KPSpark Posted January 9, 2016 Posted January 9, 2016 Quote Access violation at address 004D550D in module 'NPCTool.exe'. Read of addresss 0000000. List index out of bounds (1) Just of few of the messages I keep getting. I've set the target to the base folder in JK3, but apart from that nothing seems to work.
KPSpark Posted January 9, 2016 Author Posted January 9, 2016 On 1/9/2016 at 11:32 PM, Xycaleth said: ...what is NPCTool? The NPC Editor.
Futuza Posted January 9, 2016 Posted January 9, 2016 This? http://jkhub.org/files/file/2420-npctool/ It's kind of old, so if your using a newer OS, you might need to try running it in compatibility mode. I haven't used it for a long time though, I usually just make em by hand now, since it's faster that way.
KPSpark Posted January 9, 2016 Author Posted January 9, 2016 On 1/9/2016 at 11:46 PM, Darth Futuza said: This? http://jkhub.org/files/file/2420-npctool/ It's kind of old, so if your using a newer OS, you might need to try running it in comparability mode. I haven't used it for a long time though, I usually just make em by hand now, since it's faster that way. Well la dee da. Kidding. Thanks though! Here goes nothing...Nope. I have JK3 on steam, could that be something? The directory checks out.
ensiform Posted January 10, 2016 Posted January 10, 2016 This isn't affiliated with OpenJK project so why post it here? Post the issues on the file's comments.
Circa Posted January 11, 2016 Posted January 11, 2016 Like Futuza said, you're better off doing it by hand. It's extremely simple. The Basics of NPC Files .!¡!.
Futuza Posted January 11, 2016 Posted January 11, 2016 @@KPSpark On 1/11/2016 at 12:07 AM, Circa said: Like Futuza said, you're better off doing it by hand. It's extremely simple. The Basics of NPC FilesUsing an editor like Notepad++ or sublime or something similar will also make it a lot easier. You can probably cut most of the work out for yourself, by just grabbing one of the npc files to start with from one of Raven's pk3s (they're in the ext_data directory) and just modify it and save it as a new file. Circa likes this
KPSpark Posted January 12, 2016 Author Posted January 12, 2016 On 1/11/2016 at 3:43 AM, Darth Futuza said: @@KPSparkUsing an editor like Notepad++ or sublime or something similar will also make it a lot easier. You can probably cut most of the work out for yourself, by just grabbing one of the npc files to start with from one of Raven's pk3s (they're in the ext_data directory) and just modify it and save it as a new file. Figured it out just by removing some other mods. Notably .NPC mods. So there is a limit to how many you can have at a time?
JediBantha Posted January 12, 2016 Posted January 12, 2016 The only thing you really need for .npc files is notepad; not ++, or sublime, just your default notepad.
Futuza Posted January 12, 2016 Posted January 12, 2016 Ewww. On 1/12/2016 at 1:10 AM, KPSpark said: Figured it out just by removing some other mods. Notably .NPC mods. So there is a limit to how many you can have at a time?See this: http://jkhub.org/topic/2885-jedi-academy-npc-limit/?p=38245This mod should solve the issue: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Multiplayer/87847/
KPSpark Posted January 12, 2016 Author Posted January 12, 2016 On 1/12/2016 at 2:20 AM, Darth Futuza said: Ewww. See this: http://jkhub.org/topic/2885-jedi-academy-npc-limit/?p=38245This mod should solve the issue: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Multiplayer/87847/ Yeah, it's not working. Would it help to mention I'm trying to increase NPCs in singleplayer?
Futuza Posted January 12, 2016 Posted January 12, 2016 On 1/12/2016 at 11:22 PM, KPSpark said: Yeah, it's not working. Would it help to mention I'm trying to increase NPCs in singleplayer?That mod is only for multiplayer. You'd have to patch singleplayer yourself, since I don't think anyone's made one for SP that I'm aware of. The thread I linked you to explains how to change it.
KPSpark Posted January 12, 2016 Author Posted January 12, 2016 On 1/12/2016 at 11:25 PM, Darth Futuza said: That mod is only for multiplayer. You'd have to patch singleplayer yourself, since I don't think anyone's made one for SP that I'm aware of. The thread I linked you to explains how to change it. Okay so I followed this post... Quote For multiplayer you can increase the limit by increasing the following line in "codemp\game\NPC_stats.c":#define MAX_NPC_DATA_SIZE 0x40000For example doubling it to 0x80000.And recompile the game. For singleplayer it's the same thing, but in the "code\game\NPC_stats.cpp" file instead. Except I don't know where to find said code. Nowhere in the topic did they address that.
Futuza Posted January 12, 2016 Posted January 12, 2016 On 1/12/2016 at 11:48 PM, KPSpark said: Okay so I followed this post... Except I don't know where to find said code. Nowhere in the topic did they address that.There's a github with the source code on it: https://github.com/JACoders/OpenJK/blob/master/code/game/NPC_stats.cpp see line 217. If you have never coded it before you might want to start with a tutorial: I'm a bit busy with other things and projects to do it myself for you, but someone else might be willing.
KPSpark Posted January 13, 2016 Author Posted January 13, 2016 On 1/12/2016 at 11:55 PM, Darth Futuza said: There's a github with the source code on it: https://github.com/JACoders/OpenJK/blob/master/code/game/NPC_stats.cpp see line 217. If you have never coded it before you might want to start with a tutorial: I'm a bit busy with other things and projects to do it myself for you, but someone else might be willing. Yep. Definitely don't know how to do this. And I'd rather not bug anyone into doing it for me so are you sure there's not something I can just copy and paste into the base folder?
KPSpark Posted January 13, 2016 Author Posted January 13, 2016 On 1/13/2016 at 12:03 AM, Circa said: Doesn't OpenJK raise the limit in SP?Apparently. Is that something I can copy and paste?
Circa Posted January 13, 2016 Posted January 13, 2016 On 1/13/2016 at 12:06 AM, KPSpark said: Apparently. Is that something I can copy and paste?Nope. It's a separate .exe you use to launch the game. You can read about it here: http://jkhub.org/topic/2220-frequently-asked-questions/ .!¡!.
KPSpark Posted January 13, 2016 Author Posted January 13, 2016 On 1/13/2016 at 12:13 AM, Circa said: Nope. It's a separate .exe you use to launch the game. You can read about it here: http://jkhub.org/topic/2220-frequently-asked-questions/Yep. Not working either. You sure there's nothing I can't copy and paste? I just want to increase .npcs in SP.
Futuza Posted January 13, 2016 Posted January 13, 2016 It might not be a limit problem as previously thought which might be your problem. Can you add other npcs created by other people? Is the game crashing with an error?
KPSpark Posted January 13, 2016 Author Posted January 13, 2016 On 1/13/2016 at 12:58 AM, Darth Futuza said: It might not be a limit problem as previously thought which might be your problem. Can you add other npcs created by other people? Is the game crashing with an error? NPC files too big. Yep. Game loads, error message pops up. Error: NPC LoadParms: ran out of space before reading [insertrandomcharacterhere].npc (you must make the .npc files smaller)
Circa Posted January 13, 2016 Posted January 13, 2016 Wait, is this an issue with the game or NPC Tool? I'm confused. .!¡!.
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