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JA++ Updates


Raz0r

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Posted (edited)

It's been a while since a Windows build was available on the site, so I made one just then.

I can't guarantee XP support.

 

Let me know if you have any issues, with exact error messages and your OS + version

 

Download here

Edited by Circa
Changed the link to the repo for ya, raz
Merek likes this
Posted

Keep getting a VM_Create on UI failed error when I attempt to launch the JA++ Client. The serverside version works fine though.

 

Operating System is Windows 7 Ultimate SP1 32-Bit.

Posted
  On 8/26/2015 at 8:02 PM, Merek said:

Keep getting a VM_Create on UI failed error when I attempt to launch the JA++ Client. The serverside version works fine though.

 

Operating System is Windows 7 Ultimate SP1 32-Bit.

 

I could be wrong, but I believe that error occurs when the EXE isn't set to 'Run as Administrator'.

Posted
  On 8/26/2015 at 8:15 PM, Raz0r said:

Are you using OpenJK?

Okay, it's working now. Once I installed OpenJK it loaded without problems

 

Edit: The command "mini" isn't working, how do I minimize jka?

Posted
  On 8/26/2015 at 9:53 PM, Circa said:

I thought the command was "minimize"?

Quite right you are @@Circa, however in the older versions of the JA++ Client "mini" was used to minimize the game. Anyways it worked and I can live with typing out the full word.

Posted
  On 8/27/2015 at 3:42 AM, Merek said:

Quite right you are @@Circa, however in the older versions of the JA++ Client "mini" was used to minimize the game. Anyways it worked and I can live with typing out the full word.

If you type "mini" and press tab, it'll finish it for you.

NAB622 and Merek like this
Posted

JA++ hasn't had a minimise command since 2013, you must have had an extremely old build, missing out on a lot of stuff ;o

Merek likes this
Posted
  On 8/27/2015 at 7:02 AM, Raz0r said:

JA++ hasn't had a minimise command since 2013, you must have had an extremely old build, missing out on a lot of stuff ;o

The only reason I was using an older build of the client was because I was unable to get the newer ones to work. Should've used OpenJK from the beginning...

 

Also I am currently using the latest build and the "minimize" command still works :P

  • 3 weeks later...
Posted

Updated again

+ Widescreen ratio fix for HUD, crosshair etc

* Optionally disable SQL in builds, you'll need to compile yourself with no_sql=1 through scons

+ Added cg_queueCenterprint (default 0) as MotDs on servers were taking far too long to disappear.

  • 3 months later...
Posted

Just made another build for Windows. Download it from here.

 

Here are some of the changes:

 

 

  Reveal hidden contents

 

Merek and Smoo like this
  • 4 weeks later...
Posted

Just made another build for Windows. Download it from here.

 

Here are some of the changes:

 

+ Added japp_sortScoreStyle to sort score by kills, net, kdr, kpm, clientNum
* Normalised some more CGame font rendering - "server is changing maps" and "connection interrupted"
+ Added tab-stop to bad chars checked with USERINFO_VALIDATION_CONTROLCHARS
* Removed cheat-protection on d_saberAlwaysBoxTrace, d_saberBoxTraceSize, d_saberGhoul2Collision, d_saberInterpolate, g_allowNPC, g_saberRestrictForce
+ Added japp_showNextMap which will attempt to decipher mapcycles
+ Added chatbox key handlers for Ctrl-Home and Ctrl-End to scroll to the first and last messages respectively
But most importantly there were some behind-the-scenes changes which means some very cool/useful plugins are coming soon - including killtrackers, new HUDs, entity interaction on servers - so make sure you grab this build :D
Smoo likes this
  • 1 month later...
Posted

Having an absolute blast Raz0r, thank you so much for creating and maintaining this mod.

 

About to get some first timers in to play a round of CTF this weekend and now with openjk and ja++ these days, the experience of playing Jedi Academy multi-player and moderating a server is simply a pleasure.

 

Much love to you.

Raz0r and Exmirai like this
  • 4 months later...
Posted

Just made another build for Windows. Download it from here.

 

Here are some of the changes (January -> June):

 

+ Added cg_predictGrapple to enable/disable grapple hook prediction.

+ Added ammindtrick

+ Added japp_corpseRemovalTime

* Fixed crosshair disappearing when looking at bmodel entities

+ Added japp_instantSaberSwitch

* Fix rocket lock bug when sleeping players

+ Added full-force duels

+ Added ability to execute some admin commands from server console

* Fixed some amsleep bugs

+ Added grapple hook swinging animations

* Fixed new chatbox not preserving colours for messages that span multiple lines

+ Added *.tk domain to chatbox URL list

+ Added slapping animation to prevent amkiss (force_throw)

* Improve chatbox URL matching to support any prefix

* Show the right chat colour on the input line based on global, team and whisper modes

+ Added ability to click in the chatbox input line to move the cursor

* Fixed chatbox tab-completion not preserving the previously used colour

* Load "hacking" icon for (T)FFA, it's used in map modding

* Load Power Duel icons for (T)FFA, it's used on the new scoreboard

* Fix score_line HUD element not being right-aligned (was overlapping HUD)

+ Added interpolation / extrapolation value to lagometer to assist cl_timeNudge setting

* Fix case where chatbox URLs were not aligned properly when using timestamps

+ Added viewmodel swaying via: cg_gunMomentumEnable, cg_gunMomentumDamp, cg_gunMomentumInterval, cg_gunMomentumFall

* Match new chatbox defaults more closely to base

* Removed cg_chatboxLineHeight (unused), fixed chatbox tabs being broken

+ Ammo pickups only spawn if a useable non-melee weapon is enabled via g_weaponDisable

+ Added infinite ammo in duels

* Default japp_unlagged to 0

* Fixed amdropsaber duplicating sabers

+ Added japp_allowDropSaber

* Fixed merced players not retaining items/weapons properly across spawns

* Flipkicking no longer affects protected/invulnerable players

* Fix cg_predictGrapple when there are dropped sabers

* Fix camera pitch restriction not letting you look directly up/down

* Improve viewmodel sway

+ Added support for JA+ style ui_modSay/chat menu

+ Allowed second argument in cg_forceOwnSaber/cg_forceEnemySaber to control second saber

Smoo likes this
  • 1 year later...
Posted

Does a confident* Windows user feel like being a guinea pig for my latest experiments? (14.4 MB of badness)

 

Shared assets (for clients and servers):

Client assets:Client binaries:Server binaries:Client JPLua plugins (optional):Server JPLua plugins:* won't complain when things don't work and can work things out for themselves

 

 

Best to install this to a fresh copy of JA running latest OpenJK.

Mostly what I'm looking for is if it works on your version of Windows and any issues you run into / steps to take. It should just work.

Linux users also welcome to try out the new desktop notifications :^)

dg1995, Maksman and Smoo like this
  • 3 weeks later...

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