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Seven's Random WIP Thread


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Posted
  On 8/20/2016 at 12:58 AM, Seven said:

Got some work done on Clone Wars Anakin today.

 

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The belt, hips, boots and head were taken from TFU 1 Anakin and kitbashed with TFU 2 General Kenobi.

 

I honestly am blown away by this model. I cannot stop coming back to look at it! This Anakin and Obi Wan releasing would be like me winning the lottery on Christmas happening on my Birthday all while I am getting married to Daisy Ridley... Actually it would probably be better...

Tompa9, swegmaster, Daniel and 1 other like this
  • 3 weeks later...
Posted
  On 11/8/2016 at 4:06 PM, Penekowski said:

Looks cool and all but why is he black? lol

lol I'd say Luke just got a really nice tan on the beaches of Spira.

Posted
  On 11/8/2016 at 3:12 PM, Seven said:

I reskinned the TFU Luke body using the normals with substance painter 

 

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Love the colors, especially the dark hair (and dark mood on his expression)

Posted
  On 9/28/2016 at 3:44 PM, ShadowPhoenix said:

The possibilities are endless. If the Dark Forces 2 mod gets off the ground, THIS should be used for the cutscenes. :D

No, use this instead;

https://jkhub.org/files/file/2480-dark-forces-ii-kyle-katarn-with-jacket/

 

(@@GPChannel, you could always update your above mod, with the new, improved head that Seven's made.. If he'll let you use the head. That'd be pretty neat!)

  • 2 weeks later...
  • 3 weeks later...
Posted
  On 12/4/2016 at 12:57 PM, Seven said:

After discussion with the staff, I've decided to release the ROTJ Luke on my WIP page. The textures have been updated, but the applied normals are from the original model.

 

Luke Skywalker ROTJ

 

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Hi Seven

 

Thanks a lot for the model, it is awesome! Went home late last night for a few hours and couldn't wait to try it out. The mode looks awesome, but I found 2 small problems (I just fired up OpenJK and look at it from the SP menu). No big deal, just a little feedback:

- I don't know about shaders but something looks a little odd with the face shaders, especially the area between the eyes and the nose.

- when looking at the robed version from the front, the upper half of the robes looks transparent.

 

Again, no big deal, the model is awesome, just FYI.

Posted
  On 12/7/2016 at 12:54 AM, The Punisher said:

Decisions, decisions....Why you have to make it harder?

:(  

 

 

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Far right is a definite no.. Middle left or Far left are the best looking ones, here.

Posted
  On 12/7/2016 at 12:54 AM, The Punisher said:

Decisions, decisions....Why you have to make it harder?

:(

 

 

 

 

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Seven one still lighter skin tone :D

  On 12/7/2016 at 12:54 AM, The Punisher said:

Decisions, decisions....Why you have to make it harder?

:(

 

 

 

 

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Seven one still needs lighter skin tone :D

Posted
  On 12/7/2016 at 6:49 AM, DarthStiv said:

Why not to leave them all there as a separate meshes\ head options for customization?

 

 

That's what I did.

 

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However, I want to make it simple and use the head section for just that, selecting the specific had, and the torso section to choose the outfit. The problem is that not all heads match with every outfit.

 

For example:

The version with Dark_Apprentice's head (second form left to right) hair get;s through the hood.

The version form Dark_Apprentice's and the version from TFU (3rd form left to right) hair get through the Endor helmet.

 

So I will need to create several copies to match each head and I am trying to avoid that.

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