Xioth Posted August 24, 2016 Posted August 24, 2016 this is in dustys patch beta, as a new CLASS_MANDA, which is boba fett class with no undying hardcode, essentially killableThats cool. But what if I want JUST the base game, with the exception of boba feet being killable (I don't even use OpenJK or Evolution of Combat, nothing. No code altering so far).
Tompa9 Posted August 25, 2016 Posted August 25, 2016 alt is scripting to remove undying How to? cant you post here download link for edited files?
Xioth Posted August 25, 2016 Posted August 25, 2016 alt is scripting to remove undyingYeh, but how would I start to begin trying to compile the game? :/
Maksman Posted August 31, 2016 Posted August 31, 2016 Could someone give an example of which files one would need to edit to make him killable?
Xioth Posted August 31, 2016 Posted August 31, 2016 Could someone give an example of which files one would need to edit to make him killable?I don't think anyone cares enough about this to help us o-o
The Punisher Posted August 31, 2016 Posted August 31, 2016 Don't know if it helps and if it will be "killable" but here is an idea (just an idea, I have not tried it) that might make it at least easier to defeat: create an NPC file called boba_fett (or just extract the NPC from the ASSETS files and change the class to another flying model like the rocket trooper, that way it should retain the flying abilities but then it might be too easy to beat, I don't know, this is just me thinking crazy thoughts......
Maksman Posted August 31, 2016 Posted August 31, 2016 Don't know if it helps and if it will be "killable" but here is an idea (just an idea, I have not tried it) that might make it at least easier to defeat: create an NPC file called boba_fett (or just extract the NPC from the ASSETS files and change the class to another flying model like the rocket trooper, that way it should retain the flying abilities but then it might be too easy to beat, I don't know, this is just me thinking crazy thoughts......Done this and it works but it isnt the same.
Dusty Posted September 2, 2016 Posted September 2, 2016 Also in Dusty's Patch I'm making some adjustments and duplicates for NPCs that deal with this functionality.
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