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Scripting a enemy character to change level upon death.


Go to solution Solved by Asgarath83,

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Posted

I have been trying, and failing to figure out how make it to where when you defeat a enemy the level changes, or activate a script that will.   

target_level_change as told Rramikad on deathscript,

but you need also to make a fade in camera into the script for make the fading in black, if you want a fading.

After this a "wait 200" for wait for 0.2 seconds, and "use **" 

** is the targetname of the target_level_change  entity.

RevanKnight likes this
Posted

target_level_change as told Rramikad on deathscript,

but you need also to make a fade in camera into the script for make the fading in black, if you want a fading.

After this a "wait 200" for wait for 0.2 seconds, and "use **" 

** is the targetname of the target_level_change  entity.

How do I make the characters death activate the script? 

Posted

Just set it up as that character's deathscript, either through another script or setting it in Radiant in the NPC entity, deathscript <scriptname>.

Okay, thank you!

Posted

How do I make the characters death activate the script? 

1 on target_level_change put

targetname: end_level

mapname (

value: the name of the map of next level

 

On npc entities of the map use

key deathscript

value  scriptfolder/scriptnamefile

)

example :

Key: deathscript

value: mustafar\bossdeath

name your script bossdeath and put on scripts/mustafar/ (mustafar is a subfolder of the scripts folder of your mod) 

on bossdeath script file, using Behaved,

put

 

use endlevel

 

and build the ibi file. clicking Build button on icarus.

done.

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