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Help with a added arm that doesn't work well


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Posted

Hi guys, sorry for bad english.

 

Today i added an arm to a skin of darth traya, this skin has a right arm but not a left arm, then i copy the right arm and paste it in the left side, i named it l_arm_0

 

OFmLyGg.jpg

 

then when i open the skin in the modview, got this:

 

up3Hf0z.jpg

 

the arm is in the model, but not in the properly place and it does not move properly

 

nXdksR4.jpg

 

i have been reading tutorials but i can't resolve this problem, what have i to do?

 

Thank you very much.

 

EDIT: I use blender v 2.64

axanik likes this
Posted

You can't simply copy the arm and paste it on the other side. You need to adjust the weighting of the model as well.

 

oh i see, i will try it then, thank you!

Posted

What Izzy said. Also, make sure that the vertexes are weighted to the PROPER bones, not only correctly - since you copied the arm they're probably still tied to the right arm bones.

Posted

Thanks for the help, After many attempts I could make the hand work well, but i can't make the arm work, i got a new problem:

"Could not load the surface l_arm from blender. Vertex without UV coordinates found"

uWtqaU5.jpg

 

how can i fix this problem?

 

Thank you very much

Posted

it's done :D, thank you very much for the help! it was very difficult for me because i new in this xD

 

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 Nice Model! Kreia is one of the better master i know. :) Well. your error about uvmapping was mean that... you make something that have erased the uvmapping of the left arm. (these go to the hells the textures coordinates of the meshes >.< ) i hope you have a back up. D:

dariokua likes this

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