Aldro Koon Posted January 9, 2016 Share Posted January 9, 2016 Hey! So my friend (Milamber) has made an FBX from a skin and turned it into ASE. However when we load it into Radiant, this is how it looks => Does anyone know why this happens and what we can do to solve it? In radiant: In Noesis: Any help is greatly appreciated. Link to comment
Tempust85 Posted January 9, 2016 Share Posted January 9, 2016 Try MD3, I know from experience it works. Langerd likes this Link to comment
Aldro Koon Posted January 9, 2016 Author Share Posted January 9, 2016 Try MD3, I know from experience it works.Ive tried it too, it shows up exactly the same Link to comment
Langerd Posted January 9, 2016 Share Posted January 9, 2016 Ive tried it too, it shows up exactly the same Hmm How many textures that model use? If it is using the retextured player model kel dor it must have paths to the all of themBecause the model is black i think that model is uisng only one texture Link to comment
mrwonko Posted January 9, 2016 Share Posted January 9, 2016 It's not an issue in radiant, the title is misleading; this is an issue with your model. When you import a glm, you also need to take the skin files into account to get the right texture paths, and when you export, make sure you're exporting relative paths. Tempust85 likes this Link to comment
Milamber Posted January 9, 2016 Share Posted January 9, 2016 I fixed it, Was doing something wrong with the .ase export from 3ds Max Aldro Koon likes this Link to comment
lpriefer01 Posted June 3, 2020 Share Posted June 3, 2020 what about an fbx scene into gtk? Link to comment
AshuraDX Posted June 4, 2020 Share Posted June 4, 2020 fbx is not supported by radiant Link to comment
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