Aldro Koon Posted January 9, 2016 Posted January 9, 2016 Hey! So my friend (Milamber) has made an FBX from a skin and turned it into ASE. However when we load it into Radiant, this is how it looks => Does anyone know why this happens and what we can do to solve it? In radiant: In Noesis: Any help is greatly appreciated.
Tempust85 Posted January 9, 2016 Posted January 9, 2016 Try MD3, I know from experience it works. Langerd likes this
Aldro Koon Posted January 9, 2016 Author Posted January 9, 2016 Try MD3, I know from experience it works.Ive tried it too, it shows up exactly the same
Langerd Posted January 9, 2016 Posted January 9, 2016 Ive tried it too, it shows up exactly the same Hmm How many textures that model use? If it is using the retextured player model kel dor it must have paths to the all of themBecause the model is black i think that model is uisng only one texture
mrwonko Posted January 9, 2016 Posted January 9, 2016 It's not an issue in radiant, the title is misleading; this is an issue with your model. When you import a glm, you also need to take the skin files into account to get the right texture paths, and when you export, make sure you're exporting relative paths. Tempust85 likes this
Milamber Posted January 9, 2016 Posted January 9, 2016 I fixed it, Was doing something wrong with the .ase export from 3ds Max Aldro Koon likes this
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