Seven Posted October 1, 2016 Posted October 1, 2016 he's unwrapped and I did a "first" bake: 2k - entire Body1k - Helmet512 - Hands I still want to change a few things on the body layout, this is your chance for feedback/requests on these new layouts @@Barricade24 @@JAWSFreelao @@yeyo JKLooks much better for skinning. Everything's straightened and clear. Good work!
AshuraDX Posted October 1, 2016 Author Posted October 1, 2016 So hypothetically- if I wanted to change this to, let's say, Wolffe's visor- how would I do it? Same way I would o. neoMarz' helmets?So I plan to create a 2 layer helmet this time, you'll basically have a copy of the mhelmets front faces pushed in a tiny tiny bit.So by using an alpha map/transparency on the main helmet texture you can reveal any shape of visor you want - without sacrificing looks for the visor JAWSFreelao likes this
Barricade24 Posted October 1, 2016 Posted October 1, 2016 he's unwrapped and I did a "first" bake: 2k - entire Body1k - Helmet512 - Hands I still want to change a few things on the body layout, this is your chance for feedback/requests on these new layouts @@Barricade24 @@JAWSFreelao @@yeyo JKIs there any possibility you can make the thigh textures horizontal as well as the shoulder pads vertical? I feel like it be rather tricky to work with them being vertical. Also, were the Clone's armor connector's between the back and chest plate removed? They look a little flat compared to before. Other than that, I don't have to many other comments. Well it still be the same resolution as before?
AshuraDX Posted October 1, 2016 Author Posted October 1, 2016 Is there any possibility you can make the thigh textures horizontal as well as the shoulder pads vertical? I feel like it be rather tricky to work with them being vertical. Also, were the Clone's armor connector's between the back and chest plate removed? They look a little flat compared to before. Other than that, I don't have to many other comments. Well it still be the same resolution as before?Texture resolution is about the same as the old low res modelThe armor straps on his shoulders have been left unmodeled, I can add them back in if you want them though yeyo JK likes this
JAWSFreelao Posted October 1, 2016 Posted October 1, 2016 So I plan to create a 2 layer helmet this time, you'll basically have a copy of the mhelmets front faces pushed in a tiny tiny bit.So by using an alpha map/transparency on the main helmet texture you can reveal any shape of visor you want - without sacrificing looks for the visorOkay so basically just erase everything until I have the shape I need?
AshuraDX Posted October 1, 2016 Author Posted October 1, 2016 Okay so basically just erase everything until I have the shape I need?pretty much that, but I'd not recommend erasing - instead use masks/alpha channels for this
AshuraDX Posted October 1, 2016 Author Posted October 1, 2016 Updated: new texture sheets:https://jkhub.org/albums/2Qj8M @@Barricade24 whatcha say? better? swegmaster and Langerd like this
Barricade24 Posted October 1, 2016 Posted October 1, 2016 Updated: new texture sheets:https://jkhub.org/albums/2Qj8M @@Barricade24 whatcha say? better?That's a lot better. Is there any chance that the other lower leg texture can be flipped to be straight or is there not enough room for that?
AshuraDX Posted October 1, 2016 Author Posted October 1, 2016 @@Barricade24I'm sure I could make room for it, but it's a tedious process seeing that it is aligned exactly like the other, just rotated 180°, working with it shouldn't be a problem.
AshuraDX Posted October 2, 2016 Author Posted October 2, 2016 reposting my former status update: Would anyone be interested in watching me stream the texturing process of my clone model? yeyo JK likes this
AshuraDX Posted October 4, 2016 Author Posted October 4, 2016 I'll just leave these here:Took some creative liberty with the glove texture, spent a lot of time improving the glove and Bodysuit textures Took some creative liberty with the gloves and added some rubber grip padding to them I'll also go through the trouble to organsie/structure these into useable files for you guys:35 psd files which I'll condense into 3 psds + my baked maps EDIT: Daniel, DTIII, Darth Sion and 8 others like this
Jakegreen Posted October 5, 2016 Posted October 5, 2016 So have you ever thought to make a Phase 1 Clonetrooper after you finish this and maybe do the DC15 Rifle since you did the carbine would look really awesome along side that since the Dc15 rifle that's out there atm isn't all that great compared to your work.
Seven Posted October 5, 2016 Posted October 5, 2016 Photoshop documents will make skinning a lot easier. Good work.
AshuraDX Posted October 5, 2016 Author Posted October 5, 2016 Photoshop documents will make skinning a lot easier. Good work.these will be FAR different from anything you guys have worked with so far, you won't be able to just save these files and use them in JKA. these will have to be run through my converter substance which runs of the free Substance player app, but I'll write a guide on this later So have you ever thought to make a Phase 1 Clonetrooper after you finish this and maybe do the DC15 Rifle since you did the carbine would look really awesome along side that since the Dc15 rifle that's out there atm isn't all that great compared to your work.Phase 1 clone is planned, DC15 will be considered But first I want to create the BF2 class variations and release the first version of my clone customisation pack yeyo JK likes this
Barricade24 Posted October 5, 2016 Posted October 5, 2016 Phase 1 clone is planned, DC15 will be considered But first I want to create the BF2 class variations and release the first version of my clone customisation packSo that would be Sharpshooter, Engineer, Heavy, and Jet? Are you thinking of doing the Galactic Marine as well? That might whole new model to work completely.
AshuraDX Posted October 5, 2016 Author Posted October 5, 2016 So that would be Sharpshooter, Engineer, Heavy, and Jet? Are you thinking of doing the Galactic Marine as well? That might whole new model to work completely.yeah, the marine would take a new model, I doubt i'll commit to that so soon. yeyo JK and Langerd like this
Barricade24 Posted October 5, 2016 Posted October 5, 2016 yeah, the marine would take a new model, I doubt i'll commit to that so soon.Understandable. There are other clones that are much more prominent. yeyo JK likes this
Jeff Posted October 6, 2016 Posted October 6, 2016 I always felt like the marine didn't fit with the group of clones in the game anyways, it always bothered me. Barricade24 and JAWSFreelao like this
Barricade24 Posted November 25, 2016 Posted November 25, 2016 Been pretty quiet. Any updates to report?
AshuraDX Posted November 25, 2016 Author Posted November 25, 2016 None atm, I need a break from modding every few months only to come back supermotivated and dishing out tons of new models, as you guys may have noticed. 3.5 characters, a new HUD, a few Weapons and a turntable model this year alone.I'll probably be back to modding early next year Kualan, swegmaster, yeyo JK and 3 others like this
Sono Posted December 5, 2016 Posted December 5, 2016 Early next year :c Well, looks like I'll book the whole of next year on my calendar waiting for more great models
AshuraDX Posted January 3, 2017 Author Posted January 3, 2017 https://dl.dropboxusercontent.com/s/bmwaze8yr7beqln/Clone%20turntable.mp4?dl=0 EDIT: Now with a turntable rendered ingame to stop the false advertisinghttps://dl.dropbox.com/s/gyg2rqsh11ibm3u/Clone_turntableGame.mp4?dl=0 EDIT 2:now on youtubehttps://www.youtube.com/watch?v=Sj6xJjEZiDU Psyk0Sith, Kualan, Seven and 9 others like this
AshuraDX Posted January 6, 2017 Author Posted January 6, 2017 Progress! Started the Helmet of my Favorite Star Wars Battlefront 2 Class! Jolly, dark_apprentice, Barricade24 and 4 others like this
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