Daedra Posted January 14, 2016 Posted January 14, 2016 @ Man, he is in the game : He is the pre-last boss. I am actually to extract his voice of the game ! @@Psyk0Sith The Soundpack will be ready in the evening or tomorrow. I could not find the files in the nds file. However it was the NTSC version, perhaps there were missing files. That may explain why the menu would not load properly in the Emulator. Either way, good luck extracting them. I am currently working on Yoda and Kylo Ren anyway. http://vocaroo.com/i/s0vqL1g5eCOP
Metatronicks Posted January 14, 2016 Posted January 14, 2016 @ Thanks Good luck for your Yoda and Kylo Ren soundpack
Archangel35757 Posted January 14, 2016 Posted January 14, 2016 Does HK-47 have any motorized joint movement sounds? I'd just use those if they exist.
Archangel35757 Posted January 15, 2016 Posted January 15, 2016 I think all the sounds haves to be mixed down into a single audio file if you want them all to play on a single channel-- just guessing.
Psyk0Sith Posted January 15, 2016 Author Posted January 15, 2016 Are you going to rig this to its own custom skeleton? Nope, it's rigged to the humanoid. Works perfectly. On the sound issue, the engine can clearly play a bunch of sounds at the same time, environments, surface sounds, sabers, player's taunts and dialogs, weapons firing etc..., i don't see why it would be so difficult to just get another clip played. I changed the "channel" in the sound type but still no luck (set it to body instead of auto). There's the footstep sections i havent touched yet, those seem to be hardcoded tho, they're simply refered to as "footstep L" or "heavy L" those are used when the player hit a different floor surface (water, metal, grass, rocks). Modifying the mp3 would change them for all the other characters...which would sound stupid imo.
Archangel35757 Posted January 15, 2016 Posted January 15, 2016 Nope, it's rigged to the humanoid. Works perfectly. On the sound issue, the engine can clearly play a bunch of sounds at the same time, environments, surface sounds, sabers, player's taunts and dialogs, weapons firing etc..., i don't see why it would be so difficult to just get another clip played. I changed the "channel" in the sound type but still no luck (set it to body instead of auto). There's the footstep sections i havent touched yet, those seem to be hardcoded tho, they're simply refered to as "footstep L" or "heavy L" those are used when the player hit a different floor surface (water, metal, grass, rocks). Modifying the mp3 would change them for all the other characters...which would sound stupid imo. Perhaps @@mrwonko knows... but I'm guessing a character channel can only play one sound file at a time... not multiple?
mrwonko Posted January 15, 2016 Posted January 15, 2016 @mrwonko does not know. Bek and Archangel35757 like this
Metatronicks Posted January 16, 2016 Posted January 16, 2016 Because I had not succeed to extract the voice from the game, I have re-Created the voices clips of the Game with Audacity and with my own voice.I have also add more voices clips because the character don't speak a lot in the game...The soundpack is more cool than the official voice of the droid ! Enjoy This is the link : http://www.mediafire.com/download/7184mu50sbemhda/Jedi_Hunter_Droid_-_Voice_Acting.rar The sounds in the pack are in .mp3 Past all a good day
Psyk0Sith Posted January 16, 2016 Author Posted January 16, 2016 Thanks, i'll have a listen...no guarantee i will keep any or all sounds provided, you'll be free to use your own if you prefer.
Daedra Posted January 16, 2016 Posted January 16, 2016 Because I had not succeed to extract the voice from the game, I have re-Created the voices clips of the Game with Audacity and with my own voice.I have also add more voices clips because the character don't speak a lot in the game...The soundpack is more cool than the official voice of the droid ! Enjoy This is the link : http://www.mediafire.com/download/7184mu50sbemhda/Jedi_Hunter_Droid_-_Voice_Acting.rar The sounds in the pack are in .mp3 Past all a good day I can't really understand what words are being said, the effect on the voice is way too loud.
Metatronicks Posted January 16, 2016 Posted January 16, 2016 @ Really ?... Strange... I'm going to remake it.
Daedra Posted January 16, 2016 Posted January 16, 2016 @ Really ?... Strange... I'm going to remake it. I'm halfway to ripping the sounds from the DS Game. I've managed to unpack the DS game and get the .bundle file. Now I just need someone to extract every audio file from this .bundle file and I should have the sounds ready to go.
Delmi Posted January 16, 2016 Posted January 16, 2016 Yeh, they're a little hard to understand for me too. But they do sound cool!
Daedra Posted January 16, 2016 Posted January 16, 2016 @ Really ?... Strange... I'm going to remake it. I actually need your help with something. I need to know where abouts exactly in the game do you have the battle? Here's a video: https://www.youtube.com/watch?v=BYU-eVazVJo That is the final part, part 8, but the same uploader has all the other parts of the game. Please help me find where this droid can be found/battled.
Psyk0Sith Posted January 17, 2016 Author Posted January 17, 2016 Actually i like the fact you can't totally understand what he says. I don't think the laugh works tho, he's programmed to kill, he doesnt need theatricals . I might do some EQ work and mix other sounds with them. I'll wait for Kylo's soundpack too. Darth Sion and DarthDementous like this
Metatronicks Posted January 17, 2016 Posted January 17, 2016 @ We listen the EG droid in two scene : in the first scene of the second mission in the Ruusan Moon, where that's just a record capted by R2-D2, and in the first mission of Mustafar, on the last checkpoint. But he don't speak a lot and his voice is not very cool in the game : just low and compressed, look like the super battle droid voice. For me, the voice must more look like the magnaguard voice. @@Psyk0Sith If you want other voice clip, I can make other more articulated : say me what sentence you want and I make them
Psyk0Sith Posted January 17, 2016 Author Posted January 17, 2016 That's the thing, i don't want it to be articulated, from the fight sequences i've seen, the sounds were generic and had no dialogs, which is perfect. It's a killing machine afterall. LucyTheAlien likes this
Daedra Posted January 17, 2016 Posted January 17, 2016 That's the thing, i don't want it to be articulated, from the fight sequences i've seen, the sounds were generic and had no dialogs, which is perfect. It's a killing machine afterall. Shouldn't be too long for the sounds now. There's 2 different versions of this character, there's the EG-5 version as seen in Lightsaber Duels on Wii, and the EG-07 version from Republic Heroes. Both sound identical so it really has no effect on the sounds. @Metatroniks I wouldn't worry about the dialogue too much, like Psyk0Sith said, he's more menacing silent. This worked well even for Darth Maul. I'd concentrate your voice talents on the pain sounds, if you are familiar with the sound structure of JKA. Replicating the gurps, deaths, combats, pains sounds (the non-word stuff) should do well. If you need a reference use the youtube videos of the battle with EG-5 in Lightsaber Duels.
Daedra Posted January 21, 2016 Posted January 21, 2016 @@Psyk0Sith I do understand about you waiting for the sounds, but I myself am waiting on a person for the program to extract them. It may be a good idea to release your model first, then update it at a later time, if the model is ready of course. P.S. Any chance of making Malgus 2.0? Still waiting on that official update. Darth Sion likes this
Psyk0Sith Posted January 21, 2016 Author Posted January 21, 2016 It's getting there. Still need to do icons, bots, npc's etc. What Malgus update? You mean the sounds?
Daedra Posted January 21, 2016 Posted January 21, 2016 It's getting there. Still need to do icons, bots, npc's etc. What Malgus update? You mean the sounds? Yeah, basically implementing this:http://jkhub.org/topic/5696-psyk0siths-darth-malgus-update-addon/ Into an official 2.0, the voice pack and the new Hilt sounds.
Psyk0Sith Posted January 25, 2016 Author Posted January 25, 2016 Here's a teaser of the latest version, sorry for the dark video but youtube messed with brightness for some reason. Daedra, Vade Parvis, Metatronicks and 4 others like this
Daedra Posted January 26, 2016 Posted January 26, 2016 Here's a teaser of the latest version, sorry for the dark video but youtube messed with brightness for some reason. I saw the video before it was removed. Good stuff. I had an idea, that if you made the NPC file, to make the class CLASS_SABER_DROID I would imagine that this would give the walking sounds, etc. I haven't tested it though. Edit: Nope doesn't work. That sucks.
Metatronicks Posted January 26, 2016 Posted January 26, 2016 @@Psyk0Sith You are a GOD man This droid is so beautiful in action... and the second skin is so wonderful *snif*I am sure this will be the most great skin of all of time in Jedi Academy ! MOUAHAHAHA ! Just, for advice, I think; with the second skin (the white); the red of the head must be yellow.I have the game so I know. But It's just an advice very goooooooood job
Psyk0Sith Posted January 26, 2016 Author Posted January 26, 2016 You're probably right about the head color but i'll stick with the concept art. Next up is NPC's and maybe adding a cape version. Daedra likes this
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