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Killable Boba Fett replacement?


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Posted
  On 8/24/2016 at 12:10 PM, dankswagmaster said:

this is in dustys patch beta, as a new CLASS_MANDA, which is boba fett class with no undying hardcode, essentially killable

Thats cool. But what if I want JUST the base game, with the exception of boba feet being killable (I don't even use OpenJK or Evolution of Combat, nothing. No code altering so far).

Posted
  On 8/24/2016 at 8:30 PM, dankswagmaster said:

alt is scripting to remove undying

 

How to? :) cant you post here download link for edited files?

Posted
  On 8/24/2016 at 8:30 PM, dankswagmaster said:

alt is scripting to remove undying

Yeh, but how would I start to begin trying to compile the game? :/

Posted
  On 8/31/2016 at 2:19 PM, Maksman said:

Could someone give an example of which files one would need to edit to make him killable?

I don't think anyone cares enough about this to help us o-o

Posted

Don't know if it helps and if it will be "killable" but here is an idea (just an idea, I have not tried it) that might make it at least easier to defeat: create an NPC file called boba_fett (or just extract the NPC from the ASSETS files and change the class to another flying model like the rocket trooper, that way it should retain the flying abilities but then it might be too easy to beat, I don't know, this is just me thinking crazy thoughts......

Posted
  On 8/31/2016 at 8:35 PM, The Punisher said:

Don't know if it helps and if it will be "killable" but here is an idea (just an idea, I have not tried it) that might make it at least easier to defeat: create an NPC file called boba_fett (or just extract the NPC from the ASSETS files and change the class to another flying model like the rocket trooper, that way it should retain the flying abilities but then it might be too easy to beat, I don't know, this is just me thinking crazy thoughts......

Done this and it works but it isnt the same.

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