapon. Similar to how Lara Croft can upgrade her weapons in the latest revamped TombraiderI think this is a cool idea also. Maybe allowing the player to equip these upgrade parts in the datapad also.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now