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MD3/ASE/FBX Issues in Radiant


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Posted

Hey!

 

So my friend (Milamber) has made an FBX from a skin and turned it into ASE. However when we load it into Radiant, this is how it looks => 

Does anyone know why this happens and what we can do to solve it?
 

In radiant: rio2xen.png

 

In Noesis: dxxMJ4z.png

Any help is greatly appreciated.

Posted

Ive tried it too, it shows up exactly the same :(

Hmm How many textures that model use? If it is using the retextured player model kel dor it must have paths to the all of them

Because the model is black i think that model is uisng only one texture

Posted

It's not an issue in radiant, the title is misleading; this is an issue with your model. When you import a glm, you also need to take the skin files into account to get the right texture paths, and when you export, make sure you're exporting relative paths.

Tempust85 likes this
  • 4 years later...

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